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==Warlord Traits== Named Characters MUST use their designated Chapter-Specific trait, thus increasing the appeal of taking an unnamed character. <tabs> <tab name="Space Wolf"> Most of These Warlord traits are selfish by nature, boosting up the ability of the badass, but also supportive later in game. Completing the Deed of Legend (DoL) unlocks an aura that is slightly weaker than the Warlord Trait. *'''Beastslayer:''' Add 1 to hit and wound rolls made against {{W40Kkeyword|monster}}s and {{W40Kkeyword|vehicle}}s and +1 attack when within engagement range with one. ** DoL: Very straightforward, just use the Warlord to slay a {{W40Kkeyword|Monster}} or {{W40Kkeyword|Vehicle}}. This can be done with the character's ranged weapons. ** Aura: Space Wolf Core units gain +1 to wound rolls when attacking Monsters and Vehicles in melee. *'''Wolfkin:''' Warlord always counts as having charged for Shock Assault and gains +d3A from it instead of +1. This is Canis Wolfborn's designated trait. ** DoL: Kill any enemy model in melee with your Warlord. Retardedly easy to complete. ** Aura: Space Wolf Core units within 6" always count as having charged for Shock Assault. *'''Warrior Born:''' Warlord always fights first in the Fight Phase when in engagement range of enemies. This is Ragnar Blackmane's and Krom Dragongaze's designated trait. ** DoL: Kill an enemy Character in melee with your Warlord. ** Aura: Space Wolf Core units within 6" of this model and within engagement range of enemy units also fight first. *'''Hunter:''' +1 to advancing and charge distances, and Warlord can charge after advancing or falling back. This is Harald Deathwolf's designated trait. ** DoL: Successfully charge an enemy unit. ** Aura: Space Wolf Core units within 6" can charge after advancing or falling back. *'''Majesty:''' gains an extra 3" to all Captain, Lieutenant, Chapter Master, Spiritual Leader, and Litany abilities and auras, to a maximum of 9". This is Logan Grimnar, Bjorn the Fell-Handed, and Ulrik the Slayers designated trait. ** DoL: Be within range of an objective that is more than 6" away from your deployment zone. ** Aura: Space Wolf Core units wihtin 6" automatically pass morale tests. *'''Bear:''' Gain a FnP on a 6+ and enemy attacks can't reroll wound or damage roll against this warlord. This is Arjac Rockfist's and Njall Stormcaller's designated trait. ** DoL: Lose a wound. ** Aura: Space Wolf Core units gain a 6+ FnP. </tab> <tab name="Space Marine"> #'''Fear Made Manifest (Aura):''' Enemy units within 6" suffer -1Ld and -1 to Combat Attrition Tests. #*Can be combined with other Ld debuffs to make a leadership bomb, but even on its own losing people on a 5+ Combat Attrition roll already means losing 1/3rd of the unit, or half of it when understrength. #'''The Imperium's Sword:''' What Smash Captains are made of. Warlord gains +1S and +1A when he charges or Heroically Intervenes, and rerolls failed charge rolls. The bonus attack stacks with Shock Assault. #'''Iron Resolve:''' What [[Smashfucker]]s are made of. Warlord gains +1W, and can ignore wounds on a 6. Not dying is nice, and it's better the more wounds your character has. #'''Champion of Humanity:''' Warlord gains +1A if an enemy {{W40Kkeyword|Character}} is within 1", and gains +1 to hit and wound rolls against Characters within 1". #*Remember, you don't have to attack the Character to gain +1A, you just need to be within 1". #''' Storm of Fire (Aura):''' Wound rolls of unmodified 6 made by and {{W40Kkeyword|<Chapter> Core}} unit within 6" gains an additional point of AP. This does not stack with Combat Doctrines. #*Since light weapons with high rates of fire are often cheaper than stronger, single-shot ones, this Warlord Trait can allow a detachment to pull its weight even at low point limits. Furthermore, it's easy for them to synergize with your Warlord because many are Infantry or Transports that can accompany him. While mechanized and Biker lists are shooty, Bolter Discipline means bolt-using units from this list are no longed forced to move into rapid fire range. #''' Rites of War (Aura): '''Friendly {{W40kKeyword|<CHAPTER> Core}} and {{W40kKeyword|<CHAPTER> Character}} units within 6" gain Objective Secured. </tab> <tab name="Vanguard"> Available only to {{W40kKeyword|Phobos characters}}, aka the tacticool Captain, Lieutenant, and Librarian found in the Shadowspear box. Chaplains can suck it because yelling catechisms isn't stealthy and Tech Marines haven't yet learned whatever trick the Helix Adepts are using to fix broken things quietly, so they can suck it, too. #'''Shoot and Fade:''' After one {{W40kKeyword|<chapter> phobos}} unit within 6" of the warlord shoots, They can move or advance but can't charge. #*Imperial stealthy Jump-Shoot-Jump baby! Break LoS and avoid retaliation. That way your Infiltrator/Incursor squads can keep up with your Eliminators, the first dashing in and out of LoS while the later shoot without visual contact with complete impunity. #'''Lord of Deceit:''' After both sides deploy, you can remove and redeploy up to 3 {{W40kKeyword|<Chapter> Phobos}} units present on the battlefield or put them into reserve for no CP. #*Results depend on the mental games you can play on your enemy - it's not going to be a surprise to your opponent, but being able to make corrections after your enemy's cemented his choice instead of being part of the simultaneous deployment process can be an amazing benefit, and one that Eldar pay 2CP for. #*Bear in mind, this trait now goes off after <i>deployment</i>, which means you haven't yet rolled off for first turn. #'''Master of the Vanguard (Aura):''' Friendly {{W40kKeyword|<chapter> phobos}} units within 6" of the Warlord gain +1" to their move, advance, fall back, and charge distances. Useful to Reivers or charging out of Deep Strike, pairs well with the Chapter Tactic Hungry for Battle as well as several characters. #'''Stealth Adept:''' Can't be targeted by ranged attacks unless he is the closest target. Protects from snipers or if you find yourself with just one of two guys from your accompanying squad left. Often get more mileage on your Phobos Librarian trying to get off their close range power. #'''Target Priority:''' Select a friendly {{W40kKeyword|<chapter> phobos}} unit within 6" in the Command phase. Until the start of your next Command phase, that unit gets +1 to hit. And he doesn't have to give up his shooting either. Now all those pointy finger models have found their worth! #*Less helpful for Eliminators now they have BS2+, but could be used to negate cover penalties. Doesn't affect Infiltrators' automatic wounds as they only happen on an ''unmodified'' 6. #'''Marksman Honours:''' +1D to ''all'' of the Warlord's guns, but not grenades or relics. Completely wasted on a Librarian or Lieutenant, but bumps the Phobos Captain's Instigator Bolt Carbine to an eye-watering D4. </tab> </tabs>
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