Editing
Codex - Tyranids: /tg/'s 8th Edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Flyer=== ====Erinyes Brood==== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> '''Fluff:''' <div class="mw-collapsible-content">These terrifying beasts are tailor-made to deliver fast and lethal attacks against the enemies of the hive fleet as well as to confound the machinery of the enemies of the Tyranids with constant generation of electromagnetic energy that can foul even the hardiest and most sophisticated of machinery. With most of its enemies heavily dependent on technology, the Erinyes finds itself a feared opponent for enemy mechanized divisions and especially those foes who would entrust their defence to machinery. They are especially feared by the Mechanicus, the Iron Warriors, the Tau, and hated by Ork mekboyz for their ability to render the creations that they rely so much on nearly inoperable. Even non-mechanical foes, however, must beware as the Erinyes is a highly specialized and capable killer in close combat and can dive from the skies to immediately engage an opponent in a vicious melee that few enemies are likely to survive. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> '''Modelling notes:''' <div class="mw-collapsible-content">If you're feeling lazy you could simply put a flying MUTO (from the 2014 Godzilla movie) toy on a base, if you're feeling a bit more up for hardcore converting, the model is meant to have a rather pronounced shield head (like said MUTOs) and the wings are more angular like the Harridan's than the more traditionally bat-like wings of the Harpy/Crone and Flyrant. It should be about in between the size of a Harridan and a Harpy. The tail is scythed so don't forget that. This is less of a shooty flying monstrous creature and more of a choppy one, so the melee biomorphs should be rather pronounced and it should have legs that look like they can function on land </div> </div> This unit contains 1 Erinys ('''Power Rating 12'''). It can contain 1 additional Erinys ('''Power Rating +12''') or 2 additional Erinyes ('''Power Rating +24'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Erinys || * || * || 4+ || 8 || 6 || 18 || * || 9 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! A |- | 9-18+ || 30" || 3+ || 6 |- | 5-8 || 20" || 4+ || 3 |- | 1-4 || 10" || 5+ || D3 |} '''Biomorphs:''' *Bio-plasma *Electroshock Grubs *Flesh Hooks *Heavy Spinefist *Scything Wings '''Special Rules:''' *'''Electromagnetic Blast:''' At the start of your Shooting phase, the Erinyes may release a special pulse of electromagnetic energy. Every enemy model within 12" takes one automatic hit with the following profile ({{W40kKeyword|VEHICLE}} suffer 3 hits instead): ::{| class=wikitable |- valign=top ! S !! AP !! D !! Abilities |- | 4 || -1 || 1 || If the target is a {{W40kKeyword|VEHICLE}} and you make a wound roll of 4+, the target suffers 1 mortal wound in addition to any other damage. If you make a wound roll of 6+, inflict D3 mortal wounds instead. |} *'''Instinctive Behaviour''' *'''Monstrous Brood''' *'''Swooping Assault:''' This model can only be charged by units that can {{W40kKeyword|Fly}}, and can only be attacked in the Fight phase by units that can {{W40kKeyword|Fly}}. *'''Wing Tearer''': During the Fight phase, if an Erinys is against a unit with the {{W40kKeyword|Flyer}} keyword, roll 2D6 for every wound inflicted on that unit; on a 10+ that unit immediately suffers the effects of the ''Crash and Burn'' special rule, though this model doesn't suffer any mortal wounds from it. '''Upgrades:''' *'''Lone Hunter:''' This model is not affected by the ''Instinctive Behaviour'' rule. '''Options:''' *Mutations: (M:20/WS:10/BS:5/S:20/T:20/W:15/A:15/Ld:-/Sv:30/Psy:-/Syn:-) *Any model may take up to three items from the ''Biomorphs'' list. *Any model take any of the followings: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 6 pts. *Any model may take one of the following: ::- Stinger Salvo - 8 pts. ::- Cluster Spines - 10 pts. *May take the '''Lone Hunter''' Upgrade - 25 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Flyer}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Erinyes}}, {{W40kKeyword|Fly}} ====Harpy Brood==== This unit contains 1 Harpy ('''Power Rating 7'''). It can contain 1 additional Harpy ('''Power Rating +7''') or 2 additional Harpies ('''Power Rating +14'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Harpy || * || * || * || 6 || 6 || 12 || 3 || 9 || 4+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 7-12+ || 30" || 4+ || 4+ |- | 4-6 || 20" || 4+ || 5+ |- | 1-3 || 10" || 5+ || 5+ |} '''Biomorphs:''' *Scything Wings *Stinger Salvo *Two Stranglethorn Cannons '''Special Rules:''' *'''Death Throes''' *'''Monstrous Brood''' *'''Instinctive Behaviour''' *'''Sonic Screech''' *'''Spore Mine Cysts (Acid Mine):''' A Harpy can drop Spore Mines as it flies over enemy units in the Movement phase. To do so, after the Harpy has moved, pick one enemy unit that it flew over and roll a D6 for each model in the unit, up to a maximum of 3 dice. Each time you roll a 4+ an Acid Mine has hit the target and explodes. Roll a D6 to find out how much damage is inflicted; on a 1 the Acid Mine fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound, and on a 6 it inflicts D3 mortal wounds. Each time an Acid Mine misses its target, set up a single <HIVE FLEET> Acid Mine anywhere within 6" of the target unit and more than 3" from any enemy model (if the Acid Mine cannot be placed it is destroyed). This then follows the rules for an Acid Mine that is part of your army, but it cannot move or charge during the turn it was set up. *'''Spore Mine Cysts (Char Mine):''' A Harpy can drop Spore Mines as it flies