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===[[Dwarf fortress|Fun]], fluffy and Semi-old builds=== *'''STD squelch:''' (Nurgle oriented). Ever wanted to have a legit CSM army that numbers many models ''and'' is fluffy? Then, my dirty friend, this one's for you. Take 9 units of cultists (minimum size) an Apostle to make the Lost and the Damned formation, then add Typhus. The fun part is that Typhus makes these meat puppets Fearless zombies with Slow and Purposeful and FnP, while the Apostle makes every wiped unit come back on 4+ from ongoing reserves. With ''Outflank''. Let that sink in. Then add 3 Vindicators and a Warpsmith for some well-needed firepower. The grind is real when the enemy is guaranteed to be tarpitted ''or'' blasted back into the age of pre-industrial Russia by the Vindicators (they can combine their shots into 1 apoc-blast). All of this would be just under 1.300pts, with more than enough room for whatever bile-infused mayhem you may need to complete a Black Crusade detachment! *'''Love Parade''' (Nurgle+Slaanesh). Take the Kakophoni Formation at full size, sorcerer included, add a Helcult at full size with MoN (representing drugs) and 6 flamers, and an [[Chaos Spawn|unnamable beast]] as mascot to get that sweet Combat Drugs detachment bonus. With the Kakophoni at minimum model count for 6 blastmasters, some 65 cultists and various upgrades it costs you 1500 pts, with the Kakophoni at minimum model count for 12 blastmasters and 6 icons of excess it costs 2500 pts. Give the helbrute a plasma cannon for some AP2, and all you miss is air defense. *'''Poop Bucket Prince:''' ''Many times proven to work in practice''. Upgrade your DP with MoN, Burning Brand and lvl 3 Mastery Level. Fly around the map, dropping AP2 pie plates full of shit and AP3 torrents full of morning breath, while being hit on 6'es and having 2+ jink save. If you jink and have to give up that torrent, don't worry, as you still have those awesome Nurgle powers left to itch your opponent with. Throw in a [[Heldrake|Hellturkey]] for free beverage during your game consisting of your opponent's salty tears. *'''Choo-Choo Chosen:''' Chosen can take 5 special weapons. That's possibly '''5 MELTA GUNS!''' Alternatively, you can give up to 4 of those special weapons for fists/claws/power weaps. You can either cram squads of 10 of them in Rhinos, or drop them in Dreadclaws and gear them how you want to function. There are three ways to run "mass Chosen." **'''Take Abaddon:''' The most immediate one, Abaddon makes Chosen Troops. This is fun if you face lots of Marine players, since his Preferred Enemy Bubble will add up. However, if you're not facing Marines, his bonus won't matter as much...however, he is still ultimately a giant beatstick capable of bringing the pain. You have the option to Deep Strike him in, either with Terminator pals or in a Dreadclaw (since he would presumably be your Infernal Warpsmith, he would be effectively immune to being "nommed" on by his own transport), or run him in a Land Raider if you're bleeding points (how did you manage that?!) **'''Run a Black Legion army:''' Black Legion get Chosen Troops, or the Black Legion Warband lets them take additional units. However, they '''must''' take Veterans of the Long War, which the Black Legion used to pay points for - paying an extra 10 points per 5 guys could add up fast! Fortunately, the updated rules from the Traitor Legions supplement lets them take VotLW for free, so this isn't such a drawback anymore. Meanwhile, you don't have to pay for csm or cultists regardless of your HQ - use that to your advantage. **'''(Forgeworld) Run The Purge:''' A Purge Detachment switches things around so rather than making Chosen troops, you only need to run mandatory Elites instead. The only catch is you can't Mark your Chosen with anything besides the Mark of Nurgle, but if you weren't planning to Mark them anyway, it's no big loss. **'''Alpha Legion:''' Not only are Chosen Troops, they also get Infiltrate! Add a few infiltrating regular marines and cultists for distraction and you are golden.
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