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=====Lesser Magic===== 1: Fires of U'Zhul (Difficulty 7) The mage blasts a single target within 18" for a Strength 4 hit. This spell hits the first model in its path. 2: Flight of Zimmeran (Difficulty 7) The Magister can move 12". If they move into base contact, they count as Charging that target. If they move into a fleeing opponent, they score an automatic hit on the foe, who then flees. 3: Dread of Aramar (Difficulty 7) A single model within 12" of the caster must pass a Leadership test or flee 2d6" directly away from the caster. A model that succumbs to Dread of Aramar must repeat this "flight test" at the start of each of their movement phases until they pass the test. This spell does not affect Undead or any model Immune to Fear. 4: Silver Arrows of Arha (Difficulty 7) The wizard summons d6+2 magical arrows that can target a single foe within 24". Make a Ballistic Skill attack for each arrow, using the wizard's BS value, but ignore movement and cover penalties. Each silver arrows that successfully strikes its target inflicts a S3 hit. 5: Luck of Shemtek (Difficulty 6) Until the beginning of the caster's next turn, they can re-roll all failed dice rolls, but must accept the second result. 6: Sword of Rezhebel (Difficulty 8) The wizard summons a magical sword that grants them +1 Attack, +2 Strength, and +2 Weapon Skill whilst they are armed with it. They must pass a Leadership test at the beginning of each of their own turns or else the spell ends.
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