Editing
Warcry
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Warcry (Chaos) Warbands== An interesting detail that ties all the warbands together is the fact they all know little to nothing about the dark gods, referring to them with pseudo names, titles, or even worshipping lesser/greater daemons as the actual gods themselves. Those who travel to the Eightpoints see Archaon-senpai as a physical embodiment of Chaos and fight for his approval. Interestingly enough, a new non-chaos warband has been revealed which could indicate a trend for future releases. ===[[Warcry/Tactics/Iron Golems|Iron Golems]]=== [[File:IronGolems-Warcry.jpg|400px|right]] [[Warcry/Tactics/Iron Golems|Iron Golems]] tactics. '''"We Create War!"''' Hailing from the Realm of Metal, these obnoxiously Norwegian-accented warriors are renowned for the quality of their smithing, believing themselves chosen by [[Archaon]] himself to forge arms and armor for the [[Slaves to Darkness]]. They also have both [[Chaos Dwarfs|Duardin]] and [[Ogre Kingdoms|Ogors]]. They seem to be the most [[Warriors of Chaos|Classically Chaos]] of the warbands. * '''[Double] Throw Bolas''': Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability. (Universal ability) * '''[Double] Spine-crushing Blow''': Add the value of this ability to the Strength characteristic of the next attack action made by this fighter this activation that has a Range characteristic of 3 or less. (Brute ability) * '''[Double] Lead with Strength''': A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. This fighter makes a bonus move action or a bonus attack action. (Leader ability) * '''[Triple] Living Battering Ram''': Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. (Destroyer ability) * '''[Triple] Stand Defiant''': Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter. (Bulwark ability) * '''[Quad] Whirlwind of Death''': Allocate a number of damage points to all visible enemy fighters within 3" of this fighter equal to the value of this ability. (Berserker ability) ===[[Untamed Beasts]]=== [[File:UntamedBeasts.jpg|400px|right]] [[Warcry/Tactics/Untamed Beasts|Untamed Beasts]] tactics. '''"Hunt the Hunter!"''' Bloodthirsty predators (Not ''that'' kind, [[Slaanesh]]!) from the Realm of Beasts, these primal cultists bring the old school Chaos Marauder vibe with their adornments and weapons made of bone and leather. Of course, what's a good [[Conan the Barbarian|Conan]] cosplay without some [https://www.youtube.com/watch?v=Cx8sl2uC46A| MUSCULARITY]? They appear to be accompanied by a horned lion creature from the bestial realm of Ghur, fully equipped with [[Rage|My Little Pony]]-ish hip brand. * '''[Double] Savage Fury''': Add 1 to the Move characteristic of this fighter for the next move action they make this activation, and add 1 to the Attacks characteristic of the next attack action they make this activation. (Universal ability) * '''[Double] All-out Attack''': A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. This fighter makes a bonus move action or a bonus attack action. (Leader ability) * '''[Double] Beastmaster''': Pick a visible friendly fighter with the '''Beast runemark''' within 4" of this fighter. That fighter makes a bonus attack action. (Agile ability) * '''[Triple] Pounce''': Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visibile enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. (Beast ability) * '''[Triple] Harpoon Snag''': This fighter makes a bonus attack action. After that attack action, the fighter targeted by that attack action makes a bonus move action directly towards this fighter, as if they were jumping, a number of inches equal to the value of this ability. (Brute ability) * '''[Quad] Unleash the Beast''': Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks and Strength characteristics of attack actions made by this fighter that have a Range characteristic of 3 or less. (Universal ability) ===[[Splintered_Fang|Splintered Fang]]=== [[File:SplinterFang-Warcry.jpg|400px|right]] [[Warcry/Tactics/Splintered Fang|Splintered Fang]] tactics. '''"One Cut, One Kill!"''' A Chaos murder cult from <strike>Cobra Command</strike> the Realm of Life, these guys are another multi-race warband, including both humans and [[elf|aelves]], and have a Spartan/Gladiator aesthetic. And snakes. They ''really'' like snakes. Like... a lot. * '''[Double] Poisoned Weapon''': Until the end of this fighter's activation, the Strength characteristic of attack actions made by this fighter count as being higher than the target's Toughness characteristic. (Universal ability) * '''[Double] Ensnaring Net''': Pick a visible enemy fighter within 3" of this fighter. Until the