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===Tarellian Wargear=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Tarellian Disruption Pistol || 8" || 4 || 6 || Pistol |- | Tarellian Disruption Rifle || 18" || 4 || 6 || Assault 2 |- | Tarellian Pulse Carbine || 18"|| 4 || 5 || Assault 2 |- | Tarellian Disruption Cannon || 18" || 4 || 6 || Assault 3 |- | Heavy Disruption Cannon || 30" || 6 || 4 || Heavy 4 |- | Tarellian Burst Cannon || 18"|| 4 || 5 || Assault 4 |- | Salvaged Battle Cannon || 36"|| 8 || 3 || Ordinance 1, Large Blast |- | Salvaged Exterminator Auto-Cannon || 24” || 7 || 4 || Heavy 4, Twin-Linked |- | Salvaged Punisher Gatling Cannon || 12” || 5 || - || Heavy 20 |- | Salvaged Inferno Cannon || Template || 6 || 4 || Heavy 1, Torrent, Unstable |- | Tarellian Disruption Sniper Rifle || 42” || X || 4 || Heavy 1, Fleshbane, Sniper |- | The Arrow of Agrona || 42” || X || 3 || Assault 1, Sniper, Fleshbane, Master Crafted |- | Disruption Lancet (Tank Hunter) || 48" || 7 || 3 || Salvo 1/2, Lance |- | Disruption Lancet (Sky Hunter) || 36" || 6 || 3 || Heavy 3, Skyfire, Lance |- | Disruption Lancet (Ground-Sweeper) || Template" || 8 || 4 || Heavy 1, Torrent, Get's Hot! |} <br style="clear: both; height: 0px;" /> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Tarellian Thunder Hammer || Melee || +2 || 3 || Unwieldy, Concussive |- | Tarellian Fang Dagger || Melee || User || 5 || |- | Tarellian Claw Sword || Melee || +2 || 4 || Specialist Weapon, Master-crafted |- | Tarellian Horn Lance || Melee || +1 || 3/4 || |- | Tarellian Dragon Lance || Melee || +2 || 3/4 || Master Crafted |- | Tarellian Dragon Hammer || Melee || x2 || 3 || Unwieldy, Concussive, Fleshbane |- | Tarellian Bone Staff || Melee || +1 || 5 || Two-Handed, Master Crafted |- | Talon of Agrona || Melee || +3 || 2 || Specialist Weapon, Master Crafted, Fleshbane |} <br style="clear: both; height: 0px;" /> *'''Tarellian Hide Armour''': The thick reptilian hides of the Tarellians grant them a 5+ armor save. *'''Sun Scorched Hide''': The desert baked skin of the Thunder Walkers is even tougher than their smaller cousins, granting them a 4+ armor save. *'''Tarellian Relic Armour''' The old, but intricate, armour that Desert Priests wear offer less protection than the hides of regular Tarellians, but marks them out as leaders of their people and gives their words weight. Grants a 5+ armor save and the Stubborn USR. *'''Tarellian Stalker Armour''': ''Tarellian Stalker Armour is a rarity in Tarellian culture, worn only by the Tarellian’s Elite Sand Stalkers & some Paymasters who find the added protection to be a lifesaver, as the materials to make it have become increasingly scarce with the Tarellians current situation. This armour is made to provide more protection than the Tarellian’s naturally thick hide, this achieved by overlapping several heavily treated, and flexible, layers of Nah’Rak lizard hides, before treating them with a naturally occurring Photo-reactive agent found in the Nah’Krine Rock Fish which is reapplied regularly in order to maintain the Armours active Camouflage. Despite its almost primitive creation, this armour is as capable as the Tau’s Combat Armour, stopping Las-fire, and Bolter Shells with equal ease, if the firer can even spot the Wearer before they open fire.'' This camouflaged and reinforced armor confers a 4+ Armour Save and the ''Stealth'' USR. *'''Eye of Agrona''': This artifact grants it's holder a 3++ invulnerable save. *'''Executioner A.I.Engram Scope''': ''This piece of equipment is only given to Sand Stalkers, and is carefully maintained by its user, sometimes beyond the care that most Tarellians give their personal daggers. The scope itself contains a basic A.I that calculates the distance between the Sand Stalker and their target, alongside a very basic target recognition program that allows the Stalker to pick out an enemy’s leader from within the most chaotic of melees.'' This piece of wargear allows the user to perform a Precision shot on a to-hit roll of 5+ & grants the '''Rending''' USR on all shooting attacks. '''Tarellian Disruption Weaponry''' The Tarellian's self-developed "Disruption Weaponry" uses highly focused Microwave Radiation, with a MASER (Microwaves Amplification by Stimulated Emission of Radiation) set-up that, when fired, will flash-boil any liquids it comes into contact with before it loses coherence. Unfortunately, with the losses that they've suffered from the Imperium, and the Tyranids, most of the Tarellians Manufacturing processes were lost on their old planet, forcing them to start from scratch, with the help of the Earth caste who've reverse engineered the manufacturing process from the few surviving weapons. Currently the only weapons in mass-production, even with the Earth Caste's help, are the Disruption Rifle, and Disruption Cannon, while the process behind making the much more focused Disruption Sniper Rifle, and Disruption Lancet are still being worked out, due in part to the scarcity of any surviving examples. The term "Disruption Weaponry" comes from the fact that the Tau, in the initial evacuation of the Tarellian planet, Eras-Drasal, found that continuous fire from nearby Tarellian weaponry would interfere with their communication wavelengths, leading to the regularly repeated battlefield communication "Disruption On"
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