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=== Colorless === Colorless cards are those of character original to Cipher (though cards of these characters sometimes have the symbols of random existing universes instead), those of characters originating in one of the spinoff titles, certain promotional cards, or the character Anna (who appears in every game in the series but ''Gaiden''). They have no set mechanics and are splashable since they don't need a color bond to deploy, but don't provide a color when played as bonds. * ''Tokyo Mirage Sessions ♯FE'' (''幻影異聞録♯FE'', ''Illusory Revelations ♯FE'') started life as a title that was announced as a crossover between ''Fire Emblem'' and ''Shin Megami Tensei''. After it was revealed following ''years'' of unnecessarily secretive development to be a ''Persona''-themed game about various young folks in showbiz battling monsters with ''Fire Emblem'' characters as [[JoJo's Bizarre Adventure| Stands]], resulting in absolutely thermonuclear levels of [[RAGE| fanbase drama]], it bombed, and by the time that calmed down while the game was nearing western release, said release was censored to the point the Japanese dialog was rerecorded to match the changes, flopping overseas as well. Not a bad game; the story's fine if somewhat vanilla, the gameplay is well-designed with that traditional Atlus brand of challenge and satisfaction, and its sad history means it's generally available quite cheap. ** ''Encore'': An enhanced Switch port that was hoped to provide a good afterlife for the game, but itself resulted in thermonuclear drama after it was revealed the censorship of the Wii U version was now in the Japanese version too, because this poor game accidentally swallowed a cursed amulet or some shit and cannot get a fucking break to literally save its life or legacy, and only sold marginally better, very likely killing off the creators' stated hope of a line of ''Persona''-themed collaborations with other game franchises permanently. * ''Fire Emblem Warriors'' (''ファイアーエムブレム 無双'', ''Fire Emblem Musou'') is a big cross-over spin-off done by the ''Dynasty Warriors'' guys, in the style of those games (level-based hack and slash). Twin siblings Lianna and Rowan are living out the very-standard ''Fire Emblem'' plot of having their peaceful nation invaded by a greedy neighbor who wants to loot their holy artifacts for an evil dragon, only to end up ripping open a hole in space-time and letting the cast of ''Fates'' and ''Awakening'', as well as a few characters from other ''Fire Emblem'' games, tumble out to join them or their adversaries according to alignment. The gameplay isn't bad, if, you know, you're into these sorts of games, and while moveset-cloning is a problem, it's generally limited to a relatively small pool of other characters. Compare what those lazy fucks at Koei-Tecmo would do to their flagship series just one installment later. Just like the contemporary ''Hyrule Warriors'', a number of mechanics make their way over from the games they're crossing over with, like weapon triangles and a surprising amount of unit interactions. Supports make their way in as reskinned versions of the character interactions from ''Warriors Orochi''. The game's focus on mainly ''Awakening'' and ''Fates'' as well as overuse of sword users in a game with the weapon triangle received negative reception, and in general it's seen as an alright, if vanilla, ''Dynasty Warriors'' clone released in a time when a better class of clone (if not of mainline series entries) has become more standard. * ''Fire Emblem: Heroes'' is a mobile gacha game with stripped down ''Fire Emblem''-style grid-tactics gameplay on fairly-small maps. Variations on characters from across the series can be summoned (introducing many classic characters to an English audience for the first time in an official release) with voice acting and everything. It has a story focused on a pair of twin Lords, Alfonse and Sharena, from a nation that summons heroes from across space and time, and currently at war with another that enslaves them. There's a bit more to it than that, especially if you're ''really'' into Norse and Finnish mythology, but it takes its sweet time getting good. Notable for retaining triangle mechanics, but reducing them to red/blue/green colors specific to units. Decent enough gameplay, for a cut-down free-to-play mobile game, and like many such titles has improved with time. * ''Fire Emblem Cipher'' is the card game you're reading about! There were 7 original characters created just for it. Their class changes every appearance, and, unlike other spinoff characters, they typically aren't colorless but a random color. The original characters that existed at the time could be recruited in DLC for ''Shadows of Valentia''.
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