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===[[Orks]]=== Orks are the ascetic rulers of apocalypse. Not the winners. Apocalypse is too messy and vast a world for an entire faction to be an outright "winner", but orks embody what it means to play apocalypse in body and soul. They have a lot of guns. They have a lot of crazy units. They can field units in swarms. And (most importantly) they are visually customisable. You don't even need to turn up with an single ork model in your army, as orks are the only faction where you can customise, kitbash and steal models from every other faction and it just works (there's even an example of a hierophant kitbashed into a...Gargant?). The downside orks have is that they are generally overcosted and do not have anything in the 1000+ points category for titan fighting. This is however, these of an issue in 9th edition, as toughness 9 is now the highest you will face, putting the dice gods in your favour. A note on Orks. Dakka! Dakka! Dakka! effectively gives orks +1 to their ballistic skill, due to 6's counting as 2 hits. As such, the numbers are calculated assuming as much. ====[[Ghazghkull Mag Uruk Thraka]]==== [[File:GhazkullModel4.png|right|thumb|400px|About time he got a new model. His previous model was older than me.]] *1 Gork's Klaw *1 Mork's Roar *1 Stickbomb 300 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Mork's Roar || 36" Assault12 S5 ap-1 D1 || (0.22)0.66 || (0.22)0.66 || 0.66 || 1 || 1 || 0.66 || 1 || 1 || 0.66 || (1)1 || 3.33 || (2)2 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Gork's Klaw || Melee5 S14 ap-4 D4 || 10.80 || 10.80 || 8.64 || 12.96 || 12.96 || 10.80 || 16.20 || 12.96 || 5.40 || (2.02)8.10 || 4.05 || (4.05)16.20 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Squiggoth|Gargantuan Squiggoth]] pg200==== [[File:GargSquiggoth.jpg|400px|right|thumb|It's better than a tank because it has tusks and dakka.]] You know how tanks are usually crap in melee? And how if you're transporting units across the battlefield then that's a lot of firepower which isn't doing anything while it's snugg and warm? Well the Gargantuan Squiggoth has you covered in so many departments, that you too will want this massive hunk of plastic in your life as well! The Gargantuan Squiggoth combines the protection of a super heavy tank, with the open topped nature of a light tank, allowing the 20 boyz inside to shoot back, along with the firepower (if a big dialled back and costing some transport space). In an apocalypse setting though, what you're buying this for is to keep your (very squishy) troops safe, until they disembark and the squiggoth charges something very big and not so goof in melee worth more points. Say, I don't know, a Titan? Only the orks would be insane and brilliant enough to do so. Ow, it also has the usual ork and <clan> rules, so your monster is actually a lot more reliable and buffable than it first appears. *1 Huge Tusks *+1 Kannon *+1 Squiggoth Supa-Kannon 510 pts +15 pts Kannon +40 pts Supa-Kannon {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Squiggoth Supa-Kannon || 60" Heavy2D6 S8 ap-2 D3 || (0.87)2.62 || (0.58)1.75 || 2.62 || 1.75 || 3.5 || 2.62 || 4.66 || 3.5 || 2.33 || (1.16)3.5 || 2.91 || (1.94)5.83 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Huge Tusks || Melee8 S12 ap-4 D3+3 || 14.81 || 14.81 || 11.85 || 17.77 || 17.77 || 14.81 || 17.77 || 17.77 || 7.40 || (2.22)11.11 || 4.44 || (4.44)22.22 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Kill Tank]] pg201==== [[File:KillBlasta2.jpg|400px|right|thumb|The ork baneblade.]] Sweet god emperor this vehicle is deceptively powerful. Despite costing less than a knight or roughly the price of a ban blade, the Kill tank has the firepower to severely hurt most other units. *1 Bursta Kannon or 1 Giga Shoota *1 Twin Big Shoota *1 Reinforced Ram 275 pts +50 pts Bursta Kannon {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Bursta Cannon || 36β Heavy3D6 S10 ap-3 D3 || (2.33)7 || (2.33)7 || 7 || 5.25 || - || - || - || - || - || - || - || - |- | Giga Shoota || 48β Heavy30 S6 ap-2 D1 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Reinforced Ram || Melee8 S9 ap-1 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====Kustom Stompa pg202==== [[File:Stopma.jpg|Right|350px|thumb|If only it was survivable as it is awesome.]] Ork units have always suffered with being over costed, as the designers never really know or appreciate how their maths works. The Kustom Stompa has been the pinnacle of this. Yes its a S10 T8 unit with 40 wounds and a 3+ save, so it must fall into the knightly cost territory. But unlike a knight it has no invulnerability save, and cannot be buffed because its specifically a '''Kustom Stompa''' not a '''Stompa''' in its rules, and only has the ork 5+ ballistic skill (4+ with dakka dakka). So what do you get for your 800+ price tag? Guns. A lot of Guns. And a melee potential capable of destroying most other units in the game outright. Although the kustom stompa is a bit squishy it makes up for it with the simply, undiluted volume of pure damage it can send out into the world. It is a glass cannon of such incredible lethality that itβs worth taking it just to see what might happen. A note on the Kustom Lifts-Droppa. The Droppa does not use a normal wounding mechanic, which is good this edition as it actually makes it easier to wound all targets, and there are no dramatic odds changes like the probability difference between a 2+ and 3+ dice roll. As the max toughness is now 9 as well you will wound everything in the game with this weapon about 66.03% of the time (more decimal places are available). *3 Big Shootas *1 Deffkannon, 1 Kustom Supa-Rokkits and 1 Supa-Gatler or 1 Stompa Klaw or 1 Stompa Lifta Droppa *1 Gaze of Mork *1 Skorcha *1 Twin Big Shoota *1 Mega Choppa or 1 Stompa Klaw or 1 Stompa Lifta Droppa *+1 Bellygun 800 pts +50 pts Belly Gun +20 pts Stompa Klaw {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Belly Gun || 36" Heavy3D6 S8 ap-2 D2 || (0.65)2.62 || (0.43)1.75 || 2.62 || 1.75 || 3.5 || 1.75 || 4.66 || 3.5 || 2.33 || (1.75)3.5 || '''4.37''' || (2.91)5.83 |- | Gaze of Mork || 18" Heavy3 S12 ap-4 D6 || (0.66)5 || (0.66)5 || 4 || 3 || 6 || 5 || 6 || 4 || 2.5 || (0.62)3.75 || 1.25 || (1.25)7.5 |- | Kustom Supa-Rokkits || 100" HeavyD6 S8 ap-3 DD6 || (0.58)2.04 || (0.38)1.36 || 2.04 || 1.02 || 2.55 || 2.04 || 3.40 || 2.04 || 1.36 || (0.58)2.04 || 1.45 || (1.45)5.10 |- | Stompa Lifta-Droppa || 48" Heavy 4D3 S* ap-4 D3+3 roll 3D6 against toughness for successful wound || ('''2.05''')'''12.81''' || ('''1.76''')'''11.00''' || '''10.25''' || '''6.60''' || '''15.37''' || '''12.81''' || '''17.16''' || '''15.37''' || '''6.08''' || ('''1.92''')'''9.62''' || 3.98 || ('''3.94''')'''19.71''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Stompa Klaw || Melee6 S20 ap-5 D9 wound roll 4+ D3 extra MW (+4mw each volley) || 34 || 34 || 24 || 34 || 34 || 34 || 34 || 34 || 14 || (1.66)19 || 7.33 |(3.33)34 |} <br style="clear: both; height: 0px;" /><br>
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