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===The Great Fathers and the Claywives=== The dwarves have a total of thirteen gods, all dedicated to a particular form of craftsmanship or art; Orm (building), Godor (oration), Dohl (mining), Ghrd (wealth), Lodhul (cooking), Jhord (espionage), Odom (secrets), Dovur (weaponsmithing), Uldar (armoursmithing), Dhurg (axe-manship), Hrord (swordsmanship), Udo (hammer-manship), and Sigmur (whose role isn't mentioned in the IKRPG Core Rules but must be written down somewhere). These gods were created in slavery to a giant sentient mountain called Ghor, but they were eventually able to escape Ghor's clutches by tricking him into letting himself be mined hollow. They made their way to Caen, fashioned themselves some women called the Claywives (who are also worshiped by some dwarves), fathered the dwarven race, and left down an extremely detailed system of laws before heading back to Urcaen again. The dwarves believe that their dead get to live in the tower that the Great Fathers built out of Ghor's insides, eternally refining their chosen crafts. So where elves are slowly slipping away into nothingness, humans are either in a state of eternal servitude or getting spiritually nommed, and skorne are damned to everlasting torment in the Void, Rhulfolk chill and [[gets_shit_done|make themselves useful]] during a huge metaphysical game of [[dwarf_fortress|Dwarf Fortress.]] That is, after a likely long life of making steam-powered magic robots, shooting the other races in their stupid tall people faces, and making fat stacks of bling from doing both. So praise be to the gods for assuring the vaguely Jewish/Scots-Irish thug life will be pimping from beginning to end and beyond.
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