end of the battle round, that enemy fighter cannot make more actions or disengage actions. (Leader ability) * '''[Double] Fanged Buckler''': Pick a visible enemy fighter within 1" of this fighter and roll a dice. on a 3-4, allocate 1 damage point to that fighter. On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability. (Bulwark ability) * '''[Triple] Snake Charmer''': Pick a friendly fighter with the '''beast runemark''' within 4" of this fighter. That fighter makes a bonus attack action. (Mystic ability) * '''[Triple] Relentless Killer''': A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. This fighter makes a bonus attack action. (Brute ability) * '''[Quad] Paralyzing Venom''': Until the end of this fighter's activation, add the value of this ability to the damage points allocated by critical hits from attack actions made by this fighter, and after each attack action made by this fighter, roll a dice. On a 5-6, until the end of the battle round, the target fighter cannot make a more action or disengage action. (Universal ability) ===[[Corvus Cabal]]=== [[File:CorvusCabal-Warcry.jpg|400px|right]] [[Warcry/Tactics/Corvus Cabal|Corvus Cabal]] tactics. '''"Pick Clean the Corpse!"''' A Lost Boys-Go-Metal tribe from the Shadow Realm of Ulgu who worship Chaos in the form of a crow called the Great Gatherer, and as such have a heavy crow theme going on. * '''[Double] Raven Dart''': Pick a visible enemy within 8" and roll a dice. On a 3-5, allocate 1 damage point to enemy. On a 6, allocate a number of damage points to target equal to the value of this ability. (Universal ability) * '''[Double] Swift Climb''': Until the end of this fighter's activation, do not count the vertical distance moved when this fighter is climbing. (Elite ability) * '''[Double] Harrying Raven''': Pick an enemy within 20" of this fighter. Until the end of the battle round, said unit cannot make disengage actions. (Scout ability) * '''[Triple] Sweeping Attack''': The ally unit makes a bonus move action. In addition, if the unit finishes that move action 3" or more vertically lower than their starting position, they can make a bonus attack. (Agile ability) * '''[Triple] Grisly Trophy''': Until the end of the battle round, add 1 to the Attack characteristic of attack actions that have a Range of 3 or less made by visible friendly fighters while they are within 6" of this fighter. (Leader ability) * '''[Quad] Death from Above''': This fighter makes a bonus move action, then they may make a bonus attack action. Add 1 to the Strength characteristic of the bonus attack if the fighter finished the preceding bonus move 3" or more vertically lower than their starting position. (Universal?? Hard to tell from pictures). ===[[The Unmade]]=== [[File:TheUnmade-Warcry.jpg|400px|right]] [[Warcry/Tactics/The Unmade|The Unmade]] tactics. '''"Agony is Our Gift!"''' A Warband originating in Shyish, the Realm of Death, these Chaos followers revel in both enduring and brandishing physical torment and pain as a weapon. Their favorite pastimes include long walks through the torture chambers, wanton sadism, and severing their own limbs and faces. Lots of spikes and chains, even some heavy metal stilts. Can you say [[Darkest Dungeon]]? They also wear their faces as belts. How nice. * '''[Double] Nightmarish Visage''': Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability and roll a dice. On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions. (Universal ability) * '''[Double] Barbed Strike''': Until the end of this fighter's activation, if any attack action made by this fighter scores any hits or critical hits, subtract 1 from the Toughness characteristic (to a minimum of 1) of the target fighter until the end of the battle round. (Universal ability) * '''[Double] Chain Garrote''': Pick an enemy fighter within 5" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability. (Minion ability) * '''[Triple] Flaying Frenzy''': Roll a dice for each visible enemy fighter within 3" of this fighter. On a 3-4, allocate 1 damage point to the fighter being rolled for. On a 5-6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability. (Destroyer ability) * '''[Triple] Vessel of Torment''': A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. This fighter makes a bonus move action. Then, they can make a bonus attack action. (Leader ability) * '''[Quad] Gift of Agony''': This fighter makes a bonus attack action. Add 1 to the Strength and Attacks characteristics of that attack action if this fighter has any damage points allocated to them. (Universal ability) ===[[Cypher Lords]]=== [[File:CypherLords-Warcry.jpg|400px|right]] [[Warcry/Tactics/Cypher Lords|Cypher