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===Lore of Death (Wind of Shyish, Amethyst Magic)=== Focuses mainly on single character or monster slaying, although it has some nice support spells. Lore attribute nerfed to only giving dice on a 6. ''Lore Attribute:'' '''Life Leeching:''' Basically, you get power from killing. For every wound caused by your spells, you have 1/6 chance to gain a bonus power die. This is especially trolltastic when you drop the Purple Sun for reasons below. ::''Signature:'' '''Spirit Leech (CV 7)''' Both caster and target a D6 and add their unmodified leadership values. For every point the caster wins by the target loses a wound, with no armor saves allowed. Generally not the most reliable character-sniping spell, but great against monsters and warmachines. Bye-bye Stegadon. *'''Aspect of the Dreadknight (CV4/9)''' Grants the target Fear (or Terror when boosted of if they alread have fear ). Incredibly cheap and can be used to make a unit ignore enemy Fear/Terror. *'''The Caress of Laniph (CV 6/9)''' Summoning a ghost gurl that wants to [[PROMOTIONS|know the enemy target a bit better (winkwink)]], and while she's at it she steals his life force. Target suffers a number of hits equal to 2D6 minus his own strength. Hits from this spell cause a wound on a 4+ with no armor saves getting in the way. Unlike Spirit Leech, you at least know a good score more models you can reliably kill with this. *'''Soulblight (CV 10/13)''' Your mage slaps the shit out of the soul of the enemy making him less strong and tough. Making even Chaos Knights into mere humans (at least on S and T). Very good, but often loses to more specialized Shadow hexes. Still, not a bad substitute to Withering when dealing with high-toughness foes. This effect lasts until the caster's next magic phase. *'''Doom and Darkness (CV 10/13)''' Cast this on the enemy general to take the LD bubble away, specifically by giving said enemy a -3 on their Leadership. Make sure to cast on enemy and then follow up Okkam's Mindrazor and have them flip a table. Combine with Spirit Leech a turn later by rolling dice with one hand and holding out the rulebook with the other as a shield for incoming fury, as this remains in play. *'''The Fate of Bjuna (CV 13)''' The last sniping spell and it's the strongest as the target suffers hits equal to 2D6 minus it's Toughness. The bastard is gonna laugh until he explodes (and if it miscasts the casting player may laugh until ''he'' gets sucked into the Warp.) If target survives they get teh Stupidity for the rest of the game. <s>[[Cegorach]]'s</s> [[Loec]]'s favourite spell, I bet. *'''The Purple Sun of Xereus (CV 15)''' Also known as the Purple Sun of [[Anal Circumference|Prepare your Anus]], the Purple Sun of Xereus is a big purple ball of [[RAGE|FUCK YOU]] that floats around on the battlefield semi-randomly, and anything that touches it takes an Initiative Test or DIES. Period. Just like that. Very difficult to cast, but when you pull it off correctly it can murder entire armies of [[Lizardmen]], [[Dwarfs]] or [[Orcs]]; this spell will make Ogre players (what few there are) consider quitting the game. Cast with your last few die and laugh maniacally as it refills your dice pool thanks to the lore attribute!
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