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Scrollhammer: Warriors of Elsweyr
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====Chieftain==== [[Image:khajiit_chief.jpg|thumb|300px|right]] The far north end of Elsweyr is home to warbands and nomadic tribes. Basic daily activities for these folk are a great strain, sometimes even a literal struggle, leaving many bitter and harried. Rival tribes are fought, wild-life hunted, and goods scrapped from the decaying husks of the once great civilization of Elsweyr. Within this realm these Khajiit are led by their chieftains. Born and raised to be warriors and leaders to their clans, these men and women fight for well-being and glory of their people. While not leading their men into war, or settling disputes, chieftains are able to be challenged by their clan-mates. This is normally a rare occurrence due to the high amount of respect chieftains command, but as a result these figures are only the most grizzled and capable of Khajiit warrior. Hero. Independent Character, Skirmish, Infantry, Khajiit, Single Model {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv ! Cost |- | Suthay | 5 | 3 | 4 | 4 | 2 | 5 | 2 | 9 | 2 | 4+ | 60 |- | Suthay-raht | 5 | 3 | 4 | 5 | 2 | 5 | 2 | 9 | 2 | 4+ | 65 |- | Cathay | 5 | 3 | 4 | 5 | 2 | 5 | 3 | 8 | 2 | 4+ | 75 |- | Cathay-raht | 5 | 3 | 5 | 5 | 2 | 4 | 3 | 8 | 2 | 4+ | 85 |} '''Wargear: ''' Hand Weapon, Claws, Shield, Battle Garb. '''Spells:''' None '''Special Rules:''' Stubborn The chieftain may be upgraded to a Great Chieftain for +20 pts. This provides the hero with +1A and +1W. The chieftain may replace his or her hand weapon with: *Spear +4 pts *Javelins +6 pts The chieftain may replace his or her shield with an additional hand weapon for free. A chieftain may take one of the following: *Second Hand Weapon +6 pts *Longbow or Shortbow +6 pts A chieftain may purchase: A chieftain may replace items in both hands with: *Halberd +8 pts *Greatsword +14 pts *Battle Axe +14 pts *Warhammer +16 pts A chieftain may upgrade any number of his or her weapons to the following: *Silver +2 pts per weapon *Glass +6 pts per weapon *Ebony +10 pts per weapon *Daedric +25 pts per weapon (Great Chieftain only) A chieftain may replace his armor with: *Banded Mail +6 pts *Glass Armor +12 pts *Daedric Armor +30 pts (Great Chieftain only) A non Cathay/Cathay-raht chieftain may be mounted on a senche for +40 pts. A Cathay or Cathay-raht chieftain may be mounted on a battlecat for +95 pts. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Cathay | 5 | 4 | 4 | 4(5) | 2 | 5 | 3 | 8 | 2 | 4+ |- | Cathay-raht | 5 | 4 | 5 | 4(5) | 2 | 5 | 3 | 8 | 2 | 4+ |- | Battlecat | 4 | 0 | 7 | 5 | 4 | 4 | 3 | 7 | 0 | 5+ |} :'''Special rules:''' :Monstrous Creatures, ridden as Monstrous Fast Cavalry. A Chieftain mounted on a Battle-cat loses Independent Character, becoming a Character instead. The Battle-Cat gives him +1 Toughness. :Supreme Predator: The Senche-raht causes Fear. Against horse Cavalry, it causes Terror. The Senche-raht has the movement speed of Fast Cavalry, while retaining the other rules of a Monstrous Creature. :Handler: If the rider is slain, the Battle-Cat gains the Frenzy special rule. When hits or effects are directed between the two models, the rider is hit on a d6 1-3, rather than merely a 1-2. A mounted chieftain may take a Lance for +10 pts. A mounted chieftain, if an Independent Character, may join a unit riding the same mount as himself/herself. A chieftain may be given a Guardian Stone Blessing for +10 pts. One chieftain may bear the army's Battle Standard for +35 pts, if the army contains another Hero choice. A Great Chieftain may not take the Battle Standard. A chieftain may take up to 80 pts of magic items from the armory where appropriate. A Great Chieftain may take any number of magic items from the armory where appropriate.
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