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===Heroes=== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-freeguild-general-griffon-en.pdf Freeguild General on Griffon]:''' It's a general, on a Griffon. Oh my lord, this is magical. Has access to a Sigmarite Runesword for anti-infantry, a Sigmarite Greathammer (aka Mini-Ghal) for heroes and elite killing and the Freeguild Lance for monster killing. Here, the Hammer might actually be the best choice as you can take a shield with any weapon and the Hammer is pretty strong with its high Rend. Since the Griffon itself is actually pretty damn killy, with two high Damage Beak attacks and quite a lot of Claw attacks with 2 Damage, it can really rip into a Manticore or a Terrorgheist who got too close to your lines. Now, the biggest change from the Freeguild General below is, that this guy has a very, very offensive Command Ability, which boosts Bravery, charge range and Hit rate, but only to one unit, unfortunately. In addition, you can use the Shield with any weapon, which the General can. Do you want to kill things? This' the guy. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-freeguild-general-en.pdf Freeguild General]:''' Mr. Moustache and quite the leader for a Freeguard army. Despite being a regular human, he still has a 4+ and five Wounds, and some surprisingly great weapons: Sigmarite Weapon and Shield for infantry-mulching, Great Weapon for elite-killing and Freeguild Lance for monster and hero-hunting, give him what he needs to fulfill whatever role you need him to. While he can do a pretty good job in melee, he's still not a duelist and should be kept safe so he can keep using his Command Ability. Now, this thing is just plain fun, it allows up to three Freeguild units within 15" to add 1 to their Hit and Wound rolls, but they can't Move or Charge on their turn (but apparently can do so on their enemies' turn, like drummers' countercharge). Put this German mofo in the middle of it all and anchor one hell of a gunline. Be careful to not overlap buffs. Of course you can give him a horsey, <s>but since the Knights have been removed</s> you can still "ally" them to the knights in the legacy list with no issue UNLESS it's 2nd Edition in which <s>they lost their points cost;</s> as of GHB2019, they have their points back though typically no changes were made but we can hire Blood Knights now soooooo... Regardless, this may help if you want to keep him close to the cavalry. If you want to charge though, take the Griffy-Genny up top. **'''Freeguild General with Stately Banner''': How's that no one did this yet? Anyway, the Stately Banner is an optional upgrade to your General that [[Skub|''supposedly'']] doesn't interfere with the others (the Warscroll Builder states that it does and there's no FAQ clearing the issue). With this Mr. Nice Moustache gains '''TOTEM''' and all '''Free Peoples''' units at 24" check battleshock with two dice and choose the lower. Alone it's already interesting, but along the units' banners and benefits of the Regiment, Defiant Avengers, the Flag of the Conquerors can and will make your soldiers surprisingly effective against battleshock. Let's check how: at 24" all units roll battleshock with two dices, rerolling failures and all 1 and 2 are auto-success and atv 12" with their Bravery at least at 6. WOW.
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