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===Infantry=== *'''Chaos Warriors of Khorne''': slower but heavily armored infantry in sword and board, dual axe, and halberd variants. slower and more defensive than your demon troops, if desperate for shields then the basic are good, but dual axe wont keep up with exalted demons in infantry killing power, halberd are your only anit-large troop with charge defense and AP so are a useful and viable niche unit all game long. great if you need armor but remember that their low speed may make them struggle to keep up with your fast units, of which you have many. *'''Marauders of Slaanesh ''': come in a anti-infantry base version, an anti-large spear version, and a Defensive version with whips. all are cheap and cost effective. In campaign (you cant use them in multiplayer as legion) they will probably get replaced by more elite units quickly but they do pretty decent for their cost. *'''Blue Horrors of Tzeentch''': Horrors will have a flaming range attack to pepper enemies from afar, though they will likely be the worse of the lesser daemons in combat (not that they will be useless). They will serve as your chaff infantry, meant to throw off some magic volleys then run in and die to hold for your more important troops. The range attack is meant more so as a precursor attack before charging into melee, especially since they only have 5 ammo. probably not going to see much use for legion, you have better screening units, they are cost effective but Slaanesh marauders may be better anti-infantry units for cheap. *'''Bloodletters''': Your mid tier Khornate unit, meaning that unlike Furies these guy might actually kill what they're fighting. They wield great swords with fire, magical, AP damage and anti-infantry, so they're really good at busting through armored infantry. As Daemons they're also unbreakable and contain nice defensive buffs, which is good because 30 armour isn't great. They will likely be your cheapest source of AP in the infantry fight, which will make them highly desirable when fighting heavy armor. a good reliable troop choice to build an army around, well rounded and deadly. Easier to use than Demonettes. You can get these guys as early as turn 2 and will single-handedly carry you through the entire campaign if you let them. *'''Exalted Bloodletters''': Bloodletters plus. They're a very similar unit only just much better at the job but also much more expensive. These guys will let you carve through more elite options than your standard Bloodletters can. many guides have called these the best troops in the game so far, they can take any infantry unit in the game head on and win. *'''Daemonettes''': Very fast, very AP heavy, and very squishy Daemonic infantry unit. Roughly equivalent to Wardancers, stats wise, but considerably faster. Has Devastating Flanker. Worse than bloodletters in frontal fights but better on the flank, performance depends heavily on how well they are used used. in legion lists you may be better off with seekers or chariots from Slaanesh as they have better speed, charge and poison. *'''Exalted Daemonettess''': Faster, killier, sexier Daemonettes. Roughly equivalent to Bladesingers, stats wise, but considerably faster. Have the Devastating Flanker and Soulscent passive abilites. Also have a charmed attack ability which reduces melee attack. harder to use the exalted bloodletters or chaos warriors but very effective on the flank or micro'ed. *''' Nurglings''': The first real swarm unit in the game. While there are technically only 60 models in a unit, those models consist of roughly 5-6 Nurglings meaning there's roughly 300 of these little shits in the same unit. In terms of use, they're chaff and look to be damn good chaff at that. They have Vanguard in order to block the enemy attack and mostly just exist to waste the enemy time and wear them down. fast, vanguard deploying chaff unit with poison. tarpit with these then charge in your Demonettes and Bloodletters. good early source of poison. *'''Plaguebearers''': The tank to your Daemonettes and Bloodletter's spank. As slow as zombies and minimally armored, but decent melee stats, regeneration/poison, and a fuckheug HP pool means they'll hold for ages and grind most basic infantry to dust through attrition. Keep in mind they are too slow to keep up with your faster units, if you want mobility maybe use Nurglings in their role instead. or if you want box tactics use them to guard pink horrors while they rain fire on the enemy. *'''Exalted Plaguebearers''': Aside from being a standard upgrade, they have the ability to throw a smaller versions of the Plague Drone’s Death’s Heads at foes as they approach, similar to Dwarf Miners and Chameleon Stalkers.
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