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===Non-Aligned Armies=== [[Image:Na2logo.png|100px|left]] Also known as NA2, the catch all term for armies not associated with any of the main factions of the game. Generally these are mercenary companies and as such almost always have access to gobs of named characters and mercenary style units. They all function as sectorials, allowing fireteams as usual with the exception of Spiral Corp, which also has the Tohaa Triad Team rule. *'''Druze Bayram Security:''' The most powerful subfaction of the incredibly powerful Submondo mafia, the Druze Society is notorious for their brutal methods and sheer amount of damage they cause to the Human Sphere's economy. Centered around the fantastic Druze Shock Teams and Brawlers supplemented by Haqq and PanO remotes, a couple of Haqq units, and a variety of named characters. Fairly mono-build due to their extremely limited options, pretty much any Druze list is going to focus on a fireteam of Druze with Brawlers (or the reverse) with a character or two. *'''Japanese Secessionist Army:''' Generally referred to as the JSA. Fairly high tech and close quarters oriented to the point where they can break shooting stalemates by assaulting and relying on their better CC stats. Cheap access to Chain of Command means their lieutenants can be played extra aggressive. The tradeoff is that they aren't particularly strong at a distance and have only average specialists. But they have ninjas with stealth suits and monofilament katanas, power-armored samurais and the biker gangs from AKIRA so who cares? *'''Ikari Company:''' The bad guys who only care about money. Honor? Nope. Standards? Nope. Pay them for their services and point them at who you want dead. Almost exactly the same army list as Druze Bayram, but adds JSA units and removes a few of the characters. WILL kick puppies for money. *'''Starco. Free Company of the Star:''' The good guys. Mostly Corregidor Nomads (and Riot Grrls) combined with the regular merc fare, with a bunch of "good guy" special characters. Can build very powerful link teams usually centered around Emily Handelman, who singlehandedly gave StarCo a bad name as the munchkin sectorial from the moment of their release in N3. *'''Spiral Corps:''' The secret society of the Tohaa bought a merc company in order to hide their actions, ostensibly working as Alien Hunters and hiring humans. Now that the main Tohaa forces are cut off, they're trying to take control of the Human Sphere (or at least guide it from the shadows... maybe? It's all very confusing). More of a side-shift for Tohaa instead of a focus or improvement. Whether losing some of the Tohaa options to gain access to a couple of the human merc options (most notably Brawlers) is worth it is up to you, but they generally play like Tohaa with some friends. *'''Foreign Company:''' Combines PanO and Nomad units with some merc options. Centers around a few named characters all from the same team in lore. These characters all link with a different unit but they can all link with PanO Orcs, leading one to believe that this sectorial focuses on a character-driven Orc team. *'''Dahshat Company:''' A mercenary company owned by an extremely powerful Silk magnate who is also a part of Submondo. Made up mostly of Haqqislam units with a smattering of Yu Jing (and of course mercenaries). Almost no wildcard options, making this list look a lot more like older editions in terms of fireteam composition and forcing you to choose your units carefully. *'''White Company:''' Very new, their lore is still a mystery (to this editor at least). They combine Svarlarheima units with Yu Jing units for some reason and have a very small selection of mercenaries. Seems extremely redundant due to Svarlarheima existing. If you've noticed a theme here, congratulations! You aren't the only one. The non-JSA and Spiral mercenary companies tend to be very limited in selection, reliant on characters, lore-light, and tend to field either very popular units from the armies they are composed of or very unpopular units from those armies. They also seem to be a lazy copy paste job of "pick one army and add some of their core units, pick another army and add some of their elite units, give them PanO/Haqq remotes, done". There have been accusations of Corvus Belli making the mercenaries simply to sell models, even as they discontinue main faction sectorials. Add to that the N3 debacle of StarCo being blatantly overpowered due to a model you can only get in a pack with four other models you can't field in any army, and you will find that there generally isn't a middle ground to mercenary opinions. People seem to either love them or hate them, with little in-between.
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