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===Dedicated Transports=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====[[Malefactor]] Brood==== <div class="mw-collapsible-content"> ''A distinctive ground-based transport organism for the Tyranid swarm, the Malefactor is incredibly durable and is also well noted for its displeasing aesthetics. While not particularly dangerous in combat, it is capable of absorbing obscene damage.''</div> </div> This unit contains 1 Malefactor ('''Power Rating: 9'''). It can include 1 additional Malefactor ('''Power Rating: +9''') or 2 additional Malefactors ('''Power Rating: +18'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Malefactor || '''8"''' || 5+ || 5+ || '''6''' || 8 || 9-16 || '''3''' || 7 || 2+ |- | Malefactor || '''4"''' || 5+ || 5+ || '''5''' || 8 || 9-16 || '''D3''' || 7 || 2+ |- | Malefactor || '''2"''' || 5+ || 5+ || '''4''' || 8 || 9-16 || '''1''' || 7 || 2+ |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Adrenal Glands''' <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Enhanced Leg Muscles''' <div class="mw-collapsible-content"> '''Enhanced Leg Muscles:''' When a model with this Biomorph advances roll two dices and pick the higher result.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Massive Scything Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Massive Scything Talons''' || Melee || Melee || User || -3 || D6 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Massive Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Sets of Cluster Spines''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Cluster Spines''' || 18" || Assault 2D6 || 4 || 0 || 1 || Blast. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Death Throes"> If this model is reduced to 0 wounds, roll a dice before removing the model from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. </tab> <tab name="Instinctive Behaviour"> See Army Rules - Universal </tab> <tab name="Monstrous Brood"> The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. </tab> </tabs> '''Transport Capacity:''' A Malefactor can transport up to 20 {{W40kKeyword|<HIVE FLEET>}} {{W40kKeyword|INFANTRY}} models or a single {{W40kKeyword|<HIVE FLEET>}} {{W40kKeyword|MONSTER}} with a Wounds characteristic of 14 or less inside it (this cannot be a Tyrannocyte or a Sporocyst). A Malefactor may disembark units while it is being assaulted or after it moved but may not disembark on a turn that it has chosen to advance. If it is transporting a {{W40kKeyword|Synapse}} creature, then the synapse field continues to project from within the Malefactor, measuring the Synapse range from the Malefactor's base instead of the original model's. '''Options:''' '''Mutations:''' (M:15/WS:5/BS:10/S:5/T:20/W:20/A:5/Ld:5/Sv:-/Psy:-/Syn:-) <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take up to three items from the ''Biomorphs'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Burrowing Limbs''' - +10 pts. <div class="mw-collapsible-content"> '''Burrowing Limbs:''' During deployment, you can set up a unit whit this Biomorph underground instead of placing it on the battlefield. At the end of any of your Movement phases, the unit can burrow to the surface - set it more than 9" away from any enemy models.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Flesh Hooks''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flesh Hooks''' || 6" || Assault 2 || User || 0 || 1 || This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. In addition, a model equipped with '''Flesh Hooks''' can move through solid walls or climb on ruins or basements without ladders. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hive Mind Direct Link''' - +15 pts. <div class="mw-collapsible-content"> '''Hive Mind Direct Link:''' A model with this Biomorph counts as always being within 12" of a {{W40kKeyword|Synapse}} creature.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Parasite Implanter''' - +7 pts. <div class="mw-collapsible-content"> '''Parasite Implanter:''' During the fight phase, a model with this Biomorph inflicts an additional mortal wound on the target on a wound roll of 6+.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Psychic Deflection Bio-Crystals''' - +10 pts. <div class="mw-collapsible-content"> '''Psychic Deflection Bio-Crystals:''' A model with this Biomorph can attempt to deny one psychic power as if was a {{W40kKeyword|Psyker}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Regeneration''' - +15 pts. <div class="mw-collapsible-content"> '''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spring Coil Musculature''' - +10 pts. <div class="mw-collapsible-content"> '''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warp Shield Projector''' - +15 pts. <div class="mw-collapsible-content"> '''Warp Shield Projector:''' A model with this Biomorph has a 5+ Invulnerable save while within Synapse range.