Editing
Campaign:Era of Dreams/Triune Thought
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Charms == === Presence === * First Presence Excellency: (1m per die, Instant, Reflex) Adds rolls up to Attribute + Ability. ** Hypnotic Tongue Technique: (10m + 1wp, [Charisma] Days, Simple) Roll [Manipulation + Presence]. If the result exceeds a target's MDV, the target is compelled to follow one order. They must spend [1 Willpower] per day to resist the order and [4 Willpower] to remember the influence thenceforth. *** Worshipful Lackey Acquisition: (12 + 1wp, [Charisma] Days, Simple) Roll [Charisma | Manipulation + Presence] against a persuadable target, subtracting MDV from successes as an external penalty. Compels loyal servitude. [1 Willpower] to resist per day. *** Majestic Radiant Presence: (7m, One Scene, Reflex[2]) Social and Physical attackers must succeed on a reflexive [2 Willpower] resistance roll or the action is negated. [3 Willpower] to resist for a scene.<br> === Resistance === * Ox-Body Technique: (-1, -2 x2) * Essence-Gathering Temper (1m, Instant, Reflex[8]) Roll 2x[Enemy Damage Rolls]. Receive motes equal to [Essence * Successes(Max: [Stamina])]. === Occult === * Alacritous Shaping Method: (-, Indefinite, Permanent)[Requires: Occult 5, Essence 5, Solar Circle Sorcery] The mind of the Lawgiver is as keen as a blade, and dances around thoughts and concepts that confound the wisest of their foes. This Charm reduces the number of shaping actions required to perform sorcery by one. Sorcery which no longer requires a shaping action may be cast on the sorcerer's turn as a [Speed 5, DV -2] action. * Judge's Duplicitous Mind: (15m + 1wp, One Day, Simple) [Requires: Occult 5, Essence 5] The Lawgiver holds the scales of justice, and must consider both sides of any dispute. While each perspective may be contrary to the other they both seek the same goal, truth. By using this Charm the sorcerer may supplement up to [Essence] Shape Sorcery action that day, creating a ghostly visage of themselves at the time of shaping. This phantom mirrors the sorcerer's action, shaping a duplicate of their spell or adding [Essence] successes where duplication would be redundant. The visage's spell functions as if cast by the sorcerer at the same target. * Terrestrial Circle Sorcery: First Circle Magic ** Paralyzing Contradiction: (15m) Anyone with [Intelligence 2] or higher within 50 yards must use their action to make cumulative [Intelligence + Lore] rolls with difficulty [Essence] until they have gained [Lore] successes as their action. Only automatic defenses will continue functioning. Attacked characters will immediately break free. ** Fugue of Truth: (10m) Four extra successes for Perception-based rolls to perceive illusions, see through disguises, read motivations, and rolling to find or notice hidden things. Also gains perfect defense against normal, Manipulation-based social attack rolls. Supernatural attempts to control the mind can be resisted with a reflexive [Perception + Integrity] roll, difficulty the would-be-controller's Essence. Sorcerer is treated as stunned [-2 non-reflexive rolls] for physical actions during the trance. The stupefied and distracted demeanor inflicts a -1 penalty to all social rolls. Trance ends on a botched roll, wounding, loss of consciousness or voluntary release. Only counterable during casting. Casting requires 1 hour of meditation. ** Flying Guillotine: (10m) Roll [Perception + Occult] with automatic [Successes] of [Essence]. Requires a stunt or charm to parry. If a surprise attack, +2 difficulty to spot. Deals [18 + Successes] [Lethal Damage]. Decapitates if target passes incapacitated. * Celestial Circle Sorcery: Second Circle Magic ** Threefold Binding of the Heart: (30m) Binds the victim under an unnatural mental influence creating a Compulsion effect, an Emotion effect (love) and a Servitude effect. Against Essence wielders, roll [Manipulation + Occult], with [Essence] auto successes against the target's [MDV]. Against mortals it automatically succeeds. The victim may use 1wp to resist a command or 3wp to resist for a scene, but only with an overwhelming reason to do so. Eroding the Intimacy requires [Occult + Essence] successful social attacks. Each day that passes the Intimacy regenerates by 1 attempt. On the victim's birthday, they roll a reflexive [Wits + Integrity] against [Essence]. ** Whirlwind of Fate: (20m) Establish a goal. Roll [Intelligence + Occult]. Each success adds two to a finite pool of bonus successes. Successes may be added to any roll, maximum [Essence] that furthers the stated goal. The pool lasts for [Essence] hours. Successes may stack with any other bonus or excellency. If the stated goal is not completed by the end of the spell's duration, suffer an internal penalty to all actions equal to the number of bonus successes used until such time as the goal is met or the next sunrise. ** The Faithful Ally: (20m+) 8 hours to perform. Requires [Resource 3: Sapphire Dust], caster's and willing target's blood. Roll [Perception + Craft{Air}] difficulty 