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===Spell Lore=== #'''Arcane Command:''' CV5. Gain D3 Relentless Discipline Points. Nice if you've got an extra spell, or had some bad luck with your rolls. # '''Empower Nadirite Weapons: ''' CV5. Pick 1 {{AOSKeyword|BONEREAPERS}} unit wholly within 24" and visible. Until the start of your next hero phase, the units Nadirite Weapons ability explodes on a 5+ instead of 6, or 4+ if its a {{AOSKeyword|DEATHRIDERS}} attacking with spears after charging. # '''Protection of Nagash: ''' CV6. 5+ FNP for the caster. If any wounds get through your FNP, and the caster isn't slain, remove them from the battlefield after all wounds have been allocated, and place them anywhere on the board 9" away from enemy models then dispel this spell. Great for getting important casters out of sticky situations, or absolutely hilarious on Nagash if you wanna fuck with your opponent. # '''Reinforce Battle-shields: ''' CV6. Pick 1 {{AOSKeyword|BONEREAPERS}} unit armed with Shields or Nadirite Battle-shields wholly within 24" and visible. Until the start of your next hero phase, they gain a 5+ FNP but only for mortal wounds. Pair this with a gothizzar harvester, the reroll saves command ability for some truly unkillable troops. # '''Drain Vitality: ''' CV6. Pick 1 enemy unit within 18" and visible. Until your next hero phase, reroll unmodified hit and save rolls of 6 made by that unit. Situational, but decent in the current meta. Armies with widespread mechanics revolving around rolling those 6's will hate this, such as the [[Lumineth Realm Lords|Lu-methheads]], the [[Nighthaunt|ghosties]] and [[Daughters of Khaine|Morathi's cheerleaders]]. # '''Mortal Contract: ''' CV7. Pick 1 enemy unit within 18" and visible. For the rest of the '''BATTLE''', roll a die at the end of any phase that the unit dealt damage to a friendly {{AOSKeyword|BONEREAPERS}} unit (but only if it was with an attack). On 3+, the cursed unit suffers D3 mortal wounds. Lawdy, this is probably the most obnoxious spell we can sling, if you can remember who you marked the entire game. Great into low unit-count armies.
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