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===<span style="color:#01bbe3;">Lore of the Savage Waaagh</span>=== Every '''WIZARD''' in an army that has chosen to take '''BONESPLITTERZ''' allegiance can choose one of the following Spells: Most spells have an additional effect if the casting roll is a double (and was successfully cast). Only the unmodified results of the dice are used to determine this. #'''Squiggly Curse''': Casting value of 6. Select a '''HERO''' or '''MONSTER''' within 20" roll a D6 on a 1 the model suffers 1 mortal wound, on a 2-5 it suffers D3 mortal wounds, on a 6 it suffers D6 mortal wounds. If casting roll was a double, the target suffers additional D3 mortal wounds. #'''Hand of Gork (or) Mork''': Casting value of 6. Chosen '''BONESPLITTERZ''' unit doubles its movement and can fly. If casting roll was a double, triple the unit's movement. #'''Brutal Beast Spirits''': Casting value of 6. '''BONESPLITTERZ''' unit within 18" can add 1 all run, charge and hit rolls until next hero phase. If casting value was a double can select a different '''BONESPLITTERZ''' unit within 18" and add 1 to all run, charge and hit rolls. #'''Bone Krusha''': Casting value of 6. An enemy unit within 6" suffers D6 mortal wounds; if between 6" and 12" suffers D3 mortal wounds; and if between 12" and 24" suffers 1 mortal wound. If casting roll is a double, double the number of mortal wounds, but caster suffers D3 mortal wounds. #'''Kunnin' Beast Spirits''': Casting value of 6. Pick a unit within 18", until next hero phase opponent re-rolls all hit rolls of 6 or more against that unit. #'''Gorkamorka's War Cry''': Casting value of 7. Pick a visible unit within 18". Roll a dice and add the caster's Bravery to the result. Do the same for the target unit. If your result is equal or higher than your opponent's result, the target unit suffers D3 mortal wounds and is stunned. Until your next hero phase, that unit halves the distance it can move, run and charge, and it cannot be chosen to make attacks until after all other units have attacked.
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