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===Heavy Infantry=== *'''Al Fasid Regiment:''' The versatile S5 gunfighter from Haqqislam has got a two very nice profiles, with Minelayer and Veteran on both, making them immune to Isolation! Often passed over because it is an expensive troop, it's absolutely a toolbox that's worthy of testing if you want a flexible pick. The mines give it great potential for zone control, and both profiles have respectable reactive and active weapons. *'''Asawira Regiment:''' One of the best troops in Haqqislam, hands down. Unapologetically tuned in vanilla Haqq and absolutely monstrous in the Hassassins sectorial. BS14 is really top tier shooting, and the AP spitfire can rip right through armour. As if that wasn't enough they're amazing in close combat with their CC23, martial arts, and berserk. AND they're extremely tough due to ARM4, 2W, and BTS9. One trick with Asawira is that they can include enemy hackers due to their stealth rule, (as long as they don't break stealth by shooting). This gives them a level of protection that a lot of heavy infantry lack. In vanilla Haqq they're balanced a little by the frenzy rule which sees them go impetuous after wounding an enemy. Be warned this has a huge negative effect on your face-to-face odds because not being able to claim cover is awful. But Asawira are bonkers in fireteams because in that situation the frenzy rule is cancelled. *'''Hassassin Áyyār:''' *'''Hortlak Janissaries:''' *'''Janissaries:''' *'''Special Deterrance Group Azra'il:''' Mainly gunfighters, with both a buff on damage and continuous damage on their BS-attacks. They don’t get a particularly good skillset to support their shooting though. That means getting hit by an Azra'il is really scary, but hitting anything like a dedicated gunfighter can become a problem.
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