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===Lords of War=== ==== Cerebore ==== This unit contains 1 Cerebore ('''Power Rating 30'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Cerebore || * || * || 4+ || 8 || 8 || 30 || * || 9 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! A |- | 16-30+ || 18" || 3+ || 6 |- | 9-15 || 12" || 3+ || D3+2 |- | 5-8 || 6" || 4+ || D3 |- | 1-4 || 3" || 5+ || 1 |} '''Biomorphs:''' *A pair of Monstrous Lash Whips *A pair of Massive Scything Talons *Feeder Tendrils *Greater Flesh Hooks *Bio-acid Spray *Frag-spine Batteries *Amphibious Adaptations *Thresher Tendrils '''Special rules:''' *'''Instinctive behaviour''' *'''Thresher Tendrils:''' Once per battle at the beginning of your turn, this model may exhaust its Thresher Tendrils to provide an extra boost of speed. If you activate this ability this model advances and charges 3D6" discarding the lowest value, and may charge after advancing. Any models embarked inside it may disembark after it has advanced and may still charge themselves with a +1 to their charge distances. Once your turn finished, however, this model suffers D6 mortal wounds from overexerting itself and ripping itself to pieces. *'''Living transport:''' This model can transport up to 20 {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|GENESTEALERS}}, {{W40kKeyword|Ymgarl GENESTEALERS}}, {{W40kKeyword|TERMAGANTS}} or {{W40kKeyword|HORMAGAUNTS}}, or a unit of up to 6 {{W40kKeyword|HIVE GUARD}}, {{W40kKeyword|TYRANT GUARD}} or {{W40kKeyword|TYRANID WARRIORS}}. It may also transport a single {{W40kKeyword|<HIVE FLEET>}} {{W40kKeyword|TYRANID PRIME}}, {{W40kKeyword|Genestealer Patriarch}} or {{W40kKeyword|Ymgarl Genestealer Patriarch}}. '''Options:''' *May take up to three biomorphs from the following list: ::-Bio-cannon - 45 pts. ::-Cellular Bolster - 35 pts. ::-Gargantuan Warp Shield - 40 pts. ::-Spore Cloud - 35 pts. ::-Spine-cloud Spray - 35 pts. ::-Synaptic Regeneration - 45 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Cerebore}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Transport}} ====Dactylis==== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Fluff: <div class="mw-collapsible-content">Hivemind's standard approach towards siege operations usually include subterranean or aerial distraction strike, followed by the massed frontal assault, lead by heavily armoured Carnifexes, meant to soak enemy firepower and ram through the gates or even walls. Though against the most heavily fortified points of the Imperium and Orks these attacks have proven to be too costly, mainly due to the absurd amount of heavy ordnance they deploy. To counter this, hive mind breed it's own heavy ordnance, in a form of Dactylis.<br> Based on the simple and easy to produce Carnifex genus, Dactylis is nothing like its progenitor. Slow and sluggish, it prefers to keep itself as long distance from its foes as possible, and usually tries to hide and flee if left on its own. Its weapon limbs get transformed into massive plates of ablative armour, almost useless in close combat, but invaluable at protecting it from enemy firepower. Armed with a massive spore launcher biomorph on it's back, Dactylis uses its oversized chem glands to fill both the spores and the weapon's barrel with compressed bio-plasma, and then detonate it to launch the spore with a force, rivalled only by the heavy artillery of humans. Though neither the launching process nor the chem glands of the Dactylis proven to be stable, the usefulness of this siege beast and the ease with producing it totally compensate these weaknesses.