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===Lizardmen=== If you think skeletons are better than T-rexes, you're not playing Lizardmen right. They appreciate proper archers, even the shaky skeleton variety, though. Plopping down some infantry in the middle of nowhere can sorta help work around Lizardmen's generally low mobility, and compliment skinks somewhat by being yet more disruptive, easy to deal with, but tactically poor to focus down distractions to the field. Getting a monster is redundant at best, but if you turn your nose up at the idea of fielding too many monsters, you're ALSO not playing Lizardmen right, and can push an already monster-heavy list to overwhelm the resources an opponent has to deal with them. Cold Ones are also pretty overcosted, so getting some warbeasts can be situationally useful. It's also not much of a loss giving it to a rank 1 scroll caddy and/or Priest meant to be used as a range extender for your Slann anyways, and gives you an excuse to bash together that Skink Relic Priest of your dreams. It's probably better than Heavans on a second Priest, at minimum. Otherwise, dedicating an entire Slann to the lore of undeath is probably overkill, but hilariously puts those vampire pups in their place when papa toad shows them how a real master of magic rattles them bones. Giving up the magical dominance Lizardmen enjoy served to them effortlessly for more warm bodies (er..) isn't the best idea, though. You can also, RAW, give it to Kroak, if you want to staple his rules to a more conventional(?) caster for some reason. Overall, it's not an initially intuitive way to do Lizardmen, and probably shouldn't be seen as a primary Lore for an army to rely on, but between the likelihood of a Lizardmen list having "spare" Skink Priests anyways, and the various gaps in the Lizardmen roster that summoned undead can fill that might otherwise be quite reliant on expensive specialist units, the Lore of Undeath actually helps a Lizardmen army be a bit more flexible and adaptable once it's actually on the table. Paying 75 or so points on a moderately geared Undeath Skink is a bargain for the in-game tailoring of your army it provides. The non-summoning aspects of the Lore of Undeath are all but lost on Lizardmen, though, which is all the more reason to keep it to skinks, not Slann, unless you're very sure of what you're doing. Making your battle lines resemble a metal album cover is a worthy cause, as well.
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