Editing
Halflings (Warhammer)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==The Hungry Horde== The first ever Halfling army list appeared in issue #36 of Citadel Journal in the year 2000, which also contained rules for a Halfling warband in [[Mordheim]]. [[Wayne Oldfield]], one of the longest of the Longbeards in tabletop gaming and alumni of the notorious Nottingham Games Club (seriously, in the introduction to the army this magnificent bastard mentions his '''10,000 point Dogs Of War army''') wrote the rules while the British author David Lee Stone (best known for the The Illmoor Chronicles novels) wrote the lore. The lore is canon to the setting unlike a fair amount of supplementary material which tends towards the questionable, showing it to be [[Black Library]] Approved (literally, a picture of a purity seal with that exact phrase appears to the side of the text). All Halfling infantry have the Woodsman rule, giving them immunity to penalties from Woods terrain. Believe it or not, the army is fairly OP for an army of its time period, although if the general rules for transferring stats to modern editions are used, it becomes even stronger since your monster options are damn decent and don't end up as cannon fodder like the monsters of most armies. After this brief appearance, halflings as a fighting force... technically never appeared again. The February 2006 issue of [[White Dwarf]] (#313 for UK, #314 elsewhere) contained a scenario called "The Revolting Moot", which allows you to fight the decisive battle of the Halfling Rebellion between the halflings and their ogre allies under Blaut Feastmaster vs. Marius Leitdorf's remaining imperial troops in a game of Warhammer Fantasy 6e. In this scenario, the "Halfling Army" is basically just a normal [[Ogre Kingdoms]] army, but using [[gnoblar]] fighter and trapper units to stand in for halfling militia squads. It can also include Lumpin Croop & His Fighting Cocks, Halfling Hot Pots (replace Gnoblar Scraplaunchers), and "Kathleen", the Halftank (also known as the Soup Tank); a broken-down [[Steam Tank]] clumsily salvaged and rebuilt by the halflings as a mobile soup kitchen, but still capable of fighting in an emergency. Kathleen the Halftank is a 0-1 Rare Unit in the arm that costs 150 points; she has Movement 6, Weapon Skill 1, Ballistic Skill 4, Strength 5, Toughness 6, Wounds 6, Initiative 0, Attacks 0, and Leadership 10. She has the special rules Large Target, Unbreakable, Unit Strength 6, Cause Fear and Nearly Irresistible Force; she can't march, but when she charges, she inflicts D6 Impact Hits, just like a chariot. When engaged in melee, she does D3 Strength 5 hits each turn, representing the halflings trying desperately to run over whatever is in the halftank's way. Its sole armament is the Soup Cannon, which fires in a 45 degree arc from the halftank's front; place the Flame template touching the cannon and roll Artillery dice - move the template this many inches forward. Models hit by the SouP Cannon take a Strength 5 hit that ignores Armor Saves; models covered by the template are hit automatically, models partially covered are hit on a 4+. ===Regiments=== These are equivalent to the "Core" of 8th edition. At least 25% of your army must consist of these models, and each unit has to have a minimum of 5 models with no maximum limit to unit size (this is before rules to prevent things like the "1000000 Skaven Slave" list). * Halfling Militia Basic troops. Your standard Halfling. * 0-1 Great Eagle Riders Yeah, even before the movies people were making "Eagles save the day" jokes. Its common enough in-universe that "When the Halflings are in trouble along come the Lords Of The Air." is a common saying. Two Halflings ride on each Eagle, and can be equipped with Light Armor for 1 point, and Spears and a Shield for 0.5 points each. * 0-1 Swan Riders The rider is a highly skilled archer, and the swans themselves are large enough to maul and even kill using their wings (those who scoff at the idea haven't met a real swan or their goose cousins). They fly in a V formation like small swans, quickly maneuvering the battlefield. They can move and shoot, and can even attack other models that are flying too high to be in range albeit at a -1 penalty. Have Light Armor in addition to their bows. * 0-1 Battle Ram Riders (Halfling heavy cavalry) Male War Sheep. They are specifically trained and intended for use as cavalry. Their wool is thick enough that it grants Barding bonuses and a +1 to save. * War Sheep Riders Halfling War Sheep are technically the best of their normal female sheep, which have been bred to massive size and for obedience unusual in livestock. However they are still just sheep, and have a -1 Leadership during Break Tests. * Goat Riders Unlike the War Sheep these