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Modelling notes <div class="mw-collapsible-content">A Dactylis should be represented with a Carnifex base body with massive bio-cannon on its back, skin sacs, meant to represent bio-plasmic chem glands, sticking off its sides or back, and its weapon limbs replaced by the armour plates, covering the front of the model. The final result should look like [http://i282.photobucket.com/albums/kk260/jct5/Dactylis__1.jpg this]</div> </div> This unit contains 1 Dactylis ('''Power Rating 40'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Dactylis || 6" || * || * || 8 || 9 || 30 || * || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! WS !! BS !! A |- | 21-30 || 4+ || 3+ || 3 |- | 11-20 || 5+ || 4+ || D3 |- | 1-10 || 6+ || 5+ || 1 |- |} '''Biomorphs:''' *Dactylis Birthing Cannon with Frag Mines *Gigantic Shovel Limbs '''Special Rules:''' *'''Birthing Overload:''' At the beginning of your shooting phase if this model did not move in the preceding movement phase, then you may have this model suffer D3+1 mortal wounds. If so, you may fire this model's Dactylis Birthing Cannon twice (and at different targets if you wish) until your next shooting phase but for each hit roll of 1, this model suffers D3 mortal wounds. *'''Launched Mines (Acid Mine):''' Each time a Dactylis Birthing Cannon equipped with Acid Mines hits the target, roll a D6 to find out how much damage is inflicted on the target; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D3 mortal wounds, and on a 6 it inflicts D6 mortal wounds. Each time a Dactylis Birthing Cannon misses its target, set up D3 {{W40kKeyword|<HIVE FLEET>}} Acid Mine models anywhere within 6" of the target unit and more than 3" from any enemy model (if the Acid Mine cannot be placed it is destroyed). This then follows the rules for an Acid Mine that is part of your army, but it cannot move or charge during the turn it was set up. *'''Launched Mines (Char Mine):''' Each time a Dactylis Birthing Cannon equipped with Char Mines hits the target, roll a D6 to find out how much damage is inflicted on the target; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D3 mortal wounds, and on a 6 it inflicts D6 mortal wounds. Each time a Dactylis Birthing Cannon misses its target, set up D3 {{W40kKeyword|<HIVE FLEET>}} Char Mine models anywhere within 6" of the target unit and more than 3" from any enemy model (if the Char Mine cannot be placed it is destroyed). This then follows the rules for a Char Mine that is part of your army, but it cannot move or charge during the turn it was set up. Add 1 to the hit rolls when targeting units that can {{W40kKeyword|Fly}}. Enemy {{W40kKeyword|Flyers}} suffer double the number of mortal wounds from this weapon. *'''Launched Mines (Frag Mine):''' Each time a Dactylis Birthing Cannon equipped with Frag Mines hits the target, roll a D6 to find out how much damage is inflicted on the target; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 6 automatic hits with the profile below, D3+6 on a 6. Each time a Dactylis Birthing Cannon misses its target, set up D3 {{W40kKeyword|<HIVE FLEET>}} Frag Mine models anywhere within 6" of the target unit and more than 3" from any enemy model (if the Frag Mine cannot be placed it is destroyed). This then follows the rules for a Frag Mine that is part of your army, but it cannot move or charge during the turn it was set up. Use the profile below to resolve the hits inflicted by a Frag Mine: ::{| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Frag Mine''' || 4 || -1 || 1 || - |} *'''Launched Mines (Toxic Mine):''' Each time a Dactylis Birthing Cannon equipped with Toxic Mines hits the target, roll a D6 to find out how much damage is inflicted on the target; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 6 automatic hits with the profile below, D3+6 on a 6. Each time a Dactylis Birthing Cannon misses its target, set up D3 {{W40kKeyword|<HIVE FLEET>}} Toxic Mine models anywhere within 6" of the target unit and more than 3" from any enemy model (if the Toxic Mine cannot be placed it is destroyed). This then follows the rules for a Toxic Mine that is part of your army, but it cannot move or charge during the turn it was set up. Use the profile below to resolve the hits inflicted by a Toxic Mine: ::{| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Toxic Mine''' || 1 || 0 || D3 || This weapon always