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===Caleb Wicks=== Darklord of Wayward on the Bone Sands. Even at the age of 10, Caleb was a fearless, stubborn, trouble-making brat. The only thing able to scare him into obedience were stories of a local boogeyman: Black Hat the Swordslinger. Caleb's transformation from mere brat to full-blown Darklord came when his family were hired by the lord of the distant Hangingshire, which required a long trek that passed through a desert region known as the Bone Sands. During this leg of the journey, Caleb's family were seperated from the caravan and veered their wagon over a tall, steep dune as a result of a sudden sandstorm. The wagon was destroyed, their horses killed, and Caleb's elder brother Horatio was severely injured. Though they initially settled in to wait for the caravan to send a rescue party after them, their food swiftly ran out and they realized they would have to try and walk out of the desert on foot... a journey that Horatio couldn't make. The senior Wicks came to a grim realization: Horatio wasn't going to live much longer anyway, so when he died, the family would eat his body for sustenane before making their trek towards safety. They were content to wait... but Caleb found out about their plans, and taunted his brother with this fact; when Horatio began to scream and cry, Caleb panicked and stabbed him to death with a cooking knife. Caleb's parents were horrified, but ultimately decided there was nothing left to do. They ate their dead son, and then broke camp the next morning. As they were traveling, Caleb found himself separated from his family by another sandstorm, wandering on his own for days before he stumbled across a small town called "Wayward". Mad with hunger, he murdered the first townsman who tried to offer him help, devouring as much of the man's flesh as he could before fleeing into the night. The next morning, he revealed himself to the horrified townsfolk and claimed that he had witnessed Black Hat kill and eat the man. Unable to believe a youngster like Caleb could be responsible for so monstrous a crime, the townsfolk believed him, and opened their homes to the young cannibal. Caleb became a beloved fixture of the community... and then, the neighboring [[gnome]] community of Rumbleton was destroyed in an earthquake that crushed the subterranean village like an egg. They begged Wayward for shelter whilst they tried to rebuild, and the humans took them in. But rebuilding a new gnomish settlement wasn't easy, as Rumbleton had already been built in what was considered the most stable, accessible ground for miles around. With little choice, the gnomes began to put down roots in Wayward. Which was a problem: Wayward already had troubles supporting its own population before the gnomes came in, and now things were worse than ever. The population increase led to a famine, known as "The Lean Times" by the locals, and tensions began to grow between humans and gnomes... tensions only fanned by Caleb, who began advocating the humans of Wayward should eat the baby gnomes born after the refugees settled in their village. Whilst initially this proposal was rejected, the gnomes took affront when they learned of its proposal at all, and relations only continued to deteriorate... especially because Caleb was continuing to egg things on, pushing his cannibalistic plan in secret. Finally, it all came to a head; on the first night of the full moon, the Waywarders, driven mad with hunger, descended on the gnome shantytown and abducted as many gnomish children as they could, cannibalizing them in a disgusting, bloody orgy. Over the next two days they massacred the surviving gnomes and ate them as well, then they ate the few Waywarders who had protested "The Feast", as it was dubbed. And on that final full moon night, as the cannibal villagers slept off their full bellies, Wayward on the Bone Sands was pulled into the [[Demiplane of Dread]]. Caleb and the other villagers are now [[quevari]]. They spend most of their time in an enchanted slumber, only waking when visitors come to town. Like all quevari, they are peaceful and innocent-seeming during the day, but revert to bloodthirsty cannibals at night, as the first three nights after outsiders arrive are all full moons - after those three nights, they fall back into slumber until disturbed again. It's unclear what happens if a survivor somehow avoids being killed on that third night. Wayward itself has a couple of curses. Firstly, there are no children here; all of their youths were left behind when the village was pulled into the Misty Realms, and none of the women ever fall pregnant, save when Caleb is killed (we'll get to that). Secondly, all food and drink in the domain is inherently inedible - even foods brought in from outside instantly spoil, although the look and smell perfectly fine. Finally, none of the villagers will ever age beyond the day they were when they committed their sins. Caleb himself is a 5th level [[quevari]] [[thief]] who wields an enchanted knife +3 of bleeding. He can Charm Person 1/day by speaking to them, and still carries the Triangle of the Feast - the triangular dinner bell he played before the cannibalism of the gnomes. This can function as a Chime of Hunger that only affects non-Waywarders 3/day, and can also summon 2d6 Waywarders to his aid at will. The other quevari only openly recognize him as their lord and master during the night, but still are fiercely protective of him during the day. He can potentially be driven away in fear by forcefully invoking Black Hat - this requires something like disguising yourself ''as'' the boogeyman or telling a Black Hat story, simply saying the name won't scare him. If killed, one of the Wayward women will find herself pregnant within a week, and give birth to Caleb's reincarnation a month later. Caleb will resume his true form as an elven year old a month after being born. The only way to kill Caleb for good is to wipe out the entire town of Wayward, which frankly you should be wanting to do anyway. Caleb can close the borders by summoning tornadoes that lash all around the domain's periphery, kicking up lethal sandstorms and making it impossible to flee.
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