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===== The 12th Ohmsworld Armored Regiment ===== The 12th Ohmsworld was in the final stages of being reconstituted when the insurrection began, with the veterans of previous Ohmsworld regiments and even a junior Ulthwe Farseer combining their efforts to ready the troops. As such, it was not only at full strength when the Duke announced his secession, it also had expert β if not exceptional β leadership. With aid from the Skitarii, the 12th led the charge into Ohmsworld's primary hive and quickly overwhelmed the Ducal Guards, many of whom were Ohmsworld veterans themselves and subsequently defected to the Imperial forces. More importantly, they managed to seize the Guards' stock of Chimeras, giving Ohmsworld a powerful mobile army. With the easing of pressure on Ohmsworld as the Imperium advances, the 12th has even begun contemplating direct offensive actions, as opposed to the firefighting they had done before. Whether this leads them to glorious victory or fatally overextends their already undersupplied lines, only time will tell. Home World: Hive World <br> Commanding Officer: [[Nobledark_Imperium_Notes#Tabletop_Crunch|Psyker]] (Farseer Eldian Sylandriel, provisional/brevet Colonel) <br> Regiment Type: Mechanised Infantry <br> Doctrines: Survivalists: Ash Wastes, Scavengers* <br> Regimental Drawbacks: Poorly Provisioned <br> Characteristic Modifiers: <br> Starting Aptitudes: +6 Agility <br> Starting Talents: Warp Sense, Paranoia, Rapid Reload <br> Starting Skills: Common Lore: Imperium, Deceive, Linguistics: Low Gothic, Psyniscience, Forbidden Lore: Psykers, Operate: Surface <br> Starting Aptitude: Agility <br> Tutelage of Mars (replaces Accustomed to Crowds): The Mechanicus has taken a great deal of interest in Ohmsworld's archaeotech, so while Mars would never officially sanction it, the local techpriests have given the people of Ohmsworld some basic training in technological mysteries to aid them in maintenance. Ohmsworld troopers may offer Aid in Tech-Use tests as if they were trained in Tech-Use, though this bonus goes away if they actually become Trained in Tech-Use. Those who ARE trained in Tech-Use gain +10 to all Tech-Use tests that involve respiratory or air filtration equipment... <br> Hivebound: Hive worlders seldom endure the horrors of the open sky or suffer the indignities of the great outdoors. Whilst outside of an enclosed or artificial environment (such as a hive city, voidship or similar), they suffer a β10 penalty to all Survival Tests, due to their continued unfamiliarity with such places. Wounds: Characters from this regiment reduce their starting Wounds by 1. <br> Standard Kit: Universal Standard Kit, one M36 Lasgun and four charge packs per PC, one suit of flak armour per PC, two frag and two krak grenades per PC, 1 Chimera Transport per Squad, one respirator per PC, one micro-bead per PC, one survival suit per PC, one auspex per Squad <br> Favoured Weapons: Autocannon, grenade launcher <br> *Special note: Everyone on Ohmsworld knows that scavenging is necessary; as such, scavenging is explicitly allowed by Guard and Munitorum authorities. However, regiments are also under orders to deposit all scavenged materiel into a collective equipment pool; hoarding is very much frowned upon. This doesn't mechanically alter the Scavengers Doctrine, just modify its ingame usage.
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