wounds on a 2+ unless the target is a {{W40kKeyword|Vehicle}}. |} *'''Ruptured Birthing Sack''': When this model is slain roll a D6. On a 1 nothing happens, remove this model as usual. On a 2+ place 3D6 Spore Mines (the one it had equipped) in base contact with this unit (or with an enemy unit in base contact with this model), then remove it from the battlefield. On a 6, however, the fatal blow has caused the remaining spore mines in the Dactylisβ birthing chamber to explode, causing a massive shower of lethal components. All units with 2D6β of this model suffer 6 automatic hits from the type of Spore Mines it was equipped with. *'''Titanic Monster''': A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. This model may still shoot if there are enemy models within 1β of it as long as they possess the {{W40kKeyword|INFANTRY}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model only gains a bonus to its armour save if at least half of it is obscured from the firing unit. *'''Unsubtle Attackβs:''' When this model attacks in the Fight phase, you may add 1 to the hit rolls if the targeted unit has 10 or more models in it or it has the {{W40kKeyword|Titanic}} keyword. However, it subtracts 1 from its hit rolls against units with less than 5 models. '''Options:''' *May exchange its Frag Mines for one of the following spores: ::-Acid Mines - free ::-Char Mines - free ::-Toxic Mines - free *May take any of the followings: ::-Cellular Bolster - 50 pts. ::-Gargantuan Warp Shield - 50 pts. ::-Psy-Catalyst - 60 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Dactylis}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}} ====Dominatrix==== This unit contains 1 Dominatrix ('''Power Rating 110'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Dominatrix || * || * || * || 12 || 10 || 65 || 4 || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS !! Casting Bonus |- | 46-65+ || 18β || 2+ || 2+ || +3 |- | 36-45 || 12β || 2+ || 2+ || +2 |- | 20-35 || 6β || 3+ || 3+ || +2 |- | 5-19 || 4β || 4+ || 4+ || +1 |- | 1-4 || 2β || 5+ || 5+ || 0 |} '''Biomorphs:''' *A pair of Gargantuan Scything Talons *Two Dire Bio-cannons *Back-mounted Digestion Cannon *Psychic Feelers and Mind Spikes {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | Back-mounted Digestion Cannon || Macro 6 || 96β || 16 || -3 || 2D6 || - |} '''Special Rules:''' *'''Bio-titan Warp Field''' *'''Frenzied Metabolism:''' When firing this its Dire Bio-cannons, this model may choose to suffer D6 mortal wounds. If it does so, double the strength of its Dire Bio-cannons. *'''Massive Psychic Backlashing:''' When this model is slain all {{W40kKeyword|Tyranids}} units (including those in reserve) suffer D3 mortal wounds and all {{W40kKeyword|Psykers}} on the battlefield suffer D6 mortal wounds. If the Dominatrix had also the '''Norn Queen''' upgrade then all {{W40kKeyword|Tyranids}} suffer D6 mortal wounds, all {{W40kKeyword|Tyranids}} model in reserve are instantly slain and all {{W40kKeyword|Psykers}} on the battlefield would suffer 2D6 mortal wounds. *'''Monster in the Warp:''' Enemy {{W40kKeyword|Psykers}} must subtract 1 from any Psychic tests they make if they are within 36" of any units with this ability. {{W40kKeyword|Tyranid}} {{W40kKeyword|Psykers}} are not affected. *'''Monstrous Progenitor:''' At the start of your Movement phase, a Dominatrix can spawn a single {{W40kKeyword|<Hive Fleet>}} unit of maximum 20 models of {{W40kKeyword|GENESTEALERS}}, {{W40kKeyword|Ymgarl GENESTEALERS}}, {{W40kKeyword|TERMAGANTS}}, {{W40kKeyword|HORMAGAUNTS}}, {{W40kKeyword|HIVE GUARD}}, {{W40kKeyword|TYRANT GUARD}} or {{W40kKeyword|TYRANID WARRIORS}} If it does so add the new unit on the battlefield so that it is wholly within 6" of the Dominatrix and more than 1" from the enemy. These models have their normal Biomorphs. Alternatively, you can replace up to 20 models lost earlier in the battle in an existing unit of {{W40kKeyword|GENESTEALERS}}, {{W40kKeyword|Ymgarl GENESTEALERS}}, {{W40kKeyword|TERMAGANTS}}, {{W40kKeyword|HORMAGAUNTS}}, {{W40kKeyword|HIVE