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=== Blessed Heirlooms of Bretonnia === * '''Silver Lance of the Blessed:''' 70pts. A lance that, for as long as you have the Blessing, causes all close combat attacks to auto-hit and forces successful enemy armour, and Ward saves to be rerolled, but if the wielder of this Lance flees for any reason, the Lady of the Lake bitch slaps him with D6 hits that are Flaming and Strength 4 with Ignores Armour Saves! Even more killy than before, but be sure you never ever put this guy in combat you think he won't find victory in, or he will pay for it. Expensive, but potentially very nasty, especially against high WS opponents where getting hits to stick can be a challenge. Combos extremely well with the Virtue of Knightly Temper, albeit at the cost of your entire equipment budget for a Lord. * '''Sword of Heroes:''' 40pts. You get an extra tax of 5 points, but you also get +2 Strength instead of +1 against foes with T5 or better. It Synergizes well with Virtue of Audacity, though this combo will have to be against a specific foe to be worth it; so avoid taking this in a general list. * '''Sword of the Lady's Champion:''' 30pts. Grail Vow only. Hey, hey, hey! 10 points taken off, and everything else stays the same. Nice. Against high Toughness armies, this 30pt wrecker will ruin the days of Lizardmen/Ork/Ogre armies and allow you to cut down their dragons/monsters like anything else. Just be sure to take some good Armor or Talismans (I recommend taking this with Virtue of Purity as both are only 45pts, and you can still take more defensive gear). * '''Cuirass of Fortune:''' 25pts. An extra 5 points are tacked onto this one. But, you also get to reroll To Hits of 1 and Armour Saves of 1 and the natural reroll To Wound rolls of 1. A good, general piece of equipment (excellent to take with Sword of the Lady's Champion and Virtue of Purity). * '''Sirienne's Locket:''' 55pts. Lord or Paladin only. You can't lose more than one wound each phase, Even gaining immunity to Killing blow and Multiple wounds rule. You still only have 3 wounds (2 if on your Paladin). When palling around with a life Damsel, you're going to last a long time. An excellent accessory for a Hippogryph Lord if you're worried he's going to be playing catch with enemy cannonballs. * '''The Silver Mirror:''' 45pts. An extra tax of 5 points...must have come from the Virtues. You use this on a spell specifically targeting the magic user wielding this and its unit. The enemy can stop the spell being bounced back to them by using Dispel Die or Power Die. This magical item can only be used once and can't be used on spells that have Irresistible. However, this baby does have its uses. Example: A Slann Mage Priest has already cast 3 spells for the turn, and now he's attempting to use Fiery Convocation on your giant block of Men-At-Arms that have a Level 1 Damsel. He used the remainder of his die to successfully cast it, but your Damsel just so happens to have the Silver Mirror. The Slann has no more die to even try to dispel his own attack, and his Temple Guard along with him are set afire AND he must use future Power Die later on just to dispel it. For spells that affect an entire unit and have a high casting value, this is the perfect counter. Just be sure to engage your Troll Face beforehand for maximum levels of Lols and Rage. * '''Chalice of Malfleur:''' 15pts. Exactly the same as before. Still pretty meh. If you do take this don't '''and I mean don't''' put this on your Level 4 Prophetess. No reason to risk your best magic-user to get one Dispel Dice. * '''The Ruby Goblet:''' 25pts. 5 points shaved off this one, otherwise the same. But, with the new Blessings of the Lady leaving you more vulnerable in Close Combat, this is worth taking if you have plans on taking on big baddies. * '''Tress of Isoulde:''' 15pts. Another item with 5 points reduced in price, otherwise the same. Combine this with Doom of Dol and it'll feel like your making the enemy roll for their Anal Circumference. 'Nough said. * '''Banner of Defense:''' 25pts. Essentially gives whatever (knight) unit that has it, a 4+ Ward against ranged attacks (including magic missiles). So long as they have Blessings anyway. It's only 25 points...take it...take it and ruin the relationship you have with your best friend who just so happens to field an Artillery heavy Dwarf army...go ahead...
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