over enemy units in the Movement phase. To do so, after the Harpy has moved, pick one enemy unit that it flew over and roll a D6 for each model in the unit, up to a maximum of 3 dice. Each time you roll a 4+ a Char Mine has hit the target and explodes. Roll a D6 to find out how much damage is inflicted; on a 1 the Char Mine fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound, and on a 6 it inflicts D3 mortal wounds. Each time a Char Mine misses its target, set up a single <HIVE FLEET> Char Mine anywhere within 6" of the target unit and more than 3" from any enemy model (if the Char Mine cannot be placed it is destroyed). This then follows the rules for a Char Mine that is part of your army, but it cannot move or charge during the turn it was set up. Add 1 to the roll when targeting units that can {{W40kKeyword|Fly}}. Enemies that can {{W40kKeyword|Fly}} suffer double the number of mortal wounds from this weapon. *'''Spore Mine Cysts (Frag Mine):''' A Harpy can drop Spore Mines as it flies over enemy units in the Movement phase. To do so, after the Harpy has moved, pick one enemy unit that it flew over and roll a D6 for each model in the unit, up to a maximum of 3 dice. Each time you roll a 4+ a Frag Mine has hit the target and explodes. Roll a D6 to find out how much damage is inflicted; on a 1 the Frag Mine fails to inflict any harm, on a 2-5 it inflicts D6 automatic hits on the nearest enemy unit, and on a 6 it inflicts 6 automatic hits on that unit. Each time a Frag Mine misses its target, set up a single <HIVE FLEET> Frag Mine anywhere within 6" of the target unit and more than 3" from any enemy model (if the Frag Mine cannot be placed it is destroyed). This then follows the rules for a Frag Mine that is part of your army, but it cannot move or charge during the turn it was set up. Use the profile below to resolve the hits inflicted by a Frag Mine: ::{| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Frag Mine''' || 4 || -1 || 1 || - |} *'''Spore Mine Cysts (Toxic Mine):''' A Harpy can drop Spore Mines as it flies over enemy units in the Movement phase. To do so, after the Harpy has moved, pick one enemy unit that it flew over and roll a D6 for each model in the unit, up to a maximum of 3 dice. Each time you roll a 4+ a Toxic Mine has hit the target and explodes. Roll a D6 to find out how much damage is inflicted; on a 1 the Toxic Mine fails to inflict any harm, on a 2-5 it inflicts D6 automatic hits on the nearest enemy unit, and on a 6 it inflicts 6 automatic hits on that unit. Each time a Toxic Mine misses its target, set up a single <HIVE FLEET> Toxic Mine anywhere within 6" of the target unit and more than 3" from any enemy model (if the Toxic Mine cannot be placed it is destroyed). This then follows the rules for a Toxic Mine that is part of your army, but it cannot move or charge during the turn it was set up. Use the profile below to resolve the hits inflicted by a Toxic Mine: ::{| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Toxic Mine''' || 1 || 0 || D3 || This weapon always wounds on a 2+ unless the target is a {{W40kKeyword|Vehicle}}. |} *'''Swooping Assault:''' This model can only be charged by units that can {{W40kKeyword|Fly}}, and can only be attacked in the Fight phase by units that can {{W40kKeyword|Fly}}. '''Upgrades:''' *'''Lone Hunter:''' This model is not affected by the ''Instinctive Behaviour'' rule. '''Options:''' *Mutations: (M:10/WS:10/BS:15/S:10/T:20/W:15/A:15/Ld:-/Sv:30/Psy:-/Syn:-) *Any model may take up to three items from the ''Biomorphs'' list. *Any model take any of the followings: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 6 pts. *Any model may replace its two Stranglethorn Cannons with two Heavy Venom Cannons - 50 pts. *Any model may take one of the following: ::-Stinger salvo - 8 pts. ::-Cluster spines - 10 pts. *May take the '''Lone Hunter''' Upgrade - 25 pts./model *Any model may exchange its Frag Mines in its ''Spore Mine Cysts'' special rule for one of the following spores: ::-Acid Mines - free ::-Char Mines - free ::-Toxic Mines - free '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Flyer}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Harpy}}, {{W40kKeyword|Fly}} ====Hive Crone Brood==== This unit contains 1 Hive Crone ('''Power Rating 7'''). It can contain 1 additional Hive Crone ('''Power Rating +7''') or 2 additional Hive Crones ('''Power Rating +14'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Harpy || * || * || * || 6 || 6 || 12 || 3 || 9 || 4+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 7-12+ || 30" || 4+ || 4+ |- | 4-6 || 20" || 4+ || 5+ |- | 1-3 || 10" || 5+ || 5+ |} '''Biomorphs:''' *Drool cannon *Scything Wings *Tentaclids *Wicked Spur '''Special Rules:''' *'''Death Throes''' *'''Instinctive Behaviour''' *'''Swooping Assault:''' This model can only be charged by units that can {{W40kKeyword|Fly}}, and can only be attacked in the Fight phase by units that can {{W40kKeyword|Fly}}. '''Upgrades:''' *'''Lone Hunter:''' This model is not affected by the ''Instinctive Behaviour'' rule. '''Options:''' *Mutations: (M:10/WS:10/BS:15/S:10/T:20/W:15/A:15/Ld:-/Sv:30/Psy:-/Syn:-) *Any model may take up to three items from the ''Biomorphs'' list. *Any model take any of the followings: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 6 pts. *Any model may take a second set of Tentacilids - 15 pts. *Any model may take one of the following: ::-Stinger salvo - 8 pts. ::-Cluster spines - 10 pts. *May take the '''Lone Hunter''' Upgrade - 25 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Flyer}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Hive Crone}}, {{W40kKeyword|Fly}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information