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===[[T'au|T'au Empire]]=== Titans are awesome. They provide something which warhammer very much needed for its battlefields. A colossal threat. But they also gave us something else. Giant mechs. The tau were created on simple premise that we like giant mechs, why not create a faction of them? In apocalypse the diverse toolkit of the tau allows them to play to a number of styles, with infantry which will now always wound on a 5+ at least that can be buffed to high heaven, to mini mechs which you can kit out to face any target, to what used to be some of the cheesiest vehicles in the game, or the Russian doll which is the manta. The tau suffer however from a lacklustre guard ballistic skill. '''Strengths''' *Very efficient firepower. *Very powerful firepower on fairly low cost units. *Very tactically flexible and mobile. '''Weaknesses''' *Buggered in melee. *Very squishy. *Very low ballistic skill for the firepower they bring. ====[[Manta]] pg213==== [[Image:Manta.jpg|300px|thumb|right|Literally the widest thing Forge World sells.]] Markerlights. The manta is heavily dependent on them (there is a reason why it comes with 6 of them). The manta only has a 4+ ballistic skill, which is '''NOTHING''' at titanic levels. Only the ork titans do worse with their 5+ ballistic skill, but orks have an excuse (and dakka dakka). But as mentioned, the manta has 6 markerlights on it. Plus 2 heavy rail rifles. And 6 ion cannons. And '''16''' long barrelled burst cannons. And a load of missiles which will only hit on 6's without markerlights. It's almost like the designers are trying to tell us something. Like that if you get a full round of markerlights on say a Warhound Titan, and then unload everything at said titan, that something might happen, like that titan taking a lot of damage. * Now, the manta is also more than just a gun platform. It is also the largest transport vehicle in warhammer. It can carry: *200 Infantry or Drones *4 Devilfish, Sky Ray Gunships or Hammerheads *and 8 Battlesuits with 9 wounds or less All of these are cumulative, and the transports may also carry units. The manta can carry an entire apocalypse army of models (the basic infantry would be around 1500 points to begin with), and with toughness 8, a 3+/5++ and a minus 1 to hit it, the Manta is also a very tough unit. *2 Heavy Rail Cannons *6 Ion Cannons *16 Long-Barrelled Burst Cannons *6 Markerlights *2 Missile Pods *10 Seeker Missiles 2000 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Heavy Rail Cannon || 72" Heavy2 S14 ap-5 DD3+6 successful wound deals +D3 MW (1.33mw on 3+, 1.66mw on 2+) || (0.44)6.66 || (0.44)6.66 || 4.88 || 3.99 || 6.66 || 6.66 || 8.32 || 4.88 || 3.88 || (0.41)4.99 || 2.49 || (0.83)8.32 |- | Long-Barrelled Burst Cannon || 36" Assault4 S5 ap0 D1 || (0.03)0.11 || (0.03)0.11 || 0.11 || 0.22 || 0.22 || 0.11 || 0.22 || 0.22 || 0.11 || (0.16)0.16 || 0.88 || (0.44)0.44 |- |} <br style="clear: both; height: 0px;" /><br> 3+ 1.33 2+ 1.66 ====[[Battlesuit|KX139 Ta'Unar Supremacy Armour]] pg214==== [[File:KX139.jpg|200px|thumbnail|right|Now all they need to do is make it good in melee...]] Note, as the Heavy Rail Cannon Array will wound everything on a 2+ (S18 will do that this edition) it is assumed that the mortal wounds it deals are constant across all units. *4 Burst Cannons *3 Pulse Ordinance Drivers or 2 Nexus Missile Launchers or 1 Heavy Rail Cannon Array and 1 Fragmentation Cluster Shell Launcher *4 Smart Missile Systems *2 Tri Axis Ion Cannons or 2 Fusion Eradicators *1 Crushing Feet 1000 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Fragmentation Cluster Shell Launcher || 36" Heavy3D6 S5 ap-1 D1 || (0.25)0.77 || (0.25)0.77 || 0.77 || 1.16 || 1.16 || 0.77 || 1.16 || 1.16 || 0.77 || (1.16)1.16 || 3.88 || (2.33)2.33 |- | Heavy Rail Cannon Array || 120" Heavy2 S18 ap-5 DD6+6 successful wound deals +3MW (3.33mw) || ('''0.74''')'''13.88''' || ('''0.74''')'''13.88''' || '''10.36''' || '''8.60''' || '''13.88''' || '''13.88''' || '''13.88''' || '''10.36''' || '''6.84''' || (0.55)'''8.60''' || 4.44 || (1.11)'''13.88''' |- | Nexus Missile Launcher || 60" Heavy3D6 S6 ap-3 D1 || (0.51)1.55 || (0.51)1.55 || 1.55 || 1.16 || 1.94 || 1.55 || 1.94 || 1.55 || 1.16 || ('''2.33''')2.33 || '''5.83''' || ('''3.88''')3.88 |- | Pulse Ordnance Driver (Concentrated) || 90" Heavy2 S10 ap-4 D5 || (0.59)3.70 || (0.59)3.70 || 2.96 || 2.22 || 4.44 || 3.70 || 4.44 || 2.96 || 1.48 || (0.55)2.77 || 1.11 || (1.11)5.55 |- | Pulse Ordnance Driver (Dispersed) || 72" HeavyD6 S8 ap-2 D2 || (0.29)1.16 || (0.19)0.77 || 1.16 || 0.77 || 1.55 || 1.16 || 2.07 || 1.55 || 1.03 || (0.77)1.55 || 1.94 || (1.29)2.59 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Fusion Eradicator || 24" Heavy5 S8 ap-4 DD6 || ('''1.11''')'''4.86''' || ('''0.74''')'''3.24''' || '''3.88''' || 1.94 || '''5.83''' || '''3.24''' || '''7.77''' || '''3.88''' || 2.59 || (1.11)3.88 || 2.77 || ('''2.77''')'''9.72''' |- | Tri-Axis Ion Cannon (Standard) || 60" Heavy9 S7 ap-2 D2 || (0.5)2 || (0.5)2 || 2 || '''2''' || 2.66 || 2 || 4 || 2.66 || '''2.66''' || ('''2''')'''4''' || '''5''' || (2.66)5.33 |- | Tri-Axis Ion Cannon (Overcharge) || 60" Heavy3D6 S8 ap-2 D3 || (1.75)5.25 || (1.16)3.5 || 5.25 || 3.5 || 7 || 5.25 || 9.33 || 7 || 4.66 || (2.33)7 || 5.83 || (3.88)11.66 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Crushing Feet || Melee12 S8 ap-2 D2 || 2 || 1.33 || 2 || 1.77 || 2.66 || 2 || 3.55 || 2.66 || 1.77 || (1.33)2.66 || 3.33 || (2.22)4.44 |- |} <br style="clear: both; height: 0px;" /><br>
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