GUARD}}, {{W40kKeyword|TYRANT GUARD}} or {{W40kKeyword|TYRANID WARRIORS}} from your army that is within 6" of the Dominatrix. These models count as having the same upgrades as the unit they take part in. Models placed in this way must be within 6" of the Dominatrix and more than 1" from the enemy. *'''Synaptic Beacon:''' {{W40kKeyword|<Hive Fleet>}} units automatically pass Morale tests if they are within 36" of this model. In addition, Instinctive Behaviour effects only activate if the unit is more than 72β away from this model. *'''Titanic monster:''' A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they possess the {{W40kKeyword|INFANTRY}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they possess the {{W40kKeyword|INFANTRY}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model only gains a bonus to its armour save if at least half of it is obscured from the firing unit. '''Psyker:''' *A Dominatrix can attempt to manifest three psychic powers in each friendly Psychic phase, and attempt to deny three psychic power in each enemy Psychic phase. It knows the Smite power and three psychic powers from any of the Hivemind's disciplines. *A Dominatrix that has the '''Norn Queen''' upgrade can attempt to manifest five psychic powers in each friendly Psychic phase, and attempt to deny four psychic power in each enemy Psychic phase. It knows the Smite power and five psychic powers from any of the Hivemind's disciplines. '''Upgrades:''' *'''Norn Queen:''' A model with a Norn Queen has a 4+ invulnerable save and adds +1 to its casting rolls. '''Options:''' *May replace its Back-mounted Digestion Cannon for the '''Norn Queen''' upgrade - 400 pts. *May take up to four Biomorphs from the following list: ::- Incendiary Ichor - 40 pts. ::- Greater Flesh Hooks* - 30 pts. ::- Frag Spine Batteries* - 30 pts. ::- Cellular Bolster - 80 pts. ::- Spine-cloud Spray* - 40 pts. ::- Spore Cloud - 50 pts. ::<nowiki>*</nowiki>may be taken multiple times. *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Dominatrix}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} ====Harridan==== This unit contains 1 Harridan ('''Power Rating 32'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Harridan || * || * || * || 7 || 7 || 30 || 5 || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 16-30+ || 30β || 3+ || 3+ |- | 10-15 || 20" || 3+ || 4+ |- | 5-9 || 15β || 4+ || 5+ |- | 1-4 || 10β || 5+ || 6+ |} '''Biomorphs:''' *Two Bio-cannons *A pair of Massive Sything Talons *Transport Hooks '''Special rules:''' *'''Death Throes (Harridan)''' *'''Flying Titanic Monster''' *'''Frenzied Metabolism''' *'''Sky Attack''' '''Options:''' *May take any biomorph from the following list: ::-Cellular Bolster - 15 pts. ::-Greater Flesh Hooks - 30 pts. ::-Frag Spine Batteries - 30 pts. ::-Gargantuan warp shield - 40 pts. ::-Regeneration - 45 pts. ::-Psy-Catalyst - 50 pts. '''Keywords:''' *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Viragon}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Fly}} ====Hierodules==== =====Barbed Hierodule===== This unit contains 1 Barbed Hierodule ('''Power Rating 22'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Barbed Hierodule || * || 3+ || * || 10 || 8 || 22 || * || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! A |- | 11-22+ || 12β || 4+ || 5 |- | 6-10 || 8β || 5+ || 4 |- | 1-5 || 4β || 6+ || 3 |} '''Biomorphs:''' *A pair of Massive Scything Talons *Bio-cannon '''Special rules:''' *'''Agile''' *'''Death Throes (Hierodule)''' *'''Instinctive Behaviour''' *'''Titanic Monster''' '''Options:''' *May take up to three biomorphs from the following list: ::- Transport Chamber - 15 pts. ::- Cellular Bolster - 15 pts. ::- Greater Flesh Hooks - 30 pts. ::- Frag Spine Batteries - 30 pts. ::- Gargantuan Warp Shield - 40 pts. ::- Spore Cloud - 40 pts. ::- Synaptic Regeneration - 45 pts. ::- Psy-Catalyst - 50 pts. '''Keywords:''' *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Barbed