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==India in Gaming== * In the Civilization series, India is always depicted as a peaceful, non-aggressive state... until they get nukes, whereupon they will proceed to nuke everything in sight as fast as they can produce bombs. This is a hallmark of the series dating back to a bug in the original game where Gandi's aggression metric was so low that it could in some cases cause an unhandled integer underflow, turning him into raving Khornate cultist who wants to blow up the world. * In Empire: Total War India is introduced as a playable theater. You chiefly will be either the Dutch or the Maratha Confederacy. The Marathas themselves are completely broken in that India is a massively profitable theater, and they have virtually no real enemies to deal with. Once the very few enemies that exist have been dealt with(Mughals and Mysore), the Marathas can spam armies like Zerg on crack with European equivalent loadouts. But that is not the issue; their instantly hireable "General" units come with a squadron of musket bearing war elephants. That run as fast as horses. [[DISTRACTION CARNIFEX|That can tank all but the most concentrated canister shot]] and can slam into a line of muskets obliterating the enemy army the moment they breach their lines. Considering impact-triggered percussion caps will be researched early in a unified Bharat, India must never be united lest they'll overwhelm the planet. [[Category: History]]
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