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==Army Units== ===Lords & Heroes=== ====Named Characters==== * '''Thalestris, Queen of Amazonia:''' 300pts. Your obligatory "supreme leader of their civilization who also happens to be a mega-tier arse-kicker" character. Thalestris, as her title suggests, is the current ruler over all Amazonia, and this is reflected in her rules; all Amazon friendlies within 12" are Immune to Psychology, but if she gets killed, your whole army suffers a -1 penalty to break checks for the rest of the game. Luckily, she wears the Crown of the Amazon Queens, a talisman that gives her a 4+ Ward Save and Immune to Psychology, which goes well with her Ld 10. She wields the Sword of Rigg, a magic weapon that ignores armor, does D3 wounds per hit, and can potentially destroy magic weapons wielded by enemy characters (for each hit, roll a d6; on a 4+, their magic weapon is wrecked). She also carries the Pendant of Delmair, which lets her respond to losing a round of combat by turning into a werejaguar for the next round. In were-jaguar form, she loses the powers of the Sword of Rigg, but she gains +1 Strength, +1 Toughness, and the Cause Fear, Hatred, and Frenzy special rules so she can make a comeback next combat round by slaughtering more infantry. * '''Lwaxana, Curse Witch of Blue Stumps:''' 345pts. Your obligatory uber-caster character, Lwxana is a hideously ancient Amazon priestess who functions as a level 4 wizard using one of the following Lores: Shadows, Death, the Serpent. She carries the Blue Nightshade Dagger (the magic weapon with Poisoned Attacks that auto-wound on a 5+ to hit), the Amulet of the Great Toad (before making a dispel check when a spell is cast against Lwaxana or her unit, roll a D6; on a 4+, the spell is nullified), and the Staff of Retribution (Bound Spell, Power Level 4; magic missile with a range of 24" that causes D6 Strength 5 hits, but you need to roll a d6 each time you use it, and on a 1 you're out of mojo for the rest of the battle). She also has Voodoo Dolls, because why not? Instead of attacking normally, the caster may opt to pluck her opponent's hair. Roll to hit as normal. If successful, she quickly takes a hair (or other small pieces) from an enemy model in base contact. She may then use her Voodoo Doll to curse the enemy model at the beginning of her Magic phases. The enemy model must take a Strength test or suffer D3 Wounds, with no saves of any kind allowed. This does not affect models with the Ethereal. Also named after Counsellor Troi's mum from Star Trek TNG. * '''Princess Azura, the Ice Maiden:''' 190pts. Thalestris' most favored daughter, the ultra-graceful warrior-dancer specializing in fucking shit up. Her unique rule is Mesmerizing Dance, where non-psychology immune opponents fighting her in melee must make an LD test at the start of each close combat phase or be unable to attack her for that round. She carries the magic weapon Azure Fire (Claw of the Old Ones that inflicts a -1 penalty on enemies making close combat To Hit rolls, and a suped-up Sunstaff with S5 and Multiple Shots (D3)) and the Talisman of Rendar (5+ Ward Save and Immune to Flaming Attacks). She is defiantly one of your strongest Duelists characters. * '''Melandra Hawkeye, Amazon Adventuress:''' 105pts. The most courageous and adventurous Amazon ever, Melandra has been looting and pillaging her way across Lustria for ages. To represent this, she has Scout and Evasion: She may choose to move out of combat before break tests are taken at the end of each combat she is in before break tests are taken. Place her anywhere within 1" of the enemy unit she was fighting. She may move as normal in her next turn. She carries the magic weapon known as the Blade of the Hawk (+1 Attack, +1 To Hit) and the Pendant of the Old Ones (1/game, you can teleport Melandra to any spot on the battlefield you want; if she teleports to an enemy, she counts as charging). Her best use is a solo hunter; She may start in a unit of Piranha Warrior or Jungle Stalker but uses combat to bypass spear-lines so she can mop up protected archers and war machines. * '''Pentheselia, The Mark of the Serpent:''' 150pts. The most bloodthirsty and vicious warrior in all the Amazons, Pentheselia has dedicated her life to battling the depredations of slavers who invade her peoples' lands, giving her a particular hatred for men. She did get a rework to get both the [[Khorne|Rage]] related rules frenzy and hatred (hard to write consistent anti-male rules when gender is not a defined attribute). Combined with Always Strike First and two poison daggers with KB, she is a high DPS character. All successful hits against her are rerolled, so her best defense is murder before getting hit like most Amazons. * '''Lysippe, The Mounted Avenger:''' 125pts. An amazon whose mother and village were slaughtered by lizardmen, she hates that reptilian race above all others. She has sworn herself to their extermination, riding atop her trusty jaguar steed, Blackfang. Hatred (Lizardmen) and Lysippe's Warcry (she Causes fear and inflicts a -1 penalty to their WS and BS skills against units she charges that are not immune to fear). She carries Lizard Bane, an enchanted