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====Iron Warriors==== Iron Warriors play differently from most Chaos armies in that they emphasize shooting rather than herohammer. Their Warlord table has a lot of stinkers or depend on your army composition: you will [[Rage]] when your Lord or Daemon Prince gets Fearless, gives all your nearby Daemon Engines It Will Not Die when they already have it, or lets your Obliterators fire the same gun when you didn't take Obliterators! Thankfully, Obliterator troops mean you can take a minimum-sized CAD (or 2) and get Strategic. It's because of this that the Cult of Destruction is ironically usually not worth taking for Iron Warriors! If you take the Grand Company, you're doing it either because you love pieplates, or you want to re-enact the Iron Cage and plop down lots of Fortifications. Or you can do both: You can take a pair of Vengeance Weapon Batteries with Battle Cannons, or a Firestorm Redoubt which you can then garrison with a unit of [[Awesome|Objective Secured Tank Hunter Havocs! And the Battle Cannons reroll scatter]]! Fist of the Gods becomes a fun formation if you want to throw down 3 Vindicators, and if you use Legacies of Ruin, you can grant one of them Outflank to really keep your opponent guessing where the next attack will come from! That said, don't go overboard. You can do Fortification-spam, Vindicator-spam, or even (for more casual games) taking an odd Defiler in support of Maulerfiends, but you won't be able to do it all at once; taking more than one Warpsmith in games less than 2000 points will be a heavy tax for most of your armies, and you should almost never take more than two. If you're playing at lower points or just want to field more bodies, the humble Munitorium Armored Crate is only 10 points more than a Spawn Auxiliary and provides a good deal of support for your Warband, from additional cover, ammo crates to help your Havocs shoot better, and even the Fuel Tanks can let you turn a unit of Chaos Bikes or two into a jury-rigged Torrent flamer team.
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