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Age of Sigmar/Tactics/Old/Warscrolls Compendium/Daemons
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===Troops=== '''Plaguebearers of Nurgle:''' Basic Nurgle troop. Really hard to kill but not so good in melee (average of 0,33 damages). Take <s>20 to</s> 30 in every unit to make them harder to be hit. Repeat 1 in save rolls with Daemon Heroes of Nurgle nearby. '''Plague Drones of Nurgle:''' Your flyers. Their 8" movement sounds promising, but since they are almost the only Nurgle unit with a missile weapon, they will rarely run, so the movement evens out. The missile weapon is rather meh, but combined with the 5 (!) assured attacks per Plague Drones, it adds up. They also hold the distinction of being ridiculously tough to kill, especially with a Banner or two. Make sure to keep a Daemon Hero of Nurgle close to them for those bonus Mortal Wounds '''Nurglings:''' These things are weak: no save but they heal every wounded model at the end of the turn. Yes, the opponent either does 4 Wounds on them or it was for naught. They also have 5 attacks with bad Hit and Wound rolls, but if you manage to inflict a wound they could do D3 mortal wounds after a 5+ roll. So, you have a unit that deals very little actual damage, but is amazing at making the opponent dedicate unreasonable amounts of resources to removing them, because shockingly, their 5" move makes them rather fast for Nurgle. It's the only troop that doesn't get any buff close to a Daemon Hero of Nurgle. '''Beasts of Nurgle:''' With an average of 1,82 damage per round, the beast of Nurgle isn't very damaging and it's 5" movement is piss-poor as well. Why would you even take them? Because they can run and charge and even flee and charge, will not ever be charged because they basically make Deadly Terrain for enemies who charge them. Also, with a Daemon Hero of Nurgle closeby, they will deal quite a bit more damage.
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