Editing
Magic: The Gathering
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Structure of a turn=== The first step in a turn is the '''untap step''', here all the cards in play that are tapped are untapped. The next step is your '''upkeep''', nothing happens here by default, it is only in place for some cards to trigger different effects at the start of your turn. After your upkeep is your '''draw step''', here you simply draw a card from the top of your library. Next is your first main phase, here you can play any spells that are played at sorcery speed, this is things such as artifacts, creatures, enchantments, planeswalkers, land (lands are weird, playing them doesn't use the stack and as such can't be responded to, so one could make the case that in some ways they are faster than instants, also lands can NEVER be "PLAYED" when it is not your turn where as other things considered sorcery speed can be instant speed through things like Flash). and sorceries themselves. After your first main phase is your combat phase, this is broken up into several subphases itself. The first thing to happen is that you declare any creatures you want to '''attack''' to attack by tapping them, you opponent is then given the choice of '''blocking''' your creatures. Only an untapped creature can block, and a creature can only participate in one block each combat. However, several creatures can be picked to block the same creature at once, meaning that it is possible to 'gang up' on attackers in order to kill them. When creatures are in combat with each other they will deal each other damage at the same time, meaning that two 1/1's will kill each other at the same time. In the case of multiple creatures blocking one creature, the attacker assigns the damage that his creature would deal out to the blocking creatures as he wishes, for example a 2/2 blocked by two 1/1's could deal 1 damage to both creatures and kill them both. Any unblocked creatures will deal their damage to the opponent. Once all damage has been assigned, the '''clean up''' step follows, where all creatures that have taken lethal damage will be sent to their owner's graveyards. After combat you have your second main phase, where you can do exactly the same as in the first. After the second main phase, you have the end of turn step, pretty much the same deal as with the upkeep, nothing really happens here unless a card says so. Lastly, after your end of turn step, you discard down to the maximum hand size if you have exceeded it, so if you for example have 9 cards in hand, you will have to discard 2 of them to meet the required of 7.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information