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Warhammer 40,000/5th Edition Tactics/Black Templar
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==Tactics== <s>In practical terms, don't try to play any stand-off shooty strategies, Black Templars aren't that kind of army. Try to move your infantry forward in such a way that you can always take advantage of Zeal rolls by getting close to a unit it can assault the next turn. Forgetting for a moment about this mechanic can result in units being kited away from the bulk of the enemy for the whole battle, stuck off in some corner trying to catch a couple of Guardian Jetbikes and squish them, instead of wailing on the Firedragons or Farseers.</s> No. Just no. The worst thing you can tell yourself about Black Templars is that they are only good at melee. This guy will tell you why: http://www.implausiblenature.net/laeroths-blog.html One of the best things about Black Templars is the HQ's; they are extremely cost efficient and excellent, I repeat fucking excellent, at dueling. Take this example build: Master of Sanctity 196 pts -Power Fist <s>-Frag Grenades</s> You can't take grenades with terminator armour. Read first! -Adamantine Mantle -Terminator Armour This mean sonofabitch can dish out 6 power fist attacks on the charge with AACNMTO, 5 without. He has a 4+ invuln and immunity to instant death, so he can't be insta gibbed by say, Lysander or Calgar. His 2+ save lets him laugh off power swords and the like. Its for this reason that this guy can outfist Calgar, <s>and certainly Lysander</s> do the math, Lysander averages 1.1 unsaved wounds against that master of sanctity/turn, MoS averages 0.7 wounds against lysander/turn and has less wounds. Also, he doesn't buff your army like lysander and costs the same. He also doesn't lose his Crozius, so you can still use that against Eldar, Dark Eldar, Traitor Guard, etc and abuse that I5. Put him with a squad of Hammernators and he will be unstoppable. In small to average games (around 1000 points), Stuffing your HQ in rhinos with your crusader squads isn't a bad idea. This diffuses their fire magnet propensities and gives your scoring units a powerful first strike if you're against I4 enemies. Lightning claws (You are taking a pair, right?) at I5 with re-rolls to hit and wound? Terminator Honors too? (That's 5 attacks, 6 on the charge, motherfucker. Might as well add in the AACNMTO for a grand total of 7 attacks on the charge, fuck yeah) Well... That ork mob just picked the wrong squad to mess with because, it's going to be swept like a bitch. (In case your thick skull didn't get it: this is a fantastic build for a marshal.) The Emprah's Champ is awesome in this role as well. (Actually, they're really good at standing off and shooting, due to heavy/special in 5 man troop squads, and 2x heavy weapon tank hunting termies. They just also happen to be excellent in CC, which is useful for when the enemy inevitably hits your lines.) [[Category: Warhammer Tactics/Old]] {{Warhammer_40k_Tactics}}
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