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=== New Psionic Powers === * '''Energy Parry (8 XP)''' The psionic must be wielding a ready psionically powered melee weapon or an energy melee weapon to use this trait. Whenever an attack from a ranged energy weapon or primitive ranged weapon hits the character, the character may attempt to deflect it with his weapon. The TN for this action is the modified total rolled by the opponent (so, if the shooter rolled a total of 17, the psionic needs to roll a 17 or better to deflect the attack). If the shooting roll was a critical success, the attack may not be deflected. On a critical failure, the psionic's weapon flies from his hands (allow the opponent to place it anywhere within 3β). Each successful Parry puts one Stress token on the psionic. Note that no action or reaction needs to be available to the character to use this ability. * '''Phasing 12 XP''' The psionic may phase through solid objects. It takes two actions, and a successful TN12 Psi roll, to enter the phasing state. While phasing, the character can ignore all physical obstacles including enemies and move through them with a Walk action. If the character performs any movement faster than a Walk or use any other psionic ability, he loses the concentration required to remain phasing and becomes solid. A Phasing character is unaffected by all attacks except punches, kicks and martial arts attacks performed by other Phasing characters, and Phasing lasers. Psionic attacks that affect the mind hit him normally. The character's carried equipment phases with him, even if dropped, and becomes solid again if the character stops using the power. Phasing equipment does not work β all types of Armor will offer only 1 Point of armor against the melee attacks of other phasing characters, force fields will not work, and so on. * '''Levitate Object 6 XP''' The psionic can levitate an object that can be held in one hand, such as a one-handed weapon, a grenade, a tool or even a hypodermic needle to administer a drug. The object moves up to 4'' per action, using actions or reactions from the psionic, who must be within 12β of the object at all time. If at any moment the psionic and the object become more than 12β apart, the psionic loses control over the object and the object falls to the ground. When using an object through this ability, the psionic may not use any levelled Trait with that object. For example, when firing a levitating gun, the character would not benefit from any levels in the Marksman Trait. If using a weapon through Levitate Object, the user still needs to have a LoS to the target and may not perform the Aim action. A levitating grenade will still require one action to be primed (the priming happens telekinetically). One advantage of using a weapon through levitation is that the user is not constrained to using weapons designed for his morphology and size.
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