</div> </div></div> </div> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Dedicated Transports}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Malefactor}}, {{W40kKeyword|Transport}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Tyrannocyte Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Tyrannocyte ('''Power Rating: 5'''). It can include 1 additional Tyrannocyte ('''Power Rating: +5''') or 2 additional Tyrannocytes ('''Power Rating: +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tyrannocyte || '''6"''' || 5+ || 5+ || '''5''' || 6 || 7-12 || '''5''' || 7 || 4+ || 100 |- | Tyrannocyte || '''4"''' || 5+ || 5+ || '''4''' || 6 || 4-6 || '''D3''' || 7 || 4+ || 100 |- | Tyrannocyte || '''2"''' || 5+ || 5+ || '''3''' || 6 || 1-3 || '''1''' || 7 || 4+ || 100 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Five Deathspitters''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Deathspitter''' || 24" || Assault 3 || 5 || -1 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Monstrous Lash Whips''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monstrous Lash Whips''' || Melee || Melee || User || -1 || 2 || Enemy models in base contact with a model equipped with this weapon have to subtract 1 from their hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Swallowing Maw''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Swallowing Maw''' || Melee || Melee || User || 0 || D3 || Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. On an unmodified hit roll of 6, instead of rolling to wound, select one enemy {{W40kKeyword|Infantry}} model within 1" that has three wounds or less; that model is removed as a casualty. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Death Throes"> If this model is reduced to 0 wounds, roll a dice before removing the model from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. </tab> <tab name="Instinctive Behaviour"> See Army Rules - Universal </tab> <tab name="Invasion Brood"> If this unit contains more than one Tyrannocyte, follow the normal rules for selecting a unit to be stored inside each Tyrannocyte. One unit may be split between the different Tyrannocytes, as long as there is enough space for each model. This entire unit must be deployed at the same time; from that point onward, every Tyrannocyte counts as a different unit for all intents and purposes. </tab> <tab name="Invasion Organism"> During deployment, you can set up a Tyrannocyte in its hive ship instead of placing it on the battlefield. If you do so, the hive ship can launch the Tyrannocyte at the end of any of your Movement phases β set it up anywhere on the battlefield that is more than 9" away from any enemy models. Any models that are inside the Tyrannocyte must immediately disembark in the same manner as a unit disembarking from a transport, except that they must be set up more than 9" away from any enemy models. Any models that cannot be set up in this way are destroyed. This model and any units embarked aboard it are exempt from the ''Tactical Reserves'' matched play rule. </tab> </tabs> '''Transport Capacity:''' A Tyrannocyte can transport up to 20 {{W40kKeyword|<HIVE FLEET>}} {{W40kKeyword|INFANTRY}} models or a single {{W40kKeyword|<HIVE FLEET>}} {{W40kKeyword|MONSTER}} with a Wounds characteristic of 14 or less inside it (this cannot be a Tyrannocyte or a Sporocyst). Units can only disembark from this model and never embark into it. '''Options:''' '''Mutations:''' (M:5/WS:5/BS:10/S:5/T:20/W:10/A:5/Ld:5/Sv:15/Psy:-/Syn:-) Any model may replace all five '''Deathspitters''' with one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -Five '''Barbed Stranglers''' - +20 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Barbed Strangler''' || 36" || Assault D6 || 5 || -1 || 1 || Blast. You can add 1 to hit rolls for this weapon when attacking a unit with 10 or more models. A unit that suffers one or more wounds from this weapon must subtract 2 from its movement, advance and charge distances. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -Five '''Venom Cannons''' - +45 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Venom Cannon (Salvo)''' || 36" || Assault D3 || 8 || -2 || D3 || Blast. |- |'''Venom Cannon (Single Shot)''' || 36" || Assault 1 || 9 || -3 || D3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may take up to three items from the ''Biomorphs'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hive Mind Direct Link''' - +15 pts. <div class="mw-collapsible-content"> '''Hive Mind Direct Link:''' A model with this Biomorph counts as always being within 12" of a {{W40kKeyword|Synapse}} creature.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Pressure Detection Sensors''' - +10 pts. <div class="mw-collapsible-content"> '''Pressure Detection Sensors:''' A model with this Biomorph may decide to shoot an enemy unit that has arrived from the reserves within 12". If it does so hit must subtract 1 from the hit rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Psychic Deflection Bio-Crystals''' - +10 pts. <div class="mw-collapsible-content"> '''Psychic Deflection Bio-Crystals:''' A model with this Biomorph can attempt to deny one psychic power as if was a {{W40kKeyword|Psyker}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Regeneration''' - +15 pts. <div class="mw-collapsible-content"> '''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spring Coil Musculature''' - +10 pts. <div class="mw-collapsible-content"> '''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Three-Dimensional Thought Patterns''' - +15 pts. <div class="mw-collapsible-content"> '''Three-Dimensional Thought Patterns:''' During the Shooting phase, a model with this Biomorph may add 1 to its hit rolls if it targets a {{W40kKeyword|Flyer}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxic Miasma''' - +10 pts. <div class="mw-collapsible-content"> '''Toxic Miasma:''' At the end of the Fight phase, roll a D6 for each enemy unit within 1" of any model equipped with this Biomorph. On a 5+, that unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warp Shield Projector''' - +15 pts. <div class="mw-collapsible-content"> '''Warp Shield Projector:''' A model with this Biomorph has a 5+ Invulnerable save while within Synapse range.</div> </div></div> </div> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Dedicated Transports}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Tyrannocyte}}
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