are just the largest of their ordinary goats. They don't suffer penalties from Woods or Hills, and can be Skirmishers. * 0-1 Pantry Guard Elite chefs who can be assigned to guard the Chuck Wagon, earning them a +1 Combat Resolution bonus. Can be equipped with Light Armor and Double-handed Weapons (meaning cleavers). They can also carry a Magic Standard. * 0-3 Crazy Chefs Night Goblin Fanatic knock-offs who can be part of the Pantry Guard. Their behavior is due to them getting into the "spicy dumplings". * 0-1 Halfling Housewives A squad of female halflings come to add their own vicious temperament to the fray; become Frenzied if other halflings die within 8". Have higher durability than standard militia due to their childrearing and housework (that's the canon explanation, not our joke). You can only take one unit of them because they'd become too jealous (again, that's not us making that joke). Their weapons are all Hand Weapons, but are listed as rolling pins, barrels, cudgels, and brooms. They can be equipped with corsets AKA Light Armor (why Halfling women care about hiding their fat guts isn't clear, though it may be that they get better support for their chonky bosoms than with bras) and the The Washing Line magic item. They can also take Double-handed Weapons for 1 point (so you can have an entire unit of Halfling ladies bashing Warriors Of Chaos with fucking barrels). * 0-1 Lords of the Harvest (elite halfling infantry being carried piggyback by lowly Gatherers) * Poachers (halfling archers) * [[Treeman|Treemen]] ===Warmachines=== * Halfling Hot Pots * The Reaper & The Shearer (halfling "chariots" (repurposed farming machinery) which do 2d6 damage on a charge due to their abundance of spinning blades) ===Monsters=== * Baby [[Dragon]] (can be taken as a character steed or a general monster) * [[Pegasus]] (can be taken as a character steed or a general monster) * Giant Eagle (can be taken as a character steed or a general monster) * Giant Swan (can be taken as a character steed or a general monster) * Poultry Swarm: Angry chickens, ducks, and geese herded onto the field of battle. ===Characters=== Can be up to 50% of your points. * Moot General Designated by bearing a (ceremonial?) Picnic Basket which is how Halflings mark their military commanders (no, really). Mandatory for your army as your General; can take the Ring of Concealment for 30 points to become immune to missile attacks and inflict a -2 penalty on enemy melee attack rolls, and must take Glammyding, a magic sword that grants +2 Strength and causes Fear in [[Orcs & Goblins]] - yeah, they're Bilbo ripoffs). Glammyding is not a one-of-a-kind item, it's a type of magic sword that all Halfling Generals bear to distinguish them from officers. They can be upgraded to ride a Battle Ram or anything from the Monsters section. * Chuck Wagon The Halfling Battle Standard Bearer. Contains most of the rations for the army, and is pulled by two Aurochs which are the giant feral ancestors to cattle (note: Aurochs existed in real life, they're just extinct in our world while in Warhammer the Halflings have preserved them as delicious war beasts). The crew consists of two Cooks and a Chef who are equipped with Light Armor and Hand Weapons with the Chef being allowed to equip a single magic item. If the Chuck Wagon is captured by the enemy (instead of destroyed) the ENTIRE HALFLING ARMY GAINS HATRED AGAINST WHATEVER TOOK IT. Meaning they've decided who's going to replace the lost rations. * Halfling Hero Your standard Halfling character, with no limit on how many you can take. Have the lowest stats of your Characters. May have any combination of available weapons and armor, and a maximum of two magic items (unless given one by a Thief). Can ride Battle Rams, War Sheep, Goats, or any model from the Monsters section. * Halfling Master Chef Master Chef may only be in a unit of Cooks. Same upgrades as the Hero. * Halfling Housewife Lady Like the Master Chef she can only lead a unit of Housewives. Same upgrades as the Hero. * Halfling Thieves (0-3) The Halflings call them their "Scouts". They have a 1/3 chance chance to steal the weakest magic item or a 1/6 chance to steal any magic item of their choice from any enemy unit that their unit is in base contact with, which they pass to any Character also in their unit but may not use any they steal on their own. There is a 1/6 chance they fail to steal anything but are not revealed to the opponent, a 1/6 chance to fail and be revealed, and a 1/6 chance to immediately be killed (and obviously revealed). As a result this die roll is based on the honor system. They can be equipped with any weapons/armor, can be equipped with one magic item of their own, and can ride a Battle Ram or anything from the Monsters section although they can only