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===Smasher Tribe=== '''General:''' Beast-Smaser *'''Bone-Crunching Strikes''': When a friendly Mancruser Gargant unit fights if it is within 3" of an enemy Monster you can say it will make a Bone-crushing strike. Until the end of the phase its Massive Club counts as only having 1 attack and cannot be modified. However it counts as having a damage characteristic of 4d6. All club attacks must target a monster. Basically giving the baby gargants the Beast Smashers big attack. *'''Don't Let A Few Cuts Stop Yer!''': Command Ability. Can only be given by general and only received by a Mancrusher unit. That unit fights at the top bracket in the combat phase. In addition if a Mancrusher Gargant in the unit is slain and has not fought yet it may do so before being removed. '''Command Traits ''' #'''Sees Green''': Big guy channels Gorkamorka. Once per battle at the start of any phase the general counts as having a ward of 4+ againt mortal wounds only. #'''Extremely Intimidating''': Whenever this general kills a monster roll a number dice equal to its wounds characteristic, for every 5+ heal 1 wound. '''Artefacts of Power ''' ''Beast-Smasher only.'' #'''The Shatterer''': If the unmodified wound roll for an attack with this units Menhir Club that targets a Hero, Monster or War Machine is 6 that units armour counts as shattered. Ignore positive modifiers to save rolls for attacks that target that unit for the rest of the battle. #'''Mantle of Tusks and Horns''': Once per battle at the start of the combat phase add 1 to hit rolls for melee weapons by all freindly Sons of Behemat units on the table.
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