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===Battle Engines=== *'''Death Knell''': This battle engine is situational and really relies on what theme you are bringing to the table. Bump in the Night doesn't benefit much from this. Since this theme is more infantry based you'll see a lot of slight increases to low armor units meaning it won't do much. Its toolbox abilities are nice, but the primary ability of the death knell to shift around corpse tokens just doesn't fit a theme that isn't as reliant on them. Dark Menagerie is where this engine brings all the corpse tokens to the yard. I'd teach you, but my Moans about to charge. Being able to shift around tokens means that your Cage Ragers and Skins and Moans are about to go nuclear. Start off with +1 Str and +3 Arm on the Moans while within 5" of this bad boy and things start getting serious. When two of your models die or you manage to kill two of your opponents, that jumps to +3 STR and +5 Arm, turning the Moans into a monster straight out of nightmares. All because you took this one engine to catch bodies and shove them in the Moans bags. Cage Rager and Death Knell bring an entirely different set of problems for your foes. Counter you opponents spells and laugh as they waste focus or fury on upkeep spells as you much on tasty corpses to do those things for free. Then pour salt on the wound by casting spells through the Rager.
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