hide in units using the same mount. * 0-1 Sheep Dog The companions of Battle Ram Riders in lore, becomes a Familiar to any character model you want in crunch. They must stay within 12 inches of their master and take his/her Leadership for morale tests, and if they can get into base contact with any War Sheep or Battle Ram unit that is fleeing it automatically rallies. * Halfling Champion The weaker form of the Hero. They use the same equipment as their unit, and can carry a single magic item. * Halfling Chef The weaker form of the Master Chef, can similarly only join Cooks. Same upgrades as the Champion. * Housewife Matron The weaker form of the Housewife Lady, can similarly only join Housewives. Same upgrades as the Champion. * Halfling Wizard Lousy; they cap out at level 2 and know 1 Battle Magic spell per level. They can be equipped with any weapon/armor combination however, may take one magic item for their magic level, and can ride a Battle Ram or anything from the Monsters section (ironically making them a very good wizard option for most armies even if their actual magic is not great). ===The Comradeship=== A send-up of the Fellowship from [[The Lord of the Rings]], these guys were special characters in the halfling army that debuted in Citadel Journal #36. Consist of the mad mage Olorin the Grey Wizard, Aragand the Layabout, Giblet the Dwarf, and Legles the Elf. '''Olorin''' is a 4th level Wizard Lord who costs 290 points and wields Battle Magic and Grey Magic spells. He is armed with a sword and 4 magic items of the player's choice, and has the following stats: Movement 4, Weapon Skill 3, Ballistic Skill 3, Strength 4, Toughness 4, Wounds 4, Initiative 6, Attacks 3, Leadership 8. He is characterized as a mysterious wanderer whom the Moot mostly knows as a traveling entertainer who creates fireworks and pulls (tasty) rabbits out of hats. It is said he has a secret, but he won't say what it is. '''Aragand''' is described as the type of scruffy, unwashed bloke you see sitting the dingy part of any tavern in the Empire, usually all on his lonesome. Aragand claims to be a king in waiting from a far-off country, and who knows, maybe he's telling the truth. He costs 290 points, wears light armor, wields a Magic Sword of the player's choice as a two-handed weapon, has 2 other Magic Items of the player's choice, and has the following stats: Movement 4, Weapon Skill 6, Ballistic Skill 6, Strength 4, Toughness 4, Wounds 3, Initiative 6, Attacks 4, Leadership 9. '''Giblet''' is a failed [[Slayer]], so bumbling and incompetent that his disgusted peers sent him out to make friends with an Elf... which, somehow, he did. Now the two are inseparable, with Giblet loyally trundling along after Legles, who does his best to help Giblet avenge his dishonor by getting himself killed. This failed Dragon Slayer costs 30 points, goes Unarmored, and wields a Great Axe, although he's permitted to take 2 Magic Items and/or Rune Items. He has the following stats: Movement 3, Weapon Skill 6, Ballistic Skill 5, Strength 4, Toughness 5, Wounds 2, Initiative 4, Attacks 2, Leadership 5. He is Immune to Psychology so long as Legles is alive, but suffers from Stupidity if Legles dies. '''Legles''' we know the least about, which is saying something. Ever since Giblet forcibly befriended him, he's been stuck leading the dwarf all over creation, hoping to get the dwarf killed so he can fulfil his Slayers Oath. Costing 104 points, he wears Light Armor, wields a Wood Elf Longbow and a Sword, and can take 2 magic items. He has the following stats: Movement 5, Weapon Skill 6, Ballistic Skill 6, Strength 4, Toughness 4, Wounds 2, Initiative 8, Attacks 3, Leadership 9. ===Warhammer Army Project=== As laughable as halflings are, it's worth noting that they've been a part of Warhammer's military forces for quite a while, from being an Ally mini-list available to [[The Empire (Warhammer Fantasy)|Empire]] and [[Wood Elves (Warhammer Fantasy)|Wood Elf]] generals in 3e to being one of the core Empire units in 4e, to say nothing of their consistent appearance throughout the [[Warhammer Fantasy Roleplay]]. So, it was inevitable that the [[Warhammer Army Project]] would try to cook up an army book for them for their Warhammer 9th Edition project. The WAP version is clearly based on the Hungry Horde article from Citadel Journal #36, but does put a few unique twists on it. The obligatory '''Commanders''' are the ''Elder''s (Lord Tier) and the ''Sheriffs'' (Hero tier), these representing the figures of authority in the Mootland. One of the new additions to the Hungry Horde in 9e is the '''Enchanters'''; [[halfling]] [[wizard]]s. They aren't common, as that "resistance to [[Chaos]]" thing means halflings have difficulty drawing in the raw magical energy needed to fuel a spell unless