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===Skirmishers=== *'''1st Highlanders S.A.S.:''' Camo Infiltrators with great CC-skills and weapons and either shotguns, chainrifles, or both. These are for close-range only, but they do it really well. Also worth noting are two specialist options. **'''Uxia McNeill, Corporal of 1st Highlander S.A.S.:''' For not much more pts you get Infiltration (+6) and either MSV1 or a specialist with D-Charges. *'''Chasseurs:''' Camo infiltrators with a rifle and either a light flamethrower or an adhesive launcher. There’s the option of a FO or minelayer as specialist. Note that sixth sense makes for a great threat against stealth units, and they probably won’t see that skill coming on a camo‘ed unit! *'''Foxtrot Rangers:''' Cheap camo infiltrators, and not much more. Come with an FO and a (terribly overpriced at 2SWC) LT choice. *'''Hardcases, 2nd Irregular Frontiersmen Battalion:''' Cheap irregular infiltrators with Decoy, which turns up the mindgame a notch. Tactical Bow is situational, but either the Rifle or the light Shotgun can do some work. *'''Pavel Aleksei McMannus, Petsgruppa G:''' Is a camo'ed specialist character wielding a Ohotnik- an Ariadna exclusive rifle with a very interesting rangeband. T2 CC weapon on top of a collection of CC-improving skills also make him great at lurking behind a corner ready to shank something. *'''Scouts:''' Camo infiltrators with access to the Ohotnik, an Ariadna-exclusive rifle with pretty cool rangebands. All their shots get Shock, making them even more dangerous.
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