Editing
Warhammer 40,000/5th Edition Tactics/Space Wolves
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Tactics== Space Wolves' strength is not in close combat, but rather in spamming shooty units and using assault defensively; making big expensive CC units is fail. Their Terminators are too expensive, and while you can easily build an army to use big units of [[Furry|Thunderwolf Cavalry]] their Ld8 sucks wolf-cocks when it comes to getting Tank Shocked repeatedly and their 3D6 Fall Back move means they're likely to run out of play if there's anything nearby to stop them regrouping. Instead of shitty combat units, bring a few small Grey Hunters packs with a single Meltagun, a Wolf Standard and a [[METAL BOXES|Rhino]] to ride in, some Wolf Guard with Combi-Meltaguns to lead them, a Rune Priest HQ to [[Matt Ward|shit on Blood Angels flying Dreadnoughts and Grey Knights' magic tanks]], then spend the rest of your points on Missile Launchers, Lascannon/ Plasma Gun Razorbacks, and Land Speeders with [[Multilasers|Multimeltas]]. The Meltagun Grey Hunters and Land Speeders go forward, everything else is fire support. The basic gist; [[Reasonable Marines|shoot big guns at tanks until infantry falls out, and when infantry falls out use Rapid Fire Boltguns, Frag Missiles, Plasma turrets, Rhino Storm Bolters, and anything and everything else to drop them]]. Thanks to Counter-Attack your units are as good when defending as they are when attacking, which means where other Space Mehrens need to work out how to get their dumb asses into combat from the back of a Rhino, your Hunters can quite happily roll up to some schmuck, Rapid Fire him with their Boltguns, then sit beside their Metal Bawks and eat the charge next turn, at which point you pop your Yiff Standard and beat face. What Spess Wulfs in this configuration don't have in any real form is mobility; at least not beyond the 12 inches your Rhinos can take you. Then again, who the fuck needs mobility when you have 15 Missiles, 5 Lascannons, 8 Meltaguns, 10 vehicles and 50 Marines? At 1500 points. Fuck you and your Dreadknight. [[Category: Warhammer Tactics/Old]] {{Warhammer_40k_Tactics}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information