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Campaign:Oh Luna/Serval
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===Charms=== =====Strength===== =====Dexterity===== * '''THIRD (DEXTERITY) EXCELLENCY— ESSENCE RESURGENT''' ** Cost: 4m; Mins: (Attribute) 1, Essence 1; ** Type: Reflexive (Step 4 for attacker, Step 6 for defender) ** Keywords: Combo-OK ** Duration: Instant *** Lunars with this Charm obey their instincts, saving themselves from failure. A character’s player may activate this Charm after making a roll based on the relevant Attribute. She then makes the roll again, using the new result if she prefers. The Lunar can use this Charm to enhance static values based on the relevant Attribute. Doing so doubles the character’s Attribute for one instant or task, increasing applicable Defense Values by half the relevant Attribute. * '''FINDING THE NEEDLE’S EYE''' ** Cost: 2m or 3m; Mins: Dexterity 4, Essence 2; ** Type: Reflexive (Step 2) ** Keywords: Combo-OK ** Duration: Instant *** The Lunar stops a ranged attack before it nears him. Invoked when the character is the target of a ranged attack, the Lunar forfeits his Defense Value to make an active attack in return to deflect or destroy the incoming attack. He might bat a chakram out of the air with his sword or fire one arrow to smash another. The player rolls (Dexterity + relevant Ability) at difficulty (attacker’s Dexterity). If the attack strikes the projectile, resolve damage. The damage may be enough to destroy the projectile outright—arrows are particularly fragile—completely negating the incoming attack. Assuming the projectile survives, each die of the Lunar’s raw damage still reduces the incoming attack’s damage by one die. The force of this defense can disrupt even projectiles that cannot be “destroyed,” such as gouts of flame from firewands and blasts of Essence. At Essence 3 or higher, a character may spend three motes on this Charm to defend another character against ranged attacks, if he himself has some way to attack at the proper range. =====Stamina===== * '''OX-BODY TECHNIQUE''' ** +2 Dying levels, +4 -2 levels * '''OX-BODY TECHNIQUE''' ** +2 Dying levels, +4 -2 levels =====Charisma===== =====Manipulation===== =====Appearance===== =====Perception===== * '''SECOND (PERCEPTION) EXCELLENCY— ESSENCE TRIUMPHANT''' ** Cost: 2m per success; Mins: (Attribute) 1, Essence 1; ** Type: Reflexive (Step 1 for attacker, Step 2 for defender) ** Keywords: Combo-OK ** Duration: Instant *** Lunars with this Charm consistently apply their base potential to solve problems. The character’s player may invoke this Charm when making a roll based on the relevant Attribute. The character spends up to (Attribute) in motes, adding one success to the roll for every two motes. Each success purchased with this Charm is the equivalent of two dice purchased with the First Excellency or another dice-adding Charm. This Charm can enhance unrolled uses of the relevant Attribute, just as the First Excellency. Each two motes spent increases the Attribute by two for an instant action or task, functioning just as a single rolled success with the First Excellency. Essence Triumphant may be Comboed with the First Excellency, but it can never be used on the same roll as the Third Excellency. * '''WOLF EYE ADVANTAGE''' ** Cost: 1m; Mins: Perception 3, Essence 1; ** Type: Supplemental ** Keywords: Combo-OK ** Duration: Instant *** This Charm supplements any action. For that single action, the character ignores all penalties that arise from obscured vision or dulled senses. * '''KEEN (HEARING/TOUCH) TECHNIQUE''' ** Cost: 3m; Mins: Perception 3, Essence 1; Type: Reflexive ** Keywords: Combo-OK ** Duration: One scene *** +2 Bonus successes on Awareness actions that use the relevant senses. Also allows the character to clearly perceive sensory impressions that are normally too faint for human sense to observe at all. *** ''The character can gauge the quality of fabric with a touch. He reduces the external penalty to target unseen characters to -1 and the internal penalty from blindness to -2. He can hear conversations normally through thick stone walls. With a legendary success, he can read by touch.'' * '''HEIGHTENED (HEARING/TOUCH) METHOD''' ** Cost: 2m; Mins: Perception 4, Essence 2; Type: Reflexive ** Keywords: Combo-OK ** Duration: One scene *** Activating this Charm doubles any successes the Lunar earns on appropriate Perception rolls before applying external penalties, to a maximum of (Perception) additional successes. Characters in the form of an animal renowned for one of its senses (a bloodhound for scent, an eagle for vision, etc.) double the successes without limit for that sense. =====Intelligence===== * '''SECOND (INTELLIGENCE) EXCELLENCY— ESSENCE TRIUMPHANT''' ** Cost: 2m per success; Mins: (Attribute) 1, Essence 1; ** Type: Reflexive (Step 1 for attacker, Step 2 for defender) ** Keywords: Combo-OK ** Duration: Instant *** Lunars with this Charm consistently apply their base potential to solve problems. The character’s player may invoke this Charm when making a roll based on the relevant Attribute. The character spends up to (Attribute) in motes, adding one success to the roll for every two motes. Each success purchased with this Charm is the equivalent of two dice purchased with the First Excellency or another dice-adding Charm. This Charm can enhance unrolled uses of the relevant Attribute, just as the First Excellency. Each two motes spent increases the Attribute by two for an instant action or task, functioning just as a single rolled success with the First Excellency. Essence Triumphant may be Comboed with the First Excellency, but it can never be used on the same roll as the Third Excellency. =====Wits===== * '''SECOND (WITS) EXCELLENCY— ESSENCE TRIUMPHANT''' ** Cost: 2m per success; Mins: (Attribute) 1, Essence 1; ** Type: Reflexive (Step 1 for attacker, Step 2 for defender) ** Keywords: Combo-OK ** Duration: Instant *** Lunars with this Charm consistently apply their base potential to solve problems. The character’s player may invoke this Charm when making a roll based on the relevant Attribute. The character spends up to (Attribute) in motes, adding one success to the roll for every two motes. Each success purchased with this Charm is the equivalent of two dice purchased with the First Excellency or another dice-adding Charm. This Charm can enhance unrolled uses of the relevant Attribute, just as the First Excellency. Each two motes spent increases the Attribute by two for an instant action or task, functioning just as a single rolled success with the First Excellency. Essence Triumphant may be Comboed with the First Excellency, but it can never be used on the same roll as the Third Excellency.
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