Hierodule}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}} =====Scythed Hierodule===== This unit contains 1 Scythed Hierodule ('''Power Rating 18'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Scythed Hierodule || * || * || 4+ || 10 || 8 || 22 || * || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! A |- | 11-22+ || 12β || 3+ || 7 |- | 6-10 || 8β || 4+ || 5 |- | 1-5 || 4β || 5+ || 3 |} '''Biomorphs:''' *A pair of Massive Scything Talons *Bio-acid Spray '''Special rules:''' *'''Agile''' *'''Death Throes (Hierodule)''' *'''Instinctive Behaviour''' *'''Titanic Monster''' '''Options:''' *May take up to three biomorphs from the following list: ::- Transport Chamber - 15 pts. ::- Cellular Bolster - 15 pts. ::- Greater Flesh Hooks - 30 pts. ::- Frag Spine Batteries - 30 pts. ::- Gargantuan Warp Shield - 40 pts. ::- Spore Cloud - 40 pts. ::- Synaptic Regeneration - 45 pts. '''Keywords:''' *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Scythed Hierodule}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}} ====Hierophant==== This unit contains 1 Hierophant ('''Power Rating 100'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Hierophant || * || * || 3+ || 10 || 8 || 50 || * || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! A |- | 35-50+ || 12β || 3+ || 6 |- | 20-34 || 9β || 3+ || 5 |- | 5-19 || 6β || 4+ || 4 |- | 1-4 || 3β || 5+ || 3 |} '''Biomorphs:''' *A pair of Gargantuan Scything Talons *Bio-plasma Torrent *Gargantuan Warp Shield *Lashwhip Pods *Synaptic Regeneration *Two Dire Bio-cannons '''Special rules:''' *'''Death Throes (Hierophant)''' *'''Frenzied Metabolism''' *'''Swarm Incubation Chamber''' *'''Titanic Monster''' '''Upgrades:''' *'''Swarm Incubation Chamber''' '''Options:''' *May take up to four biomorphs from the following list: ::- Cellular Bolster - 40 pts. ::- Frag Spine Batteries - 30 pts. ::- Greater Flesh Hooks - 30 pts. ::- Psy-Catalyst - 80 pts. ::- Spine-cloud Spray - 40 pts. ::-Spore Cloud - 50 pts. *May take one of the following: ::-Incendiary Ichor - free ::-'''Swarm Incubation Chamber''' Upgrade - free '''Keywords:''' *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Hierophant}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}} ====Hydraphant==== This Unit contains 1 Hydraphant ('''Power Rating 350'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Hydraphant || * || * || * || 16 || 15 || 80 || * || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS !! Attacks !! Casting bonus !! Invulnerable Save |- | 65-80+ || 18β || 2+ || 2+ || 6 || +3 || 3+ |- | 40-64 || 14β || 3+ || 3+ || 5 || +2 || 4+ |- | 20-39 || 12β || 4+ || 4+ || 4 || +2 || 5+ |- | 10-19 || 10β || 5+ || 5+ || D3 || +1 || 6+ |- | 1-9 || 8β || 5+ || 6+ || 1 || +1 || 7+ |} '''Biomorphs:''' *Two Hydraphant Dire Bio-cannons *Massive Feeder Tendrils *A pair of Spore Cloud Scything Talons *Pyro-acid Spit *Venom Mortar Launcher *Greater Flesh Hooks *Feeder Tendrils *Synaptic Regeneration '''Special Rules:''' *'''Bio-Titan Psychic Field:''' This model has an invulnerable save equal to the one in the table on top. Subtract 1 from the invulnerable save rolls against attacks made in the Fight phase. *'''Clouds of Death and Despair:''' Enemy units targeting friendly {{W40kKeyword|<Hive Fleet>}} units within 24β of this model subtract 1 from their hit rolls. In addition, enemy units, that don't possess the {{W40kKeyword|Vehicle}} or {{W40kKeyword|Titanic}} keywords, within 24β of this model subtract 3β from their movement characteristic and suffer 1 wound mortal at the end of their movement phase on a 4+ on a D6. *'''Horror in the warp:''' Enemy {{W40kKeyword|Psykers}} must subtract 1 from any Psychic tests they make if they are within 36" of this model. {{W40kKeyword|Tyranid}} {{W40kKeyword|Psykers}} are not affected. In addition, this model does not suffer perils in the warp for rolling greater than 12 when manifesting or denying psychic powers. *'''Impossible entity:''' This model ignores all damage on a 6+ except damage dealt by {{W40kKeyword|Macro}} weapons. In