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====Elemental Pact==== ''Pact Boon:'' Warding Chaos, which grants you resist 5 to Acid, Cold, Fire, Lightning and Thunder damage until the end of your next turn, and which lets you shift a number of squares equal to your Con modifier. ''Pact Reward:'' You can use your Constitution modifier (with a cumulative +2 bonus at levels 5, 15 and 25) as a damage bonus to your warlock attack powers. It also applies to the damage rolls of your Warlock's Ally from 9th level onwards. You also gain proficiency with Scale Armor. ''Pact Weapon:'' The Elemental Pact Weapon is the Blade of Chaos, a single-edged, serrated, awkward-looking chopping blade. It's a one-handed melee heavy blade with a +3 proficiency bonus, a 2d4 damage dice, and the High Crit property. It grants the Unraveling Strike (at-will) and Elemental Wrath (encounter) powers. ''Pact Weapon Retribution:'' Elemental Roar, which inflicts psychic damage and causes the target to grant you combat advantage until the end of your next turn. ''Summon Warlock's Ally:'' You randomly summon an air, earth, fire or water [[archon]] to do you bidding. ''Hexblade's Action:'' When you spend an action point, gain temporary HP equal to half your level, you also gain a +1 to your melee weapon reach until the end of your next turn. ''Pact Aspect:'' +2 to Endurance checks. Additionally, at the end of each extended rest, you choose to Resist Acid, Cold, Fire, Lightning or Thunder, with a resistance value of 10 (15 at 21st level). ''Pact Curse:'' Chaotic Mind inflicts psychic damage and forces it to make any opportunity attack it can until the end of your next turn - during which time its own allies also provoke opportunity attacks. ''Pact Invocation:'' Use of the Elemental Invocation means that, until the end of the encounter, roll a D20 whenever you take Acid, Cold, Fire, Lightning or Thunder damage. On a 10+, subtract 15 points from the damage you suffer (before Resistance is applied). On 1-2, you take a further +10 damage. ''Improved Pact Boon:'' After using Warding Chaos, the next melee weapon attack you make before the end of your next turn inflicts bonus Acid, Cold, Fire, Lightning or Thunder damage equal to your Con modifier. You choose which type of damage is inflicted. ''Pact Transformation:'' Through the use of Elemental Transformation, you assume the form of a chaos elemental, an ever-shifting mass of elemental energy that can randomly scourge foes with acid, cold, fire, lightning and thunder. ''Greater Summon Warlock's Ally:'' You call forth a Titan of earth, fire, frost or storm.
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