4 to tattoo. [Perception + Occult] difficulty 4 or [Perception + Lore] difficulty 5 to recognize spell. Max [Essence] tattoos. [0m] to communicate. [20m] to teleport one to the other, blockable by wards, erases tattoos. * Solar Circle Sorcery: Third Circle Magic ** Technique Mirror: (50m) When cast and when the effect is used, the sorcerer appears to be surrounded by several body-sized mirrors. Each time the sorcerer is attacked, a perfect duplicate of the attacker appears and uses the same attack against the foe. Attacks and other dice pools are rolled again. Mirror has 10L/14B soak and 20 health levels. ** Total Annihilation: (65m) Creates a fist-sized orb of emerald fire. Sorcerer flings the orb into the air, directing it with their will toward any target within 200 yards. The sphere constitutes a perfect attack unless opposed by magic-enhanced dodges or parries, in which case the sorcerer rolls [Dexterity + Occult] to hit. Upon striking, the orb explodes into a column of bright green light 50 yards wide and five miles high, dealing 50L to everything within the area. For [Essence x 5] ticks it sweeps outward at a rate of 10 yards per tick, inflicting another 25L per action to everyone caught inside for that action. Once exploded, the light cannot be parried and may only be dodged or soaked by means of perfect defenses. Total Annihilation may be countered until the moment the sorcerer hurls the orb. After that, Adamant Countermagic can only parry it. === Dodge === * Reflex Sidestep Technique: (1m, Instant, Reflex[2]) An attack is no longer unexpected. * Shadow Over Water: (1m, Instant, Reflex[2]) Ignore all Dodge DV penalties. Undodgeable attacks are still 0 DV. ** Leaping Dodge Method: (3m, Instant, Reflex[9]) After using Dodge DV against an attack, leap up to [Strength + Dodge] x 3 yards vertically or twice that horizontally. This can be any direction and distance so long as it is away from the attacker. This is treated as a counterattack. ** Seven Shadow Evasion: [Conviction Flaw](3m, Instant, Reflex[2]) Dodge any expected attack. === Bureaucracy === * Third Bureaucracy Excellency: (1m per die, Instant, Reflex) Allows one reroll, or adds [Bureaucracy / 2] to DV. ** Indolent Official Charm: (4m, Indefinite, Simple) Roll [Intelligence | Charisma + Bureaucracy], subtracting the target's [(Intelligence + Bureaucracy) / 2] from successes if opposed. If successful, multiply the time to begin a project by [Essence + 1] or apply an external penalty toward progressing of [Essence]. === Linguistics === * Sagacious Reading of Intent: (3m, Instant, Reflex[2]) Identifies the motivation behind a read/heard statement. Negate any hostile social attack. ** Twisted Words Technique: (6m + 1wp, Instant, Supplemental) Enhances a written attempt to compel or deceive, making it unnatural. Roll [Manipulation + Ability], targets whose MDV this exceeds must spend 3 [Willpower] or become committed to the instilled message/intention/belief. Lasts until broken, 1 [Willpower] per scene to resist. Increase MDV by three on multiple uses. === Social === * First Social Excellency: (1m per die, Instant, Reflex) Adds rolls up to Attribute + Ability.\ ** Understanding the Court: (20m + 1wp, Instant, Simple) Roll [Perception | Intelligence + Socialize] adding [Essence] successes, [Difficulty 1]. Misleading cues subtract [(Manipulation + Socialize + Magnitude) / 2] successes. Provides profile of people and relationships, reducing external penalties to manipulating present social groups by a maximum of [Essence] successes. * Mastery of Small Manners: (1m, Next Action, Reflex) [Appearance + 1], Treat enemy groups as [Magnitude - 1] in social combat, and acts as an [Investigation] roll with three successes on all present. === C-C-C-Combo's === '''Logical Dexterity''' [13 exp]<br/> ''Seven Shadow Evasion, Leaping Dodge, Reflex Sidestep Technique, Shadow Over Water''<br/> The malleability with which Triune Thought argues is matched only by his dexterous motions in combat. Like a leaf on the wind he is unpinnable, flittering away from danger or avoiding even the truest of strikes without a care.<br/> '''Dance of the Faceless''' [8 exp]<br/> ''Sagacious Reading of Intent, First Social Excellency, Understanding the Court, Mastery of Small Manners ''<br/> That which is hidden is only so due to a lack of understanding. Triune Thought stands above petty deflections, seeing the hidden motives and machinations of the courts as though they were obvious as the Unconquered Sun. With gravitas and graciousness his social actions betray no motives of his own, but easily expose those of others.<br/> '''Irrefutable Conclusion''' [9 exp]<br/> ''First Presence Excellency, Hypnotic Tongue Technique, Worshipful Lackey Acquisition''<br/> The mind is a terrible thing to waste, what fortune that Triune Thought is intent on making sure no promising ones are left to decay. Between his patient understanding, his deep reasoning and his awe inspiring presence the thoughts of others soon echo his own.<br/>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information