addition, all enemy units within 36β subtract 2 from their leadership characteristic. *'''Synapse Titan:''' Friendly {{W40kKeyword|<Hive Fleet>}} units within 36β automatically pass morale tests and are not affected by Instinctive Behaviour. *'''Titanic monster:''' A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they don't possess the {{W40kKeyword|Titanic}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they possess the {{W40kKeyword|Infantry}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model only gains a cover bonus to its armour save if at least half of it is obscured from the firing unit. '''Psyker:''' *A Hydraphant can attempt to manifest three psychic powers in each friendly Psychic phase, and attempt to deny three psychic power in each enemy Psychic phase. It knows the Smite power and three psychic powers from any of the Hivemind's disciplines. '''Upgrades:''' *'''Attention of the Norn Queens:''' This model adds an additional +1 to its psychic tests and +1 to its invulnerability saves. *'''Gigantic Swarm Incubation Chamber:''' This model gains the {{W40kKeyword|Transport}} keyword and may transport up to 40 {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Genestealers}}, {{W40kKeyword|Termagaunt}} or {{W40kKeyword|Hormagaunt}}, or two units of up to 6 {{W40kKeyword|Hive Guard}}, {{W40kKeyword|Tyrant Guard}} or {{W40kKeyword|Warriors}}. It may also transport a single {{W40kKeyword|Hive Tyrant}} or two {{W40kKeyword|Broodlords}}. At the start of your Movement phase, a Dominatrix can spawn a single {{W40kKeyword|<Hive Fleet>}} unit of maximum 20 models of any {{W40kKeyword|Tyranid}} unit that possess the {{W40kKeyword|Infantry}} keyword. If it does so add the new unit on the battlefield so that it is wholly within 6" of the Dominatrix and more than 1" from the enemy. These models have their normal Biomorphs. Alternatively, you can replace up to 20 models lost earlier in the battle in an existing {{W40kKeyword|Infantry}} unit from your army that is within 6" of the Dominatrix. These models count as having the same upgrades as the unit they take part in. Models placed in this way must be within 6" of the Dominatrix and more than 1" from the enemy. *'''Incendiary Ichor and Acidic Flesh:''' When an enemy unit within 18β of this model inflicts one or more wounds on this model on a 5+ that model suffers a mortal wound. If this damage was dealt by a melee attack then attacking unit suffers 2D3 mortal wounds on a 2+ instead. '''Options:''' *An Hydraphant may choose one of the following three upgrades: ::-'''Incendiary Ichor and Burning Flesh''' - free ::-'''Gigantic Swarm Incubation Chamber''' - 500 pts./25 PP ::-'''Attention of the Norn Queens''' - 300 pts./15 PP May take up to six Biomorphs from the following list: ::-Frag Spine Batteries* - free ::-Cellular Bolster - free ::-Psy-Catalyst - free ::-Spine-cloud Spray* - free ::<nowiki>*</nowiki>may be taken multiple times. *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Hydraphant}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} ====Nautiloid==== This unit contains 1 Nautiloid ('''Power Rating 30'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Nautiloid || 9" || * || 4+ || * || 8 || 30 || * || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! WS !! S !! A |- | 16-30+ || 2+ || 10 || 6 |- | 7-15 || 3+ || 9 || 5 |- | 1-6 || 4+ || 7 || 4 |} '''Biomorphs:''' *Amphibious Adaptations *A pair of Massive Scything Talons *Feeder Tendrils *Greater Flesh hooks *Impaling Tendril *Lashwhip Pods *Synaptic Regeneration '''Special Rules:''' *'''Armoured Shell:''' This model treats weapons of ap -1 or -2 as being ap 0. *'''Anaphylactic Shock:''' Ever time a unit suffers an unsaved wound from this model roll a D6. On a 4+ the unit suffers a -1 to all its hit rolls and -1 to its movement characteristic until the next turn. Vehicles are effected on a 5+ and '''TITANIC''' units are unaffected by this ability unless they suffer 7 or more damage from this model in a single