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Warhammer Army Project/Orcs & Goblins
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====Weapons==== *'''Basha's Blood Axe:''' 50pts. Common Orcs on foot only. This beefy axe grants permanent Frenzy, and the wielder gains +d6 attacks each round. It's also hella expensive, especially for a base Orc with armor concerns. *'''Warboss Ironclaw's Waaagh! Cleava:''' 60tps. Common Orcs only. This blade's another nasty one that auto-wounds and ignores armor. It's also only slightly less expensive than the weapon above. *'''Shaga's Screaming Sword:''' 50pts. This weapon grants +1 S/A for all enemy characters within 12", making this a bit dependent on the enemy build. *'''Basha's Big Axe of Bashin:''' 30pts. +1 attacks and Strength. *'''Fumpa's Club of Fumpin':''' 35pts. +1 Strength and gives Quell Animosity. *'''Hacka's Sword of Hackin':''' 25pts. This weapon always hits on a 2+, which is quite the boost. *'''Keeva's Cleaver of Cleavage:''' 30pts. All hits auto-wound, though saves are modified as normal. Incredibly handy. *'''Krumpa's Club of Crumpin':''' 25. Great weapon, Grants Ignores Armor. *'''Martog's Best Basha:''' 30pts. Grants +1 WS/S/I, making you as fast if not faster than the average humie while being extra killy. *'''Duffa's Club of Duffin':''' 25pts. Grants +3 attacks on the first round of combat. Good because it's usually the first round where you need to be at your killiest. *'''Porko's Pigstikka:''' 25pts. Mounted Orcs(any) only. This spear grants an extra attack per rank bonus of the enemy unit you charge. Absolutely a fun one. *'''Ulag's Ak'rit Axe:''' 25pts. The wielder can re-roll to hit. *'''Kurbog's Crumudgeonly Clobbera:''' 20pts. Any models the wielder wounds but didn't kill cannot make their next attack against the wielder. *'''Backstabber's Blade:''' 15pts. Goblins only. This weapon gives Poisoned Attacks (A good plus) on top of extra strength depending on whether they hit from the flank or the rear. *'''The Sneaky Skewerer:''' 30pts. Goblins(any) only. Grants +1 To Hit and KB. *'''Lucky's Dirk:''' 10pts. Goblins (any) only. This weapon gives +1 S for any magic items the opponent has, making this an anti-hero weapon. *'''Sword of Bork:''' 10pts. if unit fails animosity test, roll 2D6 and take lower result on table. *'''Owzat's Club of Smackin':''' 5pts. Any infantry character the wielder wounds but doesn't kill gets thrown d6" and suffer an S4 hit. Srews over buffer characters and stops them attacking if your manage to hit first. *'''Wollopa's One-Hit Wunda:''' A single-use kill weapon with +3S and Heroic Killing Blow. It's pretty darn risky with some...okay payoff.
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