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===Characters=== '''High Prince''' 245pts. Incredibly killy big boi. You'll want one to kick ass and take names. Because of his high offensive skill and lightning reflexes you'll be hitting other lord level characters on 2+. You will need to dip into his special equipment and honors to keep him alive (he only gets a 4+/6++ with mundane equipment, 2+/6++ with a horse). If you have 5 points to spare, give him a bow. He has the maximum possible to-hit in the game and being able to ping off wounds at 30" when he otherwise isn't doing anything else is totally worth it. '''Commander''' 130pts. The kid brother of the prince. One less attack and slightly worse offensive/defensive skill (will still hit same priced characters on 2+). You'll probably be taking one as BSB. They have the same survival problems as the prince. '''Mage''' 225pts. The elves are good at magic and this guy proves it. He is an Adept by default and with Master of Spellcrafting he functionally has a +1 to cast all non-bound spells. Can choose from Cosmology, Divination, or Pyromancy. Currently, because of Asfad Scholar upgrade giving +6" range, you will usually want to choose Divination, as it's buffs combo incredibly well with your units and 2 missiles Divination offers, usually hindered by their range, are incredibly versatile and pose a threat to anything without 1+ save. Also, the attribute spell, combined with Martial Discipline and high leadership let's you play without a BSB ( LD 2d6 + Minimised on break/panic is almost the same as 2d6+ Reroll). Pick whatever combination you think suits your matchup best. ====Character Mounts==== '''Elven Horse''' You know it, you love it. A surprisingly fast mount with +2 armor and better agility than most core choices for other armies. '''Giant Eagle''' Same speed as horse with less armor and more attacks. If you want it, take it in the special section. '''Griffon''' 1" slower than the horse and no armor bonus, but with 3 more attacks, devastating charge, and lightning reflexes. Take it on a character to hunt wizards and warmachines, or just take out some punks on a flank charge. '''Young Dragon''' Baby dragon, still a dragon. Is listed as large cavalry so gives your character +1 armor. If you want your character tankier, take the young dragon, if you want it killier, take the griffon. '''Dragon''' Your big boy dragon. Is the same dragon listing as most other army's dragons. '''Ancient Dragon''' Hot damn. This monster will trash other big models, but watch out for its large base size. You're going to be sinking a lot of points to get this puppy on the table and it can get bogged down by a lot of models and other monsters. '''Reaver Chariot''' When you want a horse but two of them. Boosts your character to resilience 4, so can be a surprisingly tanky option. '''Lion Chariot''' Still moves 8" and has lions pulling it. 2 of them!. That's 4 attacks before you even get to the crew of the thing. It can only be mounted by a character with the Royal Huntsman honour. '''Sky Sloop''' Only mountable by a character with the Fleet Officer honour. You get the 1+ to hit with the sky reaper, but it's not worth all the points it takes to get one. Just take it in the Naval Ordinance Section.
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