phase, in which case they are affected on a 5+. *'''Fuel for Rampage:''' For each model removed as a casualty due to a Nautiloid attack (both ranged and melee), this model gains one ''Food Token'' at the end of the phase, to a maximum of six. At the start of the Movement phase, a Nautiloid may spend up to three Food tokens to gain +2" bonus to its maximum movement distance for each token spent. At the start of the Fight phase, a Nautiloid may spend any number of Food tokens to gain +1 bonus Attack for each token spent. At the start of the movement phase, a Nautiloid may spend any number of Food tokens to recover one wound per food token spent. *'''Unstoppable and stable:''' This model may not advance, but it does not suffer hit penalties for moving and firing heavy weapons and may not suffer any negative modifiers to its movement characteristic. '''Options:''' *May take up to three Biomorphs from the following list: ::-Transport Chamber - 25 pts. ::-Cellular Bolster - 25 pts. ::-Gargantuan Warp Shield - 40 pts. ::-Spore Cloud - 40 pts. ::-Spine-cloud Spray - 25 pts. '''Keywords:''' *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Nautiloid}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}} ====Viciator==== This unit contains 1 Viciator ('''Power Rating 30'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Viciator || * || * || * || 10 || 8 || 28 || 8 || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 13-28+ || 18β || 2+ || 3+ |- | 7-12 || 12β || 2+ || 4+ |- | 1-6 || 6β || 3+ || 5+ |} '''Biomorphs:''' *Monstrous Acid Maw *A pair of Gargantuan Scything Talons *Brainleech Hive *Thresher Tendrils and Spikes *Greater Flesh Hooks *Spore cloud '''Special Rules:''' *'''Death incarnate:''' All units (other than this model) within 18" suffer a -1 to their leadership characteristic. *'''Unholy speed:''' This model rolls 3D6 dices when advancing and charging and discards the lowest result value. This model may charge after advancing. *'''Bonded exoskeleton:''' This model treats all weapons with an ap value of -2 or less as being ap 0. *'''Titanic monster:''' A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they possess the {{W40kKeyword|Infantry}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they possess the {{W40kKeyword|Infantry}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model only gains a bonus to its armour save if at least half of it is obscured from the firing unit. '''Options:''' *May replace its Brainleech Hive with a Deathscreamer Hive - 25 pts *May take up to three biomorphs from the following list: ::- Transport chamber - 25 pts. ::- Cellular bolster - 35 pts. ::- Frag Spine Batteries - 30 pts. ::- Gargantuan Warp Shield - 40 pts. ::- Spine-Cloud Spray - 40 pts. ::- Synaptic Regeneration - 45 pts. '''Keywords:''' *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Viciator}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}} ====Viragon==== This unit contains 1 Viragon ('''Power Rating 100'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Viragon || * || * || * || * || 12 || 55 || 6 || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS !! S |- | 45-55+ || 18β || 2+ || 2+ || 9 |- | 35-45 || 14" || 2+ || 3+ || 9 |- | 20-34 || 10β || 3+ || 3+ || 8 |- | 5-19 || 8β || 4+ || 4+ || 7 |- | 1-4 || 6β || 5+ || 5+ || 6 |} '''Biomorphs:''' *Acid Spit *Melting Maw *A pair of Viragon Scything Talons '''Special Rules:''' *'''Burrowing:''' At the beginning of any of your Movement phases, any Viragon can burrow. Remove it from the battlefield - it can return as described in the Underground Reaper ability. A Viragon may not burrow and return to the battlefield in the same turn. If the battle ends while the Viragon is underground, it is considered to be slain. *'''Caustic Vomit:''' When this model slays a model that doesn't have the {{W40kKeyword|Titanic}} keyword with its Melting Maw (the Swallow Whole rule counts), instead of healing D3 lost wounds, it can make a shooting attack against an enemy unit between 18" (even between 