Editing
Warhammer 40,000/6th Edition Tactics/Renegades and Heretics
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===ELITES=== *'''Disciples of Xaphan''' - Guardsmen with BS4, Ld9 (so no stupid random leadership) and the ability to Infiltrate, though if you do you can't take a Chimera. Also pretty cheap at 8pts each. The squad is multi role fire support unit with a decent (but not excellent) range of wargear options. Three dudes can take special weapons and two dudes can turn into a heavy weapons team. The champion can also take a demo charge and/or sniper rifle. Customise to taste: **Chimera with 3 meltas/plasmaguns & demo charge, zip the unit up close to something you want dead, drop them out and hope you can do enough damage in one turn with big guns. **Infltrate them into cover and leave them there with a sniper rifle and longer range weapons for that job. *'''[[Alpha Legion]] Squad (Defenders of Vraks)''' - Chaos space marine squads that are more like Tactical squads than Chaos squads, though they do get the additional close combat weapon as standard. They can also infiltrate. However, they have no heavy weapon option nor do they get access to any marks of chaos. While relatively shit you take them only because you're using a Defenders of Vraks list and this is still your only other "real" Elites choice. How sad. *'''[[Khorne Berzerkers]] (Servants of Slaughter):''' - Old school Berserkers with 2 attacks as standard, so depending on how cheesy you want to be you could have this AND the new Mark of Khorne for ''Rage'' & ''Counter-Attack'' to make super berserkers. To be fair to you you are paying extra for these boys so go ahead and do it! You won't get access to Chain Axes, the new ''Champion of Chaos'' rule, ''Veterans of the Long War'' or an '''Icon''' either, so it remains largely a bare bones unit that's easy to use: Point and assault. **''an email query from Forge World says that '''Zhufor''' DOES gets the new mark of khorne but changes his profile to represent this, so by association this logically applies to the Khorne Berserkers in the list too... shitty since they cost more. You might as well just replace this whole list entry with the equivalent from the Chaos Codex.'' *'''[[Plague Marines]] (Servants of Decay):''' Unlike the 'Zerkers above, these guys didn't change too much between editions. So they function exactly as before and while they cannot be scoring troops in renegades armies, they are one of your hardest available units aside from Ogryns. *'''Renegade Ogryn Berserkers (Defenders of Vraks & Servants of Slaughter):''' Ogryns that have gone bat shit mental and work for chaos. Toughness 5, 3-wounds & fearless gives them some staying power. With D6, Strength 6 attacks they've also got a bit of punch. Unfortunately suffer from a BAD rule meaning that you might even take Alpha Legionnaires over these guys. Shame cus the models are awesome and you're not playing competitively anyway! **One dude (non-character) can take a power weapon, such as an axe or a maul, meaning you might get lucky and throw out seven of strength 7, AP2 or strength 8, AP4 Concussive attacks on a charge. **They've got some stupid & convoluted rule ''(evidenced by the fact it's an entire fucking paragraph)'' where you've got to roll again after combat, roll higher than the number of attacks they made or take the difference in wounds... meaning they are penalised for doing well in combat and start granting your opponent kill points. *'''Plague Ogryns (Servants of Decay):''' Renegade Ogryns infected with plague. Pretty fun overall, A lot better than standard renegade ogryns since they don't randomly drop down dead any more, ''Feel No Pain'' makes them comparable to Plague Marines for immovability, though they don't have power armour. They also have D6 poisoned (2+) so they can harm practically anything more reliably than standard renegade ogryns too. **the 6th Edition changes to universal special rules guaranteed their FnP rolls against nearly everything except S10 or Force Weapons despite nerfing the roll means they do better in melee combat against things with power weapons/fists than they did before. ''Slow & Purposeful'' also made them a bit quicker, since they don't always count as being in difficult terrain all the time.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information