they actually work at it good and hard - and you know how halflings feel about work! Still, that same resistance to the forces of Chaos means they excel at disrupting hostile magic, and usually don't have to worry about the "minor side effects" like [[human]] wizards do. Most live simple lives as entertainers or arcane physicians, but a few are truly devoted to magic and get good enough that they can be called upon to lend their spellcasting powers to the Moot's defense. A halfling enchanter (or its Lordly counterpart, the Grand Enchanter) can practice all of the common forms of magic but the Lore of Death, and their special "Resistant to Magic" rule means they only channel Power Dice on a 5+, but channel Dispel Dice on a 3+. They are, however, going to be vastly outgunned power-wise by any comparable [[wizard]]; Enchanters are fixed at Level 1, and Grand Enchanters at Level 2! '''Master Chefs''' are to the Hungry Horde what Battle Standard Bearers are to pretty much every other race; these are the guys who inspire the army to fight harder. They may often go to war alongside the '''Pantry Guard'''; deputized cooks charged with guarding the precious Chuck Wagon that holds the valuable supplies needed for the post-battle meals. Nothing inspires a halfling to fight like the idea that they might lose their lunch! '''Master Thieves''' are, of course, some of the most skilled and famous of all halfling burglars and pickpockets, often motivated to lend their aid to the defense of the motherland. Whereas regular halfling '''Thieves''' clump together for mutual protection and safety, Master Thieves go it alone as characters. The humble '''Militia''' makes up the bulk of the Hungry Horde's fighting forces, whilst the professionally trained '''Vigilante Guards''' are more of an elite trooper. But even they are not as respected as the '''Fieldwardens''', who keep the peace on the Moot's borders and serve as its first line of defense against [[goblin]]s and the [[undead]]. Physically handicapped by short legs and a racial proclivity towards obesity, halflings don't exactly make natural cavalrymen. Yet in times of war, the pony-riding couriers known as '''Hobilars''' are the best they've got... or were. '''Hound Riders''', '''Ram Riders''', and '''Swan Riders''' may not be as fast as the Hobilars, but at least they're not so likely to fall off at the first bump! Plus, they have their own unique advantages. The halfling '''Rangers''', crack archers and wilderness scouts, are the most well-known and respected of the halfling's meager military might, providing backup to the Fieldwardens and scouting for the imperial armies of their neighbors. The '''Housewives''' are, well, exactly that; halfling women who've shown up to make sure their menfolk do a proper job of keeping the Moot safe, complete with the ability to carry a clothes line full of newly cleaned laundry as a banner. ...Yes, we know, they weren't that funny even in the 2000s, but can you ''really'' say that Warhammer is above this kind of humor? They're no longer a 0-1 unit, but they do use up Special Unit slots. Not being particularly blessed with native monsters and creatures to tame, the halflings have had to get... creative... when it comes to supplementing their forces. '''Bee Swarms''' are gathered from the many hives on Mootland farms and tied up in sacks, then released in the hopes they will sting the enemy to death and not their wielders. Similar creativity can be found in the '''Lords of the Harvest'''; gangs of young halfling youths that ride each other piggyback into battle in hopes of proving their martial prowess, their use of the '''Reaper and Shearer''' farm machinery as weapons of war, and of course the legendary '''Halfling Hot-Pot''' and '''Kathleen the Half Tank'''. Finally, there is the true muscle of the Hungry Horde; the small but disproportionally powerful bands of '''Moot Ogres'''. Of course, what would an army list be without some special characters? * '''Hisme Stoutheart''' is the Halfling Elector Count and the Elder of the Mootland. * '''Nicholas Warfoot''' is the descendant of one of the Moot's few dedicated military families, and its current overall commander. * '''Clegg the Indomitable''' is a Master Thief with a small but potent arsenal of magical items. * '''Gabbo Flugbend''' is a now-retired [[adventurer]] of genuine skill, who rides a loyal [[[pegasus]] named Greywing. * '''Ogglethorpe Bulnhelm''' is the latest scion of the most legendarily skilled chefs in the Moot. * '''Jolly Bolbottom''' is an inkeeper who became an unlikely hero when he killed a [[giant]] by being swallowed whole and then igniting the fetid gases inside of its gut, causing it to explode, which he miraculously survived.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information