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===Generic Heroes=== *'''Daemonsmith''': Hashut's own mix between a caster and master engineer. Come with the lores of Hashut, Fire, Metal, or Death, and can heal War Machines and K'daai. Essentially a weaker version of the Sorcerer-Prophet with the same mounts, flaregun attack, and war machine boosting aura. If you're planning to bring a lot of war machines or K'daai you want one or two of these guys to keep them going. *'''Infernal Castellan''': These guys are members of the Infernal Guard who have redeemed themselves and had their mask removed, revealing the scars beneath. They're missile specialists who wield a Fireglaive, which in addition to an armour-piercing ranged attack grants them damage reflection, charge defense, and anti-large in melee. They also have the "Dig In" ability which only kicks in if they stand still for 25 seconds after which their range and missile resistance are increased and their charge defense becomes Expert Charge Defense. These guys are a cheaper alternative to a whole unit of Fireglaives but can play a similar role, plinking away at enemies from a distance. A good choice for sniping enemy heroes and lords. In the campaign, these guys get Restock as an ability at the end of their skill tree. *'''Bull Centaur Taur'ruk''': These guys your big melee beatstick, arguably better at this role than the Overseer is. They hit hard with lots of armour-piercing/anti-large damage, give Guardian to other nearby character units, and have respectable speed and durability. If you're up against an army with lots of monsters or you want to form a goon squad to beat down the enemy lord, bring one of these guys.
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