Spear that always hits on a 2+ and wounds lizardmen on at least a 3+, and her Horned Helmet grants her a 6+ Armor Save and the Frenzy rule. She gives greater Damage to any of your Calvery units. ====Generic Characters==== * '''Matriarch/Mistress:''' Your standard Lord character, these are the respected nobility of the Amazon tribes, veteran warriors who have proven themselves over many years of battle. Same human leader stats. They get a selection of gear to pick from, including all the Sci-fi relics. They can hold a Great weapon and shoot a bow when not in CC, which is rare for a character. Their weakness is they only have enchanted Light armour and a shield as their best defense. Recommended to give them some ward. * '''Serpent Priestess/Priestess:''' Your Lord tier mage, the Serpent Priestesses are the leaders of the mysterious priesthood that guides the Amazons, maintaining their arcane technology and managing their procreation. Wizard using the Lore of Life, Light, Beasts, the Heavens, or the Serpent. Armed with a hand weapon, they can also take any High Age Artifacts. ====Mounts==== * '''Jaguar:''' Because if there's anything as iconic to pulp fantasy as a savage yet beautiful jungle amazon, it's one with a big-ass jungle cat that she can ride on to battle. Your warhorse with better melee stats. That S4 will maul normal light armor rank and file. * '''Culchan:''' The Warhammer equivalent of the Terror Bird, these are giant, predatory, flightless birds mean enough to make even jaguars and cold ones keep their distance. Jaguar with +1 movement. * '''Cold One:''' Unlike the Dark Elves or the Lizardmen, the Amazons have to spiritually break cold ones before they accept a rider, making them comparatively sullen and listless. They have fear and an additional attack but move slower and potentially lose control if you fail a Stupidity test. *'''Terradon:''' Flying Dinos. Fly(9), Join other Terradon, or have a Mistress with Skypiercer and moon amulet impale units the long way. ===Core Units=== * '''Amazon Warriors:''' At 4 points each, these are your standard troopers and the ones you will base most of your army around. These girls have no armor except a shield. Can trade the shield for Additional handweapons (probably your best option) or Bows or Slings. Bows mass volley shots at longer distances and slings are two ranks with some AP. Bowwomen are fairly cheap at 6pt, so a couple of units of them can support your army, and remember that Guerrilla Tactics can help your unit get unstuck when tied up. * '''Piranha Warriors:''' Specialist Amazons who serve their sisters as disruption. They fill a similar role to Skink Skirmishers, being Amazon Warriors with Skirmisher and Ambush. They carry javelin that can be upgraded to be poisoned or freely swap for Blowpipes (AP missiles that scale off strength augments vs. double your shooting). * '''Eagle Warriors:''' Members of one of several elite warrior sisterhoods within the Amazons, the Eagle Warriors are elite fast attack troopers. These Amazons have the addition of Vanguard to better fill the role of Foward fighters. They carry spears, which they can bolster with either javelins or Sunstaffs (which means you can turn a core unit into a magical ranged firing line, though that bumps them up to 11 points per model) can also take Amulets of the Moon and shields. These last 3 make Eagle Warriors your most survivable Core units but buying all 3 or even just Shields can make this unit a points sink but help make the unit cost-efficient. Think through whether you need that protection. If not, take 2 Warriors for the same cost. ** It Should be mentioned that they are also the cheapest units to wield Sunstaffs. They become like Dwarf Thunderers but more mobile, Costing you 12 points, or 13 points per model for a shield which is the minimum protection a shooting unit would need, or 14 for Moon Amulet for a 140pts unit max if you don't want to be shot off (more is overkill). Don't forget they're better suited at the role than handguns, weapons designed to kill elite armored troops. You can relocate and fire on chargers with Sunstaffs without penalties. It's also less of an immediate loss when your Eagle handguns get them themselves in minor scrapes, having spears to deter the calvery they shot at from charging them while being able to disengage and shoot the next turn if they didn't break. * '''Huntresses:''' Your main Fast Cavalry, elite warriors mounted on the backs of tamed jaguars. They can either go as flanking spears or peppering with Javelins or shortbows into people's rears. They are more dangerous than other light calvery as their mounts get that Strength 4, including when they make those impact hits. Having Garland Warfare on an 8" + swiftstride unit will mean most foot troops will die when the Huntresses pursue them. It is likely to eat alive enemy skirmishers if they can't turn them into pincushions first. * '''Jaguar Hunting Packs:''' Prides of savage jungle cats driven to battle by hardy Amazon beast-tamers. They make fill the typical warhound roles, Screening and tying down enemies. They are better than normal dogs(including the heavily mutated ones). Gets better Leadership, Skirmishers