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===Universal Traits=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> As noted above, these only apply to {{W40Kkeyword|characters}} with the {{W40Kkeyword|<regiment>}} (including {{W40Kkeyword|militarum tempestus}}) or {{W40Kkeyword|officio prefectus}} keywords, '''<u>not</u>''' all {{W40Kkeyword|astra militarum characters}}. <div class="mw-collapsible-content"> #'''Grand Strategist:''' Arguably the best Warlord Trait available to us. Re-roll one failed hit, wound, or save per battle. More importantly, every time you spend a command point, get it back on a 5+. Quite powerful when you have an easy time making Brigades compared to other armies. #*As of Chapter Approved 2018, you can only recover 1CP per battle round, making this somewhat less impressive. Still, the ability to reroll a save at a critical moment can be a life-saver. #*This warlord trait is still amazing post FAQ if you're spending a lot of your command points before the battle begins which means there is no limit to how many CPs you can recover before the game. #'''Old Grudges:''' At the start of the game, choose an enemy unit. All {{W40Kkeyword|Astra Militarum}} ''units'' within 6" of your warlord re-roll failed wounds against that unit. One of the best choices for a Tank Commander thanks to a bigger aura (remember, measure from the hull!). #*Better than "Bring it Down!" and affecting multiple units, thus letting you order "Take Aim!" for dual re-rolls (static Cadians will re-roll everything!), but against a single enemy unit you have to pick up front. Powerful when nominating Magnus, an allied Knight or other superheavy, or models providing buffs. However, Guilliman and anyone smaller can hide from anything more dangerous than a Ratling, unless you nominate a key element of your enemy's strategy instead, like a deathstar squad or their transport. #'''Implacable Determination:''' When the warlord and one friendly unit within 3" of them advance, both add 6" to their move instead of rolling. #*Note the lack of keywords on this one - you can use this to accelerate any friendly. #'''Draconian Disciplinarian:''' Re-roll failed Morale checks for friendly {{W40Kkeyword|Astra Militarum Infantry}} within 6" of the Warlord. ''Definitely better than a Commissar, rerolling for free instead of at the cost of 1 execution''. #*If applied to an actual Commissar, Summary Execution takes precedence. If the Summary Execution re-roll is also failed, d3 models are slain but the test is considered passed. Now that regular Commissars may not cut it for Conscripts, this is the only area-of-effect source of morale ''immunity'' (after 3 cowards) that every regiment has access to. #'''Bellowing Voice:''' Increase all data sheet ability ranges of the Warlord by 3 inches, aka 9" orders (which ''won't'' stack with a Vox-caster) or 9" Commissar auras of Discipline and Summary Execution. ''Remember named characters and Officers of the Fleet can't get this WT in the first place''. #'''Master of Command:''' Gain the Voice of Command Rule. If you already have it or Tank Orders, issue one extra order ''instead'' (Just remember that Tank Commanders don't get the infantry orders). Probably the best trait to have as you can always use an extra order to buff your squishy guardsmen as much as possible. #*No longer an issue for Yarrick or Lord Commissars. The FAQ says {{W40Kkeyword|Commissar}}s can issue the basic orders to ''any'' {{W40Kkeyword|<regiment> infantry}} units, regardless of regiment. This is more special if you have multiple detachments, as Company Commanders may order units only from their own Regiment. So it's not only putting your orders in more baskets, but it carries fewer restrictions (although the Warlord won't have a Regiment-exclusive order). Remember, the {{W40Kkeyword|Commissar}} still won't have a {{W40Kkeyword|<regiment>}}, so they won't be able to order themselves. #*Notably more useful in more contexts than the {{W40Kkeyword|Cadian}} Warlord Trait, and should usually be preferred to it if you have the choice. </div></div>
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