Lords]] tactics. '''"Let Madness Reign!"''' Hailing from the Realm of Light, these cultists bring a little more of a civilized and seductive bent to chaos. Their attire is the crisp equivalent of drycleaned Chaos, looking like what would happen if Slaanesh designed the Thousand Sons. They believe the only way to truly worship Chaos is to be batshit insane and strive to send the Realms spiraling into madness. They are also, interestingly enough, the first insight into what life is like in Hysh, the Realm of Light, before the [[Lumineth Realm-Lords]] were released. No Teclis and Tyrion here, folks! * '''[Double] Throwing Stars and Chakrams''': Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of a 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability. (Universal ability) * '''[Double] Acrobatic Leap''': This fighter can fly when making move actions until the end of their activation; however, when flying, they cannot move vertically upwards more than 3". (Universal ability) * '''[Double] Low Sweeping Blow''': Roll 1 dice for each visible enemy fighter within 2" of this fighter. On a 4-5, allocate 1 damage point to the fighter being rolled for. On a 6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability. (Destroyer ability) * '''[Triple] Shadowy Recall''': Pick a friendly fighter with the '''Minion runemark''' that is within 12" of this fighter. Remove that fighter from the battlefield and then immediately set them up anywhere on the battlefield within a number of inches of this fighter equal to the value of this ability. (Mystic ability) * '''[Triple] Shattered Gloom Globe''': Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of the attack actions made by enemy fighters while they are within 6" of this fighter. (Leader ability) * '''[Quad] Spinning Somersault Strike''': This fighter can fly when making move actions until the end of their activation; however when flying, they cannot move vertically upwards more than 3". In addition, this fighter makes a bonus move action. Then, they can make a bonus attack action. (Universal ability) ===[[Spire Tyrants]]=== [[File:SpireTyrants-Warcry.jpg|400px|right]] [[Warcry/Tactics/Spire Tyrants|Spire Tyrants]] tactics. '''“We are His Chosen!”''' Already native to the Eightpoints, the Spire Tyrants are elite gladiators who work in the fighting pits of the Varanspire. Having mastered the arena, they seek further status in service to [[Archaon]]. They are more like Warriors of Chaos-lite, or heavily armored Mauraders. Their merry band of gladiators includes both a chaos duardin and a bestigor. * '''[Double] Pit Fighter''': A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. This fighter can make a bonus move action or a bonus attack action. * '''[Double] Gladiator's Net''': Pick a visible enemy fighter within 3" of this fighter and roll 1 dice. On a 3+, that fighter cannot make move actions or disengage actions this battle round. * '''[Double] Shield Ram''': Until the end of this fighter's activation, the next time this fighter finishes a move action, pick a visible enemy fighter within 1" of this fighter and roll 1 dice. On a 4-5, allocate 1 damage point to that fighter. oOn a 6, allocate a number of damage points to that fighter equal to the value of this ability. * '''[Triple] Readied Stance''': until the end os the battle round, add half the value of this ability (rounding up) to the toughness characteristic of this fighter. * '''[Triple] Champion of the Warpits''': A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. Until then end of this battle round, add 1 to the Attacks characteristic of attack actions made by visible friendly fighters within 6" of this fighter. * '''[Quad] Brutal Strike''': Pick a visible enemy fighter within 1" of this fighter and roll 1 dice. On a 3-4, allocate a number of damage point to that fighter equal to the value of this ability. On a 5-6, allocate a number of damage point to that fighter equal to double the value of this ability. ===[[Scions of Flame]]=== [[File:7dc9694a.jpg|400px|right]] [[Warcry/Tactics/Scions of the Flame|Scions of the Flame]] Tactics. '''“Unleash the flame within!”''' The last of the warbands from the core book. The Scions of the Flame are a chaos warband from [[Aqshy]], the Realm of Fire. They worship an aspect of chaos called the Ever-Raging Flame, basically a giant wildfire they believe will consume the mortal realms. They like fire so much that one of them is literally on fire. *'''Fiery Might (Double, Everyone)''' Add half the value of the dice roll used for this ability (rounding up) to the Strength characteristic of attacks made by this fighter with a Range of 3 or less until the end of this