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==== Special Characters ==== *'''Pu-Yi, Celestial Dragon Emperor:''' 350pts. The fan assumption of who Cathay's big cheese was. We already put the work in so here he is. He is drastically reworked from version 1.0, though he won't look it at the outset. As the previously assumed faction-leader general, he grants not only an 18" IP as the mandatory general but also makes any unit he's attached to immune to psychology. Offensively, he's got a special longsword that makes him throw out 6 S4 flaming attacks that ignore armour at I6, which makes him frightening, all while protected by heavy armor that grants immunity to fire and a 5++ ward. As for that part about turning into a dragon? Now redone as a bound magic item giving him Transformation of Khadon from Lore of Beasts, but the item also provides a 4+ regen and forces enemies to take -1 to hit him. Ironically the previous version, who could resume his 'true' Dragon form, was rewritten to be more down to earth and realistic. *'''Zhao Bei, Grand General of Cathay:''' 195pts. Zhao Bei has a more supportive role, a significant step down in cost from the emperor by 155 less. His statline is nothing to write home about, being the same as the generic General option, and he rides a normal warhorse. However, his magical spear can be thrown and acts as a bolt thrower when he does so, and his armor with the Horse gives him a good T5, but he lacks any other saves. However, his special rules are where he benefits the most: Everything within 12" with Iron Discipline that marches around enemies, redirect charges, or reforms rolls 3d6 and drops the highest. Most importantly, he can take 50 points of stratagems. This means that Zhao Bei fulfills the role of both a strategist and a warlord in your army and can very well be the only character you take besides a wizard. Also, his armor and warhorse mean that you'll be able to use stratagems on cavalry units that would often be outside of a Strategist's range. Overall he's a bit pricey at 245 when loaded up with stratagems (and why would you take him if you don't), but he's alright and can fit into smaller point games nicely. *'''Hua Gongzhu''': 200/218pts. A mix of Mulan and [https://en.wikipedia.org/wiki/Princess_Pingyang Princess Pingyang]. She's at home when supporting a unit, as she doubles their Unit Strength. Aside from that, she lets a unit within 12" benefit from her Magic Resistance (1), and all within 12" can re-roll rally and panic checks. Combat doesn't see her slack off either, as she gets a 5++ parry from her longsword and every 6 with the parry roll sees her counterattack. You can also grab a horse and put her to use with the cavalry. *'''Tian Shi:''' Named character Level 4 wizard, he's a loremaster of Heavens and damn good at his job at a hefty 340 points. Of course, he ''only'' has access to Heavens, so keep that in mind. He has the rule "Grand Astromancer," which allows him to re-roll one power die in each magic phase, and his robe will enable him to generate d3 extra dice in every magic phase. Once per game, he can auto-cast any spell at its lowest level for free, but he no longer generates d3 power dice a turn. Excellent for the end game, throwing out a bolt of free chain lightning, on which he can re-roll the number of hits on due to his staff along with Urannon's Thunderbolt. He's a hell of a wizard, giving more dice and buffing two spells that he, of course, possesses automatically. If you want a great heavens wizard, he's your man, but for any other lore, you'll need the basic Wu-Jen. *'''Guan Bu:''' 130pts for Warhammer's totally-not-Guan-Yu Captain of the Emperor's Guard, and thus must join a unit of them. His unit gets a re-rollable break test on 3d6, dropping the highest, so you know he'll be staying for the long run, but you should note that he no longer makes his Guard core. When fielding him, you will have to consider this as this ratchets up his cost a good bit. His particular weapon is Green Dragon Glaive, a halberd that deals d3 hits on every successful hit has armour piercing (1) and a 5++ parry. If you decide to take multiple guard units, pick him to lead the biggest and stack the Razor Standard to really throw in the hurt. *'''Zhuge Yi, Grand Imperial Strategist:''' 105/230pts. AKA Fantasy [[Creed]] He is the most elite strategist, capable of buying up to 125 points worth of them. His strategies all have the double range, and his targets roll 3d6, dropping the lowest to carry them out. While he's far from a good combatant, he has used it. His shooting can either be in the form of a poisoned Cathayan repeater crossbow or an instrument that can knock out an entire unit for a turn on a failed Ld check. His only protection is in a fan that robs an attack from anyone in b2b and makes them ASL, which is the only way he might be able to retaliate. *'''Cheng Long:''' 190pts. Grand Master of the Celestial Dragons. While he can't be general, he's plenty impressed with the fire breath, a 5++ dodge, strider, and the ability to give a pack of his boys stubborn while he possesses Immunity (Psychology). On top of being just a better monk, he also possesses upgraded versions of each style (Black Tiger adds +d3 attacks, White Crane adds ASF and +1 to hit, Fanged Snake gives HKB, Great Dragon gives +2 Strength, and Praying Mantis gives a 4++ ward). *'''The Monkey King:''' 155pts. Because calling him Son Wukong or Son Gokuu would be too damn obvious. He's actually a mix between monk and monkey warrior, possessing strider and the fighting styles. He can provoke berserk fury (a la Frenzy) to anyone in the charging range, making him. Of course, he wants to be in combat, where his weapon can add +2 to his strength while hiding behind a 6++ dodge and a -1 to hit in combat. What you should beware of, however, is that he can only join monkey warriors. *'''Dalan-Tai:''' 110pts. Khan of the nomads, which bars him from being general. He's the best when it comes to Steppe Nomads and lets an attached unit re-roll dangerous terrain, flee, and pursue tests. On top of this, he lets his unit fire while fleeing without sacrificing swiftstride for the turn. This archery is based on his Dragon Bow, an S5 bow that goes through armor like nothing.
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