greater mobility, and some protection from missiles, and Jaguars are Still S4, so they can also easily maul weak units. ===Special Units=== * '''Koka-Kalim:''' [[Daughters of Khaine|Drugged up religious fanatics who work themselves into states of bloodthirsty religious ecstasy before throwing themselves into battle. These girls probably will remind you a lot of Witch Elves]] also priced the same despite losing them in a flat fight: Frenzied and only wearing two hand weapons, but are T4 to try making up for being naked and not an elf. Sun Gauntlets are largely overcosted (15ppm) for a suicide unit despite the magic attacks and firing off an armour melting blast when they charge. Amulets of the Moon are wonderful at only 2pts as it will give this unit a better chance of making it into melee intact. * '''Jaguar Warriors:''' Elite Amazon warriors who serve as the ''heavy'' infantry of the Amazon army. These particular sisters are given Immune to Psychology and 2 attacks. Outfitted with hand weapons and shields, they can replace their hand weapons with Claws of the Old Ones and take light armor and Amulets of the Moon. All put together, They may not have that much protection, but They will stand their ground and trade evenly with the enemy with quality of attacks (with and without laser sword). * '''Totem Guardians:''' Mighty, halberds armed Amazon warriors who serve as the personal bodyguards of the Matriarchs themselves. Each has Stubborn, having a similar role as line holders and high Strength units like Empire Greatswords and Wood Elf Eternal Guard, but with the proper stats to follow through on that. They sport shields, Light Armor, and halberds or can grab any of the fancy High Age weapons if that's not enough. Guardians are Hitting most enemies on 3+, wound infantry on 3s, and already Ap -2 just by swinging with strength 5 Polearm. Doubling down on cutting Chaos warriors in half with Claws, or use Sun Gauntlets to get more out of their WS5 with extra melee plus ranged attacks. * '''Jungle Stalkers:''' The greatest archers of all the Amazon forces. Upgraded from the Piranha Warriors, They are Scouts Skirmishers, with constant Multiple Shots (2) and Poisoned Attacks on their bows. They fill the role as in-your-face shooting, able multishot on the move on 5s, while also having more keep-away distance than the Piranha Warriors. Besides magic, they are also your better way to kill low-armor monsters from a distance. Again they have no protection aside from being skirmishers and the optional Amulets of the Moon. * '''Culchan Riders:''' Swift-moving Amazon warriors mounted on the legendarily vicious Culchan birds. An upgraded form of Huntress with +1 WS, BS, and M9. They Fill the role of the more elite flankers with that coveted +1 to movement on all Elven steeds. As a downside, they don't have forest striders, so they take casualties when moving through trees, unlike Panthers. Personal experience will inform you when paying 2 more points each for +1 to hit, and a faster mount is a sufficient investment. * '''Cold One Riders:''' while their Cold Ones may not be as savage as those of the Dark Elves and Lizardmen, these Amazon Warriors should not be underestimated. They are the closed to Fills in a heavy calvery role, especially when equipped with Claws of the Old Ones. Usual Amazon trappings plus Cause Fear, Natural Armor (6+) but has Stupidity. They carry hand weapons and shields but can replace their hand weapons with either spears or Claws of the Old Ones and take Amulets of the Moon with light armor for decent defenses. **probably the worst version but the cheapest among units that ride Cold Ones. They are the most likely to fail stupidity tests. They are more durable and have greater killing power but are less maneuverable than a Jaguar or Culchan. Would Recommend using unit upgrades and that magic banner slot. RAZOR STANDARD is good with spears. ===Rare Units=== * '''Terradon Riders:''' Amazon warriors who have learned how to discipline the great Fly(9) reptiles of Lustria, just like the skinks have. A flyer that Drops Rocks(Flyby D3 S4 hit per Terradon) once per game. They carry hand weapons and javelins with optional poisonous. Excellent for harassment tactics: hunting Warmachine crews, isolated models, and skirmishers. * '''Gorols:''' Huge, powerful, and intelligent gorilla-like apes have learned to fight alongside the Amazons, who respect them. Monstrous Infantry who are Forest Striders. The apes can upgrade them with great weapons and light armor. The big and dexterous Brutes of your army roster. They are like Ogres but will accurately punch them harder first. Use like slow calvery closely advancing with the main block. * '''Avatar of Rigg:''' A physical manifestation of the Amazon's hero-goddess, named after British action actress Dianna Rigg. This single Monstrous Infantry type creature causes Terror, has a 4+ Ward Save, is Unbreakable and Unstable. She can issue one of the three Blessings of Rigg on all Amazon units within 12" at the start of each turn: Warfare (re-roll failed charges), Blood (gain Frenzy, or gain Hatred if already Frenzied), and Violent Death (gain Killing Blow).
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