fighter’s activation. *'''Beheading Strike (Double, Brazen Champion, Blazing Lord)''' Add half the value of the dice roll used for this ability (rounding up) to the damage points of critical hits from the next attack made by this fighter with a Range of 3 or less this activation. *'''Throw Firebomb (Double, Initiate with Flameburst Pot, Initiate with Brazier Weapon and Flameburst pot, Fireborn ) '''Roll 2 dice against an enemy fighter within 6 inches. For each roll of 4-5, do 1 damage to that fighter. For each roll of 6, do damage to that fighter equal to the value of the dice roll used for this ability. *'''Inferno (Triple, Immolator)''' For each enemy fighter within 3 inches of this fighter, roll a dice. On a roll of 4-5, do 1 damage to the fighter being rolled for. On a roll of 6, do damage to the fighter being rolled for equal to the value of the dice roll used for this ability. *'''Ignited Fervour (Triple, Blazing Lord)'''Add 1 to the Attacks characteristic of attack actions with Range 3 or less of friendly fighters while they are within 6 inches of this fighter until the end of the battle round. *'''Engulf in Flames (Quad, Inferno Priest) '''Roll 6 dice against an enemy fighter within 3 inches of this fighter. For each roll of 2 or more, do damage to that fighter equal to half the value of the dice roll for this ability (rounding up). Additionally, for each roll of 6, roll 1 extra dice in the same way, and repeat until you roll no more rolls of 6. ===[[Khainite Shadowstalkers]]=== [[File:7e-EQr0 I2 c0 wT.png|400px|right]] [[Warcry/Tactics/Khainite Shadowstalkers|Khainite Shadowstalkers]] Tactics.'''“Night is our weapon”''' The first non-chaos warband introduced to the game, the khainite shadowstalkers are made up entirely of aelves from Ulgu, the Realm of Shadow. They are spies used by Morathi to enforce her will across other realms, in this case, the Eightpoints. They are focused on stealth and apparently draw inspiration from classic fantasy dark elves. Canonically killed off after they got so corrupted by varanite that Morathi "mercy" kills them, RIP. * '''[Double] Shadow Leap:''' This fighter can fly when making move actions until the end of their activation. * '''[Double] Cursed Darts:''' Pick a visable enemy fighter within 9" and roll 2 dice. For each roll of 4+, allocate 2 damage points to that fighter. In addition if either dice rolled a 6, half the Move characteristic of that fighter until the end of the battle round. * '''[Double] Instrument of Khaine:''' A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. This fighter makes a bonus move action or a bonus attack action. * '''[Triple] Harness Darkness:''' Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy fighters that target a fighter within 3" of this fighter. * '''[Triple] Dance of Death:''' Until the end of this fighter's activation, this fighter can finish disengage actions within 1" of enemy fighters. * '''[Quad] Ensnaring Darkness:''' Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter. Instead, the fighter can draw their shadow blood, if they do so, allocate 3 damage points to this fighter and a number of damage points equal to the value of this ability to all visable enemy fighters within 6" of this fighter. ===Darkoath Savagers=== Introduced in the Red Harvest box. The Darkoath Barbarians are essentially what remains of the old Chaos Marauders and the like, a bunch of angry men in loincloths who fight with large weapons to honor the gods. ===Tarantulos Brood=== Introduced in the Red Harvest box. These freaky man-spiders are the result of prolonged exposure to Varanite, the very realmstone of the Varanspire. They constantly collect this stuff as tribute to their patron, a Spider-God who is completely different from the ones the Spiderfang Grots follow. ===Rotmire Creed=== Introduced in the Heart of Ghur box. A Nurglite band of guerilla warriors who experiment on their victims with all sorts of horrid diseases in pursuit of some sort of immortality. ===Horns of Hashut=== Introduced in the Heart of Ghur box. Turns out that [[Hashut]] has plenty of followers that aren't [[Chaos Dwarfs|evil tall-hatted Dwarfs]] in this edition. They're just as violent and dedicated to burning down everything as well, so this might be considered a net positive to his portfolio. ===Chaos Legionnaires=== Be'lakor's boys! ===Hunters of Huanchi=== NEW CHAMELEON SKINKS!! Introduced in the Sundered Fate box, and the second original non-chaos war band in Warcry!! ===The Jade Obelisk=== Introduced in Sundered Fate box. A Tzeencth Warband obsessed with iconoclasm, heart sacrifice and shiny masks!
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information