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===[[Tyranids]]=== Tyranids and apocalypse go together like jaws and raw, unprotected, flesh. On normal scales they feel a bit out of place, running around with a few units and a few big gribbles. Apocalypse however, is the scale where the tyranids can bring out all their toys. Colossal swarms of infantry drowning their foes in a tide of flesh. Giant monsters crunching open tanks like tin cans to get at the baked beans within. Ravenous flying beasts hunting down enemy fliers, who have not yet learned that melee can fly in the 42nd millenium. On a more practical point the tyranids have also done well at apocalypse. Their units have been reasonably priced and very versatile, doing well at ranged, melee and psychic play, only suffering a little from having relatively low armour saves. ====[[Dimachaeron]] pg219==== [[File:Tim-002Dimachaeron Forgeworld.jpg|380px|right|thumb|More teeth than an explosion at a dentists surgery.]] Although technically a fast attack unit, this monster hits and behaves more like a lord of war. It is very fast though, moving with a speed and agility normally only seen on fliers, while being deceptively tough (despite being "only" toughness 7, it has a 5+ invulnerability save and access to a 5+ feel no pain save). And then there's its attacks. It has no ranged weapons, but instead has two, very powerful, melee weapons, and an ability to deal mortal wounds if it beats the units strength on a D6 (which is where it gains its feel no pain save). All of this means that the Dimachaeron (as long as it doesn't get shot off the board) can duel quite happily with most targets, and come out smiling. 230 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Massive Scything Sickle-Talons|| Melee6 S8 ap-3 DD3+3 reroll failed hit rolls || 8.88 || 5.92 || 8.88 || 7.40 || 11.11 || 8.88 || 14.81 || 1.11 || 5.92 || (1.77)8.88 || 4.44 || (3.70)18.51 |- | Scything Tail || Melee1 S7 ap-3 D2 (1 addition attack with this weapon) || 0.29 || 0.29 || 0.29 || 0.37 || 0.37 || 0.29 || 0.55 || 0.37 || 0.29 || (0.22)0.44 || 0.55 || (0.37)0.74 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Hierodule|Barbed Hierodule]] pg221==== [[File:Hierodule4.jpg|400px|right|thumb|Like a carnifex, only with bigger guns.]] 275 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Bio-Cannon || 48" Heavy6 S8 ap-2 D2 || (0..5)2 || || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Hierodule Scything Talons || Melee4 S10 ap-3 DD3+3 reroll 1's to hit || 6.91 || 6.91 || 6.91 || 8.64 || 8.64 || 6.91 || 8.64 || 8.64 || 3.45 || (1.29)6.48 || 2.59 || (2.16)10.80 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Hierodule|Scythed Hierodule]] pg221==== [[Image:Hierodule5.jpg|400px|right|thumb|Like a carnifex, only with bigger claws.]] The Hierodules are fairly dull, in that they are just tanks. They use the same rules (but tyranid style) and have the same toughness 8 and 3+ save as a heavy tank. However, the hierodules are tanks that fight in melee, they do it well and cost less than a baneblade. The scythed version takes the melee to the extreme by having extra attacks, and a souped up flamer for infantry clearance. 235 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Bio-Acid Spray || 18" Heavy3D6 S6 ap-2 D1 auto hit || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Hierodule Scything Talons || Melee6 S10 ap-3 DD3+3 reroll 1's to hit || 10.37 || 10.37 || 10.37 || 12.96 || 12.96 || 10.37 || 12.96 || 12.96 || 5.18 || (1.94)9.72 || 3.88 || (3.24)16.20 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Harridan]] pg222==== [[File:Harridan2.jpg|400px|thumb|right|Can also be built with gargoyles clinging to its underside.]] The harridan (and hierophant) both come with an interesting ability called frenzied metabolism. At the cost of taking mortal wounds, both units add 1 to their wound roles with their ranged weapons for a phase. This is better than normal plasma, as unless you would wound the target on a 2+ already it represents a definite increase in damage. The increased damage for this is shown separately. 