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===In Team Yankee=== The FV 438 is an ATGM carrier unique to the Chieftain squadron, and may not be brought more than once unless fielding several squadrons. For 2 points per piece in a 2 or 3 vehicle platoon, you get an AT23 missile which is guaranteed to destroy virtually all tanks in the game without a problem, with the possible exception of the M1IP Abrams. As with all other FV chassis, the 438 is equipped with a 7.62mm machine gun for engaging enemy infantry which gets too close for comfort if you somehow allowed enemy forces into your backline. Unsurprisingly, the FV438 should be fielded as far back as possible, using its superior range 48" to destroy enemy armour. Expect these things to die if touched by anything in the game. It is also one of the few British units equipped with Thermal Vision, allowing you to fire through smoke. Use its Swingfire rule to go-to-ground when firing missiles, making them 6+ to hit or 7+ in cases without the guided special rule. The Swingfire is a poor choice unless playing in a tank-only meta, due to the cheapness of Milans. While its main draw might be the Swingfire rule, the effective halving of your potential firepower makes this an incredibly poor choice. For 6 points, you may either have 3 missiles that will stay in the fight or 6 slightly inferior Milans. Even in a tank game, AT23 is overkill against all current tanks apart from the M1IP. Consider taking an additional Chieftain for 6 points instead of all-around firepower capable of reliably defeating enemy tanks and infantry. If your anti-air net is rather shoddy, consider taking a Rapier or a Blowpipe Platoon instead. Even a Recce platoon can provide more utility. The Swingfire is an incredibly specialized vehicle for defeating friendly tanks and is one of the most questionable units in the British Arsenal, whose survivability would not matter if everything else you have is dead.
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