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===Manufacture=== Shell classification is further split by the manufacture of the machine; the grade of its components, and the sector it was intended to function within. Each Manufacture grants a bonus Favored Application. Favored Applications that βdoubleβ decrease the cost to purchase dots by 1 experience (minimum 1). ====Civilian==== *'''Bonus Application:''' Overclock *'''Familiarity:''' Civilian-grade shells do not suffer from the OldWoD curse regarding Empathy or situations that involve "reading" human behavior rather than directly influencing them. *'''Open-Source:''' Start with one bonus Specialty in a social or mental skill. *'''Three-Laws Compliant:''' Civilian shells are heavily conditioned to respect humans. Allowing a human to come to harm is likely to count as a Break. For sheltered machines with particularly delicate sensibilities, even disobeying a human's direct order might constitute a Break. ====Military==== [[Image:Military_Mechs.jpg|300px|right]] *'''Bonus Application:''' Hardening *'''Impeded Mental:''' lose 10-again on mental skill tests. *'''Grit:''' reduce all Wound penalties by 1 ====Industrial==== *'''Bonus Application:''' Overcharge *'''Easy Repair:''' repairers gain 9-again on Crafts tests to repair shell. *'''Loader''' Industrial machines gain a +2 bonus on strength-based tests to move heavy objects *'''Impeded Interaction:''' lose 10-again on social skill tests. ====Networked==== *'''Bonus Application:''' None *'''Synth-Muscle:''' gain +1 dot to a physical attribute. *'''Fringe Tech:''' repairers lose 10-again on rolls to remove damage or upgrade Networked shells. *'''Severed:''' You suffer -1 to a Social attribute (this cannot reduce the attribute below 1). *'''Evolved:''' You may purchase Plugins for one less experience (minimum 1).
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