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Warhammer 40,000/7th Edition Tactics/Chaos Space Marines
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====World Eaters==== The Butcherhorde is pretty amazing. <s>(Fill in the rest here, World Eaters players!)</s> Don't mind if I do! * The Detachment is good for a noncompetitive setting because the 2d6 pre-movement will be negated because you don't want your Berserkers from the Maelstorm of Gore to sit out in the open and get shot to death. However, instead of bringing Kharn, bring a Juggerlord with the Talisman of Burning Blood and put them in a bike or spawn unit and now they have a pre-movement of 2d6, base movement of 15" and a charge of + 6" if the Lord is from the Maelstrom of Gore (note: the other model's in the unit he's in won't get that extra 3 inches, so you'll have to put your Lord in front Mad Max style). You can easily get first blood and if you bring the Raptor Talon which can charge when they come from reserves, you can disrupt the front lines turn 1 with the Lord and spawn then charge the back lines with the Raptors/Warp Talons turn 2. Then charge with the Bersekers turn 3. You can bring an additional JuggerLord with the Dimensional Key so your Deep Striking units do not scatter. * As most opponents will be smart enough to not deploy on the edge of their deployment zone (or they're Tau), a Gorepack for scouting Flesh Hound escorts makes your turn two charges all the more devastating. Mixing in more Khorne Deamonkin like a JuggerLord with Blood Forged Armour and Axe of Khorne escorted by scouted Hounds can be great anti-charge/tarpit units as well. You wouldn't want your Axe of Blind Fury or Gorefather JuggerLords bogged down by Wraiths now, would you? Pretty sure those things don't even have skulls... * Speaking of special weapon wielding warriors of wape: this army has a few very strong toys to play with. Where Death Guard can MSU and Alpha Legion can Cultists spam, HQ spam seems to be the name of the game with World Eaters. JuggerLords with AoBF or Gorefather are a must. A Deamon Prince with Berzerkers Glaive will make your opponent scream in terror as they fire volley after volley into him before the inevitable bladed insertion. Any Warpsmith (escorting Obliterators) or Dark Apostle (escorting Cultists) can be tricked out with a Burning Brand of What-Do-You-Mean-It's-AP3-Torrent. The trick to a good assault army is to give your opponent too many high priority targets to choose from. If they're too busy taking out your Deamon Prince they'll leave your Spawn wrapped JuggerLords alone, leaving them free to run wild in their deployment zone. * One very important rule to remember is to not split your forces. World Eater units aren't tough, you will get shot a whole bunch and you will be removing models by the handful at times, but if anything gets close to your mass of swirling axes and flailing tentacles its going to get mulched. Nothing kills you faster than your own hubris, however, and thinking you can split off one unit of Chaos Space Marines to deal with something is a surefire way to get those Marines killed by shooting/PSYKIC NONSENSE. Be a red tide of death crashing into the enemy on mass and you will have success. “monuments are dust, tales merely words soon forgotten, but blood, blood is forever” Angron, Primarch of the World Eaters
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