1" of this model but not of other friendly units) with the following profile: {| class=wikitable |- valign=top ! Range !! Type !! S !! AP !! D !! Abilities |- | 18" || Assault X || * || -5 || D3 || X is the number of wounds the slain model had (if the model had the {{W40kKeyword|Vehicle}} or {{W40kKeyword|Monster}} keyword then it's half the wounds that he had). In addition, this weapon wounds on a roll equal to the slain model's armour save (If its armour save was 2+ then this weapon wounds on a 2+ and so on). This weapon automatically hits its target. |} *'''Dense Muscular Tissue:''' This model has a 6+ saves against any damage, mortal wounds included. If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 4+, it lashes out in its death throes, and each unit within 6" suffers D6 mortal wounds, D6+3 on a 6. *'''Subterranel Tunnels:''' During deployment, you can set up a Viragon underground instead of placing it on the battlefield. At the same time, you can set up a maximum of two {{W40kKeyword|<HIVE FLEET>}} unit in the Viragon's tunnel. At the end of any of your Movement phases, set up the Viragon anywhere on the battlefield that is more than 9" away from any enemy models. If there are other units in the Viragon's tunnel, set them up at the same time wholly within 6" of the Viragon and more than 9" away from any enemy models. Any models that you cannot place in this way are destroyed. *'''Swallow Whole:''' If an enemy model suffers any damage from this model Acid Maw it has to take a Strenght test (unless it has the {{W40kKeyword|Titanic}} keyword). If the result is equal or higher than this model's strength characteristic then nothing happens, if the result is lower then that model is slain, remove it from the game without making saves of any kind. This model then regains D3 lost wounds. *'''Underground Reaper:''' Instead of following the Subterranean Tunnels rule you can set up a Viragon alone underground instead of placing it on the battlefield. At the end of any of your Movement phases, set up the Viragon anywhere on the battlefield that is more than 1" away from any enemy models and more than 6" away from any other Viragons set up this way this turn, then roll a D6 for each enemy unit within 2" of it; on a 1 the unit escapes unharmed, on a 2-3 it suffers D3 mortal wound, on a 4-5 it suffers D6 mortal wounds, and on a 6 it suffers D6+3 mortal wounds. The Viragon cannot charge in the same turn. '''Psyker:''' *A Viragon that has purchased the '''Synaptic Spinal Node''' Upgrade can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny two psychic power in each enemy Psychic phase. It knows the Smite power and two psychic powers from any of the Hivemind's disciplines. '''Upgrades:''' *'''Hardened Carapace:''' Subtract 2" from this model's movement and charge distance. Also, consider the AP of the weapons that wound this model has two points worse (-4 become -2, -2 becomes 0 and so on). *'''Iper-Acid Sacs:''' You can re-roll all wound rolls for this model and on a wound roll of 6 the enemy unit suffers 3D3 mortal wounds. Also, consider the AP of every weapon of this model (included the Caustic Vomit) as one point better. In addition, each time this model loses a wound, roll a D6; on a 4+ every unit between 6" suffers 2D3 mortal wounds, 2D6 on a 6. *'''Synaptic Spinal Node:''' This model receives the {{W40kKeyword|Synapse}} and {{W40kKeyword|Psyker}} keywords, the Shadow in the Warp special rule and a 5+ invulnerable save. '''Options:''' *May take one of the following upgrades: ::-'''Hardened Carapace''' Upgrade - 50 pts. ::-'''Iper-Acid Sacs''' Upgrade - 150 pts. ::-'''Synaptic Spinal Node''' Upgrade - 100 pts. *May take up to two of the followings: ::-Cellular Bolster - 25 pts. ::-Gargantuan Warp Shield - 40 pts. ::-Psy-Catalyst - 40 pts. ::-Spine-cloud Spray - 25 pts. '''Keywords:''' *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Viragon}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}}
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