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==Geography== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see a summarized version of the changes to geographical lore. <div class="mw-collapsible-content"> [[File:T9a world map.jpg|thumb|right|300px|The T9A world]] In general mountain barriers have diminished, making more travel routes than individual passes and the Underway through the world regions. Rather than just slapping "Here Be Orcs" or filling space with mountains on the map, areas such as Greece and the Middle East are left open for expies. * The Old World is now Vetia. Vetia has (Lizardmen). * The Empire is now Sonnstahl. * Kislev is Volskaya, with an increase in Bulgarian influence. * Tilea is now Arcalea. * The Dark Lands are now The Wasteland, and connect to Volskaya rather than (The Worlds Edge Mountains). Most (Warriors Of Chaos) come from here. Makhar Steppe (Scythia) is in the southern Wasteland and are partially but not entirely on the side of (Chaos). The Wasteland is shrinking rather than expanding, but very slowly. Those who venture within must have the direct blessing of the Dark Gods; what is corruptible is mutated, what isn’t suffers as if from radiation with their hair falling out, internal organs liquifying, and their skin falling off. Daemons live freely in the innermost part since there is enough magic to sustain them, and even the most beloved and blessed mortals can’t spend long there. There is no visual change in the surrounding area indicating where the Wasteland begins and ends, aside from most Warrior settlements being found there. * The Worlds Edge Mountains are now The White Mountains. * Bretonnia is now Equitaine. * Athel Loren is now Wyscan. * Warhammer Asia is Augea. Yes, the continent gets its own name rather than the Old World being both Asia and Europe. * Warhammer gets a Constantinople ([[Meme|not Istanbul]])/Rome called Avras that is the holy land for Vetia humans and the origin of western civilization, the origins lying in a tribe of people known as the Askar. * The Broken Teeth are now the Barren Mountains. * The Mountains Of Mourn are now the Sky Mountains. * The Silk Road/Ivory Road/High Road are just the Silk Road. * The Steel Road replaces the Road Of Skulls. * The Plain Of Bones is now the Blasted Plains. * Khuresh/Ind is now a kingdom called Sagarikadesha that was once ruled by Elves and has now become independent. * [[Cathay]] is now Tsuandan. * Sartosa is split between Corsara and Bellatorre. * Sudenberg is now Port Reynaud. * Araby and the Southlands are now Taphria. * The Land Of The Dead and the Great Desert Of Araby are now the Great Desert. * The Great Mortis River is now the Napaat River. * (The Southlands) has two nations; Koghi in the west and Vanhu in the east. * Naggaroth is now Silexia. * Ulthuan is now Celeda Ablan. * Lustria is now Virentia. Both Sonnstahl and Equitaine have colonies. * The Vortex and the Maelstrom are merged into the Shattered Sea, which separates Silexia and Virentia. * The Warp is now the Immortal Realm, divided between an ordered side where gods dwell and the destructive side for traditional Chaos called the Veil which lacks definition beyond every god having a domain to themselves. It opens in The Wasteland rather than a Warpgate at the North and South Poles, but has smaller tears all over the world providing (Warriors Of Chaos) originating from anywhere geographically. * Albion does not exist. (But the Highborn Elves have taken up the role of Imperial Britain, having the biggest navy of any faction, and until recently having a puppet Raj ruling over Sagarikadesha. (Not to mention the American Revolution analog with the Dread Elves.)) </div></div>
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