700 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Dire Bio-Cannon || 48" Heavy8 S10 ap-3 D3 || (2.37)7.11 || (2.37)7.11 || 7.11 || 5.33 || 8.88 || 7.11 || 8.88 || 7.11 || 3.55 || (2.22)6.66 || 4.44 || (3.70)11.11 |- | Dire Bio-Cannon (Frenzied Metabolism) || 48" Heavy8 S10 ap-3 D3 +1 to wound || (2.96)8.88 || (2.96)8.88 || 8.88 || 6.66 || 11.11 || 8.88 || 11.11 || 8.88 || 4.44 || (2.22)6.66 || 4.44 || (3.70)11.11 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Gargantuan Scything Talons || Melee5 S10 ap-3 D6 reroll 1's to hit || 10.37 || 10.37 || 10.37 || 12.92 || 12.92 || 10.37 || 12.92 || 12.92 || 5.18 || (1.62)9.72 || 3.24 || (2.70)16.20 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Hierophant]] pg223==== [[File:Hierophant Nid.jpg|400px|thumb|right|The biggest pile of nom nom you can buy.]] The hierophant is the most dangerous titan for its price point. Bar none. It has a fulltime 5+ invulnerability save and a 2+ normal save. It's toughness 8. It's fast and its guns pump out '''A LOT''' of shots. It's also lethal in melee. It has been drastically scaled back from 8th edition, with all its attacks dealing less damage, but it now costs less than half the price, meaning you can bring two of them for 2000 points. By itself it will happily fight a warhound titan, and although it won't win (its guns are too short range at only 48") it will survive long enough to wipe out its void shields and do some damage on top. If there are no other titans about then the hierophant can quite happily just running around murdering everything in all phases. Buy one, and you won't be dissapointed. The hierophant (and harridan) both come with an interesting ability called frenzied metabolism. At the cost of taking mortal wounds, both units add 1 to their wound roles with their ranged weapons for a phase. This is better than normal plasma, as unless you would wound the target on a 2+ already it represents a definite increase in damage. The increased damage for this is shown separately. 850 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Bio-Plasma Torrent || 12" Assault2D6 S7 ap-3 D1 auto hit || (0.51)1.55 || (0.51)1.55 || 1.55 || 1.16 || 1.94 || 1.55 || 2.91 || 1.55 || 1.55 || ('''2.33''')2.33 || '''5.83''' || ('''3.88''')3.88 |- | Dire Bio-Cannon || 48" Heavy8 S10 ap-3 D3 || ('''2.37''')'''7.11''' || ('''2.37''')'''7.11''' || '''7.11''' || '''5.33''' || '''8.88''' || '''7.11''' || '''8.88''' || '''7.11''' || '''3.55''' || (2.22)'''6.66''' || 4.44 || (3.70)'''11.11''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Bio-Plasma Torrent (Frenzied Metabolism) || 12" Assault2D6 S7 ap-3 D1 auto hit +1 to wound || (0.77)2.33 || (0.77)2.33 || 2.33 || 1.75 || 2.91 || 2.33 || 3.88 || 2.33 || 1.94 || (2.91)2.91 || 5.83 || (4.86)4.86 |- | Dire Bio-Cannon (Frenzied Metabolism) || 48" Heavy8 S10 ap-3 D3 +1 to wound || (2.96)8.88 || (2.96)8.88 || 8.88 || 6.66 || 11.11 || 8.88 || 11.11 || 8.88 || 4.44 || (2.22)6.66 || 4.44 || (3.70)11.11 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Gargantuan Scything Talons || Melee6 S10 ap-3 D6 reroll 1's to hit || '''12.44''' || '''12.44''' || '''12.44''' || '''15.55''' || '''15.55''' || '''12.44''' || '''15.55''' || '''15.55''' || '''6.22''' || ('''1.94''')'''11.66''' || '''3.88''' || ('''3.24''')'''19.44''' |- | Lashwhip Pods || Melee10 S5 ap-1 D1 (10 extra attacks made with this weapon) || 0.74 || 0.74 || 0.74 || 1.11 || 1.11 || 0.74 || 1.11 || 1.11 || 0.74 || (1.66)1.66 || 3.70 || (2.22)2.22 |- |} <br style